All weekly projects are "turned in" when they are posted to your web site
(exceptions of course are written assignments or storyboards). Written projects
are due at the beginning of class in the appropriate format. Unit projects
and the final T284 site will have due dates and times listed on
the class schedule.
No credit will be given for late assignments.
Grade records will be maintained using Oncourse. Understand that Oncourse is used for reporting scores on individual assignments; NOT official final grades.
Web site journal (10@2 points/10%)
Every designer studies the ideas and creations of others. You will maintain an online journal of the web sites you visit. Every week you must make an entry with a written critique of one web site you've visited that week. To encourage variety in the sites you review I will provide a theme. Find a site that fits the current week's theme and use it for your critique.
Site critiques should consist of at least 3 to 4 paragraphs and touch on the topics we've covered in class throughout the semester. Which aspects of the site are successful? Which are not? How does the site communicate? How well does it represent the person, group, company, or organization it stands for? What techniques does it use that you can borrow or modify in designs of your own? Think about these kinds of questions as you evaluate each web site. Journal entries will be posted to your T284 site and must be turned in by 10 PM the night before lecture. Be sure that each journal entry contains a link to the site you discuss—entries without links will be marked down.
Quizzes (10@2 points/10%)
Weekly quizzes will cover material from the previous week's class readings and lecture topics. Make-up quizzes are only offered in cases of illness or emergency.
Weekly design assignments (10@2 points/10%)
Weekly design assignments must be posted and linked by 10 PM the night before your scheduled lab period. An assignment is not complete unless it is linked from your T284 "home page"(index.html in your T284 directory). No passing grade will be given if all design assignments are not completed and handed in. Late design assignments will be checked off at no credit.
Your T284 web site (30 points/15%)
Each student will maintain a web site that links to every assignment and project they do for the class. At the end of the term, students will be graded on a working critique, the overall design, and final usability of this site.
Participation (20 points/10%)
Participation is essential in this class. Your participation goes far beyond attendance. It is a combination of your involvement in daily discussions, in-class critiques, and your overall effort in the class.
Unit projects (6@15 points/45% total)
There are six unit projects that you will complete this semester one for each major topic we cover in lab. You are responsible for finding and completing a tutorial for projects 1-5. The purpose of this is for you to be engaged in a process which teaches you how to be resourceful and teach yourself new material. This kind of resourcefulness is absolutely essential for people who deal in interactive media design; thus it is a core component of the course. Your instructor and AI can help guide you in the process, however the final responsibility for choosing each tutorial is in your hands.
Unit 1 (XHTML/CSS): Tutorial on XHTML and/or CSS styles
Unit 2 (Web Graphics): Tutorial using Adobe Photoshop or ImageReady
Unit 3 (Web Animation): Tutorial using Macromedia Flash
Unit 4 (Audio for Interactive Media): Tutorial using Apple Soundtrack Pro
Unit 6 (Usability): Usability test and report
See the syllabus resources page for suggestions on finding your tutorials
Every project must begin with a written proposal. These short, written documents are always due one week before the project due date (see the class schedule for specifics). Proposals must have the following components:
Your proposals should be word-processed and stapled. Storyboards (when appropriate) should be sketched on paper in color or black & white. Architecture diagrams (when appropriate) may be done on the computer or by hand. The completeness of your proposal will be reflected in the grade for each project.
Unit Project tutorial guidelines
Following is a list of items that must be turned in with every tutorial
Tutorial projects will be evaluated on the following criteria
Other things to keep in mind throughout the semester...
Constructive classroom involvement will be used to nudge a grade either up or down. For example, C+ to B- or A- to B+. Constructive classroom involvement includes attendance, constructive discussion, helping other students, and volunteering for demonstrations. Non-constructive involvement is anything which adversely disrupts the labs and/or non-attendance. This specifically includes working on class computers during times when the instructor is lecturing or students are making presentations. Students who insist on being disrespectful in this manner will have their grades lowered. The Lab involvement nudge is completely subjective and will only be used in borderline situations unless the Lab involvement is perceived to be non-constructive in which case the grade will automatically move downward. The bottom line: be respectful and do good work.
Your final grade will be calculated by dividing the total number of points you have earned by 2 (half). At any point during the semester you can calculate your grade by dividing the number of points you've earned by the number of possible points. Then, multiply that number by 100 to get your grade percentage. For instance if we've done one 5 point quiz and one 20 point critique the possible points are 25. If you scored 4 and 19 respectively, your total points are 23. Now, do the math: 23/25 = .92 * 100 = 92% You have earned an A-.
The following grade descriptions have been adapted from the grade definitions defined by student and faculty members of the Committee on Improvement of Instruction.
|A+||100||Amazing performance; rarely ever happens.|
|A||96-100||Superior performance; student work goes far above and beyond requirements of the course; demonstrates a command of course material through an innovative and creative application of concepts; far exceeds course expectations.|
|A-||91-95||Excellent performance; student work goes far above and beyond requirements of the course; demonstrates a command of course material through an innovative and creative application of concepts.|
|B+||88-90||Very good performance; student work meets requirements and demonstrates creative or thoughtful application of course material; exceeds course expectations.|
|B||84-87||Solid work; student performance meets requirements and demonstrates a good understanding of course material.|
|B-||81-83||Above average; work that meets requirements and demonstrates better than average understanding of course material.|
|C+||78-80||Work that meets requirements and shows promise.|
|C||74-77||Work that meets all basic requirements.|
|C-||71-73||Work that meets requirements but is not especially polished or thoughtful.|
|D+||68-70||Below average work.|
|D||64-67||Below average work.|
|D-||60-63||Below average work.|