There is nothing you are required to purchase. All readings will be available online or provided in class.
Reas, C. and B. Fry. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press, 2007.
Sanger, George. The Fat Man on Game Audio: Tasty Morsels of Audio Goodness. Indianapolis: New Riders, 2003.
Brandon, Alexander. Audio for Games: Planning, Process, and Production. Berkeley: New Riders, 2005.
Sonnenschein, David. Sound design: the expressive power of music, voice, and sound effects in cinema. California: Michael Wiese Productions, 2001.
Cox, Christoph, and Daniel Warner, eds. Audio Culture: Readings in Modern Music. New York: Continuum Books, 2004.
Chion, Michel. Audio-vision: sound on screen. New York: Columbia University Press. 1994. Also at Google Books
Puckette, Miller. The Theory and Technique of Electronic Music. URL: http://crca.ucsd.edu/~msp/techniques.htm
Internet and print resources: www.gamasutra.com, www.iasig.org, www.sonify.org, www.ultrashock.com, www.moock.org, www.orisinal.com, www.joshuadavis.com, www.natzke.com, www.rhizome.org, www.audiogang.org; Electronic Musician magazine, THE WIRE magazine, Game Developer magazine.
Sound Snap the "You Tube" of sounds
Marantz Recorders (PMD670):
You will work on five projects and three assignments over the course of the semester:
Forced Marriage project
Analyze a scene (approx. 2-4 minutes in length) with 3 distinctly different musical clips; hand in VHS tape or DVD, CDs or MP3s, and a thorough written analysis on the sound + image relationship (1000-1500 words)
Sound state project
Use sound to communicate "state" or "situation" relative to one's interactions with a device, interface, or environment
Ambient/Generative/Soundscape (AGS) project
Create a sound piece that conveys "place." Procedural or generative techniques can be used to tailor this for continuous or extended listening.
Contemporary works project
Make a 20-30 minute presentation on a contemporary art or media work that relates to the theme and topics of this course. Your presentation will be delivered during class this semester.
Open topic based on your interests
The three assignments are smaller in nature, and will ask you to explore the topics Sonification, Experimental Music, and Soundscape
Final grades will also be based on a student's overall participation, including contributions to class discussions and critiques.
Projects will be evaluated as follows:
0 failing; little to no effort on the part of the student
check— passing but needs improvement
check passing at acceptable quality
check+ passing; very good work