Telecommunications | Multiplayer Game Design
T366 | 22028 | Castronova, E


This is a course in the theory and practice of making games for
several players. For theory we turn to Jesse Schellís textbook,The
Art of Game Design: A Book of Lenses. For practice we will play
games as well as design games of our own. While we will talk about
videogames a great deal, the focus of the class is not on the
technology of games but on the principles of designing them. These
principles will be taught using examples from a wide spectrum of
games, stretching from board games all the way to massively-
multiplayer online role-playing games. Students can expect to learn
general design principles and practical design skills that will be
of use in many applications, from game industry careers to
interactive websites to total-engagement management.

To see which requirements, in the College of Arts and Sciences, this
course will fulfill consult the College Bulletin at
http://www.indiana.edu/~bulletin/iub/college/2008-2010/index.shtml.
If you have questions, or need additional help, see your academic
advisor.