The goal of this assignment is two-fold:
Since your Final Project is due very soon, you should spend only a little time on this assignment. The Final Project is much more important. You might want to revisit this assignment while studying for the exam.
Here's how to run Absynth and play it with the PC88 keyboard.
Play around with the preset sounds. To choose these, click the Browser button. You should see a File Browser list on the left. (If you don't, click the Sounds button above the list.) Double-click on the "Absynth 4" folder to reveal the "Effects" and "Instruments" folders. Click on the "Instruments" folder: a list of patches appears to the right ("A Beautiful Place," "A Dark Place," etc.). To use a patch, double-click its name.
Explore the basic synthesis patch discussed on the handout you were given in class.
Do not start editing one of the existing factory patches. It's better to start from scratch when learning Absynth programming. Once you understand how everything works, it's very instructive to analyze the factory patches.
There are three independent oscillator "channels," arranged in columns (A, B, and C). The top module in any column is the oscillator (like the VCO in an analog synthesizer); the module below that is the filter (like the VCF); the module below that is a ring modulator (called "Mod").
So where is the VCA? It's not a module, per se. Instead, you have control of the amplitude of each channel, using the slider just below the ring modulator. (This is the offset, or initial setting, of the "VCA.") Also, you can control the VCA from an envelope generator or LFO.
After the three channels are summed, the signal can go into a chain of different kinds of effect: a waveshaper, a filter, and a delay-based effects processor.
Absynth oscillators run in one of several modes: Single, Double, FM, Ringmod, Fractalize, Sample, Granular and Audio In. All but the last three function as wavetable oscillators. The wavetable stores a single cycle of a waveform, and the oscillator plays that waveform repeatedly to make a boring steady-state sound at whatever pitch you request. (Different pitches are made by skipping samples in the wavetable, which makes a higher frequency, or by interpolating between existing samples, which makes a lower frequency.) Often several oscillators go together to make up a single oscillator module. For example, in Double mode, there are two independent oscillators per module.
The challenge in wavetable synthesis is doing things to make the inherently static oscillator sound change over time. There are many ways to do this, such as using envelopes, LFOs and MIDI continuous control to alter the synthesis parameters. As you follow the tutorials and work with your own patches, always ask yourself what you can do to make the sound change over time.
In Sample and Granular modes, the oscillator plays from a sound file you specify, rather than from a single-cycle wavetable. With Audio In mode, you can route live audio from outside the program into its various modules.
Use the three drawing tools (click to right of "Draw Mode") to reshape the waveform. Play notes to hear what happens. Notice that the more jagged the waveform is, the brighter and nastier it sounds. Use the dB and Offset controls to see what they do. Does changing the offset change the sound?
You can set up Absynth so that it can be controlled by a MIDI track playing in Digital Performer. Also, you can route Absynth's output into a Digital Performer audio track, to which you can then apply audio effects.
If you're interested in trying this, here are some hints...