Telecommunications | Multiplayer Game Design
T366 | 13353 | Sheldon, L

T366 Multiplayer Game Design

Prerequisite: T206 with a grade of C- or higher, or permission of

Description of the course: Students will learn the design elements
and production requirements necessary to create and maintain
persistent multiplayer online games such as World of Warcraft.

Course format: The class itself will be structured as an online game
with students dividing into guilds, then leveling up by earning XP
through quests, raids and crafting which include presentations,
quizzes and written work. The final guild projects are concept
documents for online games and virtual worlds.

Grading procedure: Grading is rigorous, based on attendance, class
participation, written assignments, quizzes and polished final
concept documents.

Required texts: Designing Virtual Worlds by Richard Bartle;
Character Development and Storytelling for Games by Lee Sheldon

To see which requirements, in the College of Arts and Sciences, this
course will fulfill consult the College Bulletin at
If you have questions, or need additional help, see your academic