| 1. WE-ALL-LEARN. 2. To Search and to Scan. Opener #1: Web Searching in the World of E-Books. 3. E-Demand Around the Globe. Opener #2: E-Learning and Blended Learning. 4. It’s a Free Software World After All. Opener #3: Availability of Open Source and Free Software. 5. MIT in Every Home. Opener #4: Leveraged Resources and OpenCourseWare. 6. Portals for the People. Opener #5: Learning Object Repositories and Portals. 7. Making a Contribution. Opener #6: Learner Participation in Open Information Communities. 8. Collaborate or Die! Opener #7: Electronic Collaboration and Interaction. 9. Who Are You? Opener #8: Alternative Reality Learning. 10. U-Learning? Opener #9: Real-Time Mobility and Portability. 11. Learning at Your Service. Opener #10: Networks of Personalized Learning. 12. The Treasures and Traps of This Open Learning World. Acknowledgments. The Author. Notes. Index. As blended learning emerges as perhaps the most prominent delivery mechanism in higher education, business, government, and military settings, it is vital to define it, as well as explain where it is useful and why it is important. The historical emergence of blended learning as the convergence between traditional face-to-face learning environments and computer-mediated (or distributed) learning environments. The elements that are important to consider in blended learning while also touching on some of the emerging trends and issues. Current trends seen in both corporate and higher education, including blends that focus on enabling access and flexibility, enhancing current teaching and learning practices, and transforming the way individuals learn. A brief and provocative perspective on blended learning. The central theme is that all great learning is blended. Compelling reasons for why blending has been popular and will continue to be so. Several of the typical challenges facing those who are attempting to implement blended solutions. The importance of training the design team as well as the trainers. A vision for the next generation of blended learning. The impact that personal and mobile devices are likely to have on emerging models of blended learning. |