Telecommunications | The Videogame Industry
T260 | 12811 | Castronova, E.


TEL 260 The Videogame Industry
Spring 2008

Course Abstract:
Videogames are becoming a dominant force in contemporary culture.
This course explores the market for videogames, examining the
companies that make games and the processes they use to make them.

Prerequisites:
None. Familiarity with computers and videogames will help.

Format:
This is a lecture course, with most grading being based on exams.
Some students will build a game and try to sell it to other
students.