- Hirumi, A., B. Appelman, et al. (2010). Preparing Instructional Designers for Game-Based Learning: Part 2. TechTrends 54(4): 19-27.
- Appelman, R. (2007). Serious Game Design: Balancing Cognitive and Affective Engagement. In I. Mayer & H. Mastik (Eds.), Organizing and Learning through Gaming and Simulation (pp. 1-9). Delft, The Netherlands: Eburon Delft.
- Appelman, R., & Wison, J. (2006). Games and Simulations for Training: From Group Activities to Virtual Reality. In J. Pershing (Ed.), Handbook of Human Performance Technology . San Francisco: Pfeiffer.
- Appelman, R. (2005b). Experiential modes: a common ground for serious game designers. International Journal of Continuing Engineering Education and Life-long Learning, 15 (3-6), 240-251.
- Appelman, R. (2005a). Designing Experiential Modes: A Key Focus for Immersive Learning Environments. TechTrends, 49 (3), 64-74.
- Appelman, R. (2000). An iterative development model: a genesis from pedagogical needs. International Journal of Continuing Engineering Education and Life-long Learning, 10 (nos. 1-4).
- Appelman, R (1996). The effects of congruency between structural & contextual dominance in image processing , in Proceedings of Selected Research and Development Presentations at the 1996 NationalConvention of the Association for EducationalCommunications and Technology (18th, Indianapolis,IN, 1996); see IR 017 960.
- Appelman, R (2009), Game Research Rationale, Video of Middle School Student Game Play, published on the Homepage of Indiana University Bloomington, Sept. 2009
|Papers & Presentations:
- Appelman, R (2016), Morphing Lesson Plans into Game Play. Presented at NASAGA Conference, Bloomington, IN
(PDF of Powerpoint Presentation)
- Appelman, R. (2011). An Iterative 4 Step Experiential ID Process (4xEID). Paper presented at the AECT International Convention, Jacksonville, FL.
- Appelman, R (2010), Designing a Virtual Learning Environment, Workshop presented to IUB Faculty, TLTC Colloquium
(50 minute video of firts half, focusing on pedagogical strategies)
- Appelman, R. (2009),e-Communities in the labyrinth, Keynote presentation at the of the International Conference of IADIS on Web Based Communities 2009. Algarve, Portugal
- Appelman, R. (2009), Defining the development pipeline for meaningful play, Paper presented at the annual meeting of the International Simulation & Games Association Conference, Singapore
- Accompanying Presentation HANDOUT (PPTX) for above Development Pipeline paper at ISAGA
- Accompanying Presentation (PPSX) for above Development Pipeline paper at ISAGA
- Appelman, R.L., (2009) Emerging Trends: Harnessing the Arts for the 21st Century, presented at the Young Audiences Teaching Artist Showcase, Indianapolis IN, (URL links only)
- Meaningful Games & Simulations for Learning Diagram (PDF)
- Appelman, R.L. ,(2008) The Challenges of Interdisciplinary Pedagogy, presented at the Game Developers Conference, San Francisco, CA
- Appelman, R. L. ,(2007) Experiential Modes of Game Play, Paper presented at the Digital Games Research Assoc. (DiGRA) Conference, Tokyo Japan
- DiGRA Conference Powerpoint Presentation and linked .WMV video file: Tokyo, 2007
- Appelman, R. (2007), Serious Game Design: A balance between Affective and Cognitive Engagement, Paper presented at the annual meeting of the International Simulation & Games Association Conference, Nijmengen, The Netherlands
- Accompanying Presentation (PPT) for above Serious Game Design paper at ISAGA
- DiGRA 3-Year Paper Submission Comparison Graphs
- Appelman, R. L., (2007) Serious Games: Engagement with Content, Presented at EGG Colloquium, Indiana University
- Appelman, R. L., & Wong, S. M. (2006). Low Hype High Tech Learning Environments. Paper presented at the Society for Information Technology & Teacher Education, Orlando , FL
- Low Hype High Tech [ Powerpoint ]
- Appelman, R. L. (2006), Technology Issues in K-16, Presentation at the Media Relations Seminar on Issues in Education at IUPUI [ Powerpoint ]
- What's So Fun About Video Games ? [ Powerpoint ]