
Source
Project Wild - Secondary Activity Guide, Pgs. 195-196.
Objectives
Students will be able to: 1) distinguish between games that are damaging and
not damaging to the environment; and 2) invent games with a a benign effect
on the environment.
Method
Students look for evidence of games that harm the environment; and them invent
and play games with a benign effect on the environment.
Background
Personal choices of all kinds can have an effect on the environment. Young people
can look at the games that play outside - and choose those which have little
or no damaging impact on the environment, rather than those which leave scars
- aesthetically and ecologically.
The major purpose of this activity is for students to become actively aware
of the choices they make each time they play a game outside, and to consciously
experience games that have a benign effect on the environment. The activity
is designed for students to experience success, at a personal and immediate
level, in maintaining and improving the quality of their own environments.
Materials
Access to going outside
Duration
one 30-45 minute period
Procedure
Extensions
For older students: Analyze a variety of kinds of recreation for their impact
on wildlife, vegetation, other natural resources, etc.
Evaluation
Keep a record of the games you play outside for one week. Identify which, if
any, are harmful to the environment. For one week or longer, play only games
that do no harm to the environment.