Telecommunications | Multiplayer Game Design
T366 | 16671 | Castronova, E.

Description of the course: Focus is on massively-multiplayer online
games and virtual worlds. Students will be introduced to the design
elements and production requirements necessary to create and
maintain online games. We will study various existing worlds e.g.
World of Warcraft, Lord of the Rings Online, Second Life and A Tale
in the Desert (list of  worlds studied is subject to change); and
then lay the groundwork for creating new ones. Students will be
required to do hands-on work for one of the new virtual worlds being
developed in the Department of Telecommunications. Anyone interested
in learning how online games are developed is welcome to enroll.

Course format: Class time will be a combination of lecture, workshop
and review.

Grading procedure: Grading is rigorous, based on attendance, class
participation, written assignments, quizzes and measurable
contributions to the virtual worlds.

Required texts: Designing Virtual Worlds by Richard Bartle;
Character Development and Storytelling for Games by Lee Sheldon

To see which requirements, in the College of Arts and Sciences, this
course will fulfill consult the College Bulletin at
If you have questions, or need additional help, see your academic