Telecommunications | Videogames: Historical & Social Impact
T160 | 7933 | Strawser, D.


This course covers the origin and development of the videogame from
its beginnings in the university computer lab to the multi-billion
dollar media industry it is today. We will examine the arcade, the
home game console, and the personal computer to see how each played
an important part in the development of the videogame industry .We
will also examine the social impact of videogames ranging from
the ‘quarter bandit’ criticism of the early arcade years to more
recent issues such as the ‘Hot Coffee’ scandal. Finally, throughout
the course we will also examine a variety of issues related to
videogames such as stereotypes, intellectual property, regulation,
gender roles, and violence.

5:45PM - 7:00PM T,R

To see which requirements, in the College of Arts and Sciences, this
course will fulfill consult the College Bulletin at
http://www.indiana.edu/~bulletin/iub/college/2008-2010/index.shtml.
If you have questions, or need additional help, see your academic
advisor.