COLL-S 104 26068 Citizen Media for Social Change (Gillespie)(3 cr.) (A & H)


A world listened to is as different from a world which is read, as a world watched is different from a world played. How we choose to communicate changes everyone and everything. The first person who made a mark on a cave wall was probably viewed in magical awe. The printing press brought the power of the Holy Roman Empire to an end. Radio and television have elected presidents and dethroned tyrants. The internet probably impeached the last president of the 20th century. God only knows what the game will do as we continue through the 21st century. The goal of this class is to look as far backwards as possible at the effects of media to see how far forward we can imagine new changes by our new media, primarily the internet and games.

This class will be divided between readings, viewing and doings regarding social change wrought by the new media of its time [ looking backwards ] and actively using new media of today to plan for future change which is personally meaningful [ imagining forward ]: designing social change campaigns for games and the internet.


We the Media by Dan Gillmor

Understanding Media: The Extensions of Man by Marshall McLuhan, Lewis H. Lapham

The Design of Dissent : Socially and Politically Driven Graphics by Milton Glaser, et al

American Dreams - Season One (Extended Music Edition) DVD

HTML for the World Wide Web with XHTML and CSS: Visual QuickStart Guide, Fifth Edition by Elizabeth Castro