Telecommunications | Multiplayer Game Design
T366 | 29621 | Castronova, E.

This is a course in the theory and practice of making games for
several players. For theory we turn to Jesse Schell’s new textbook,
The Art of Game Design: A Book of Lenses. For practice we will play
games as well as design games of our own. While we will talk about
computer and console videogames a great deal, the focus of the class
is not on the technology of games but on the principles of designing
them. These principles will be taught using examples from a wide
spectrum of games, stretching from board games for 3-6 players all
the way to massively-multiplayer online role-playing games for
millions of players. Students can expect to learn general design
principles and practical design skills that will be of use in many
applications, including not only game industry careers but also any
situation – such as a classroom or a website – that benefits from an
engaging interactive experience for several people.

To see which requirements, in the College of Arts and Sciences, this
course will fulfill consult the College Bulletin at
If you have questions, or need additional help, see your academic