Games and Learning Event Series
Get your game on during March. On Friday, March 23 Dr. James Gee will be speaking on Games, Learning, and the Crisis of American Colleges and Universities: What to Do Before We Go Out of Business as part of the Scholarship of Teaching and Learning series. The CITL is seizing this opportunity to offer several ways for you to get involved and learn how to make games and simulations part of your teaching and learning experience.
- Thursday, March 1-Friday, March 9: The Mystery of the Missing Manuscript, a nine-day campus-wide alternate reality game (ARG). If you've ever wondered what an ARG might be like, play along or just "lurk" and watch as the "Mystery of the Missing Manuscript" unfolds. ARGs can be a good fit for teaching and learning because they take place in spaces, both real and online, that already exist and in which many students are already comfortable. Stay tuned to http://manuscriptmystery.blogspot.com to learn more as the game approaches!
- Wednesday, March 21, 10 a.m.-1 p.m.: Doing Games in the Classroom: A Hands-on Session. Ted Castronova, professor of telecommunications and cognitive science, will demonstrate how to use complex board games to help students learn important concepts—games don't have to be all about high production animation.
- Tuesday, March 27, 10:30 a.m.-12:30 p.m.: The Mystery of the Missing Manuscript: Behind the Veil. Sarah Smith-Robbins of the Kelley School of Business will reveal how she built this month's ARG and provide participants with a framework that they can use immediately to begin creating their own ARGs on any topic or scale.
- Tuesday, March 27, 1:30 p.m.-3:30 p.m.: Using Games To Engage Students. Gerry Hays, who teaches one of the highest rated courses at the Kelley School of Business, will demonstrate how he used the Venture Game to help students move beyond rote memorization to apply course knowledge to a complex interactive system of players.
- Thursday, March 29, 10 a.m.-1 p.m.: You Can Design Games To Teach Anything. Ted Castronova will use his own Jane Austen card game as an example of how to build game designs that are suitable for a classroom.