Telecommunications | The Videogame Industry
T260 | 12811 | Castronova, E.

TEL 260 The Videogame Industry
Spring 2008

Course Abstract:
Videogames are becoming a dominant force in contemporary culture.
This course explores the market for videogames, examining the
companies that make games and the processes they use to make them.

None. Familiarity with computers and videogames will help.

This is a lecture course, with most grading being based on exams.
Some students will build a game and try to sell it to other