Honors | Computational Technologies in Educations (EDUC)
F401 | 31312 | Joshua Danish


Th 1:00-3:30pm
ED 1201

How might video games, computer simulations, and web-based inquiry
support learning in a classroom or after school program?  How can
programming languages help students think about physics, math, and
artistic expression in new and interesting ways? What other kinds of
technologies might support learning?  Who is learning from these
technologies and where?

These are the kinds of questions we will be addressing in Education
f401 this fall.

This is a survey course designed to help participants think about
how different technological designs fit effectively into a variety
of learning contexts where context refers to the location (in or out
of school), local culture, learning goals, and organization of
activity. The course consists of 3 parts. In part 1, we will examine
several theoretical frameworks designed to conceptualize the role of
technology in learning. Students will begin to develop their own
approach to thinking about how to evaluate the fit between a
proposed technology and a learning context of their choosing.  In
part 2 we will review the current state of the field in terms of the
larger social and political issues, the digital divide, gender
differences in technology use, and other factors that effect
technology adoption in America today. In part 3, the largest section
of the course, we will examine original academic papers that report
upon experiments in which learning technologies were implemented in
a variety of educational contexts. Learning technologies examined
will include but are not limited to cognitive tutors, programming
languages, computer simulations, drill and practice software,
participatory simulations, augmented reality, and video games.
Theories developed in the first unit of the course will be used to
examine the goals of each learning technology, and the way that it
fit (or not) with the context in which it was implemented. Finally,
students will conduct individual and group inquiry projects into
conceptualizing the best ways to evaluate or introduce learning
technologies into a context of interest to them.

* Honors credit available by arrangement with the instructor