Introduction to MIDI and Computer Music: Assignment 2
Verify that you've satisfied all the requirements by consulting the Assignment 2 checklist.
Next, you should get familiar with the music you select. Play around with it, trying out different patches for the various tracks. Mute tracks to see what it would be like without them playing for some or all of the sequence.
Try to think of ways to arrange and modify the music so that you create a version that bears your personal stamp. Use MIDI effects to change the sound of some tracks. Thoroughly mix the sequence, using the volume and pan controls in the Mixing Board, changing these over time for at least three of the tracks. Use controllers #91 and #93 to vary effects send levels. Adjust the tempo, and try changing the tempo over time. Rearrange the material using cut-and-paste techniques. Try doubling a melody by duplicating a track, and then assigning a different patch to the copy. You could also add tracks of your own to go with the existing music. You must use at least four tracks.
Here are the steps you should take to do the assignment.
You can get the sequences from the "Resources" volume on the Music Server, inside the "Assign 2" folder in the "z361-resources" folder. Don't open them directly from the server; instead, copy them onto the Desktop (local hard disk). Later you can copy the one you want into your own server folder.
Also, try changing patches in the middle of a track. Open the Graphic Editor window, and use the pencil tool to insert patch changes.
Also, you can use the Cut, Copy, Paste and Merge commands in the Edit menu. This is a little trickier than you might expect. Read the instructions carefully before trying much of this. It's easy to lose data without realizing it if you don't understand how to use these commands.
DO THIS: The project you turn in must have some sections of music rearranged, or some tracks doubled.
Using these effects, you can add echo, invert pitch, quantize rhythm, change velocity, "humanize" various parameters, and so forth. To use an effect on a track, open the Mixing Board, and choose an effect from one of the pop-up menus at the top of the Mixing Board. This is a little confusing, because these pop-up menus start out blank, as in the graphic below.
You can move an effect from one insert to another in the same track, or in a different track, by holding down the command (Apple) key while dragging the effect name in the Mixing Board. Hold down the command and option keys while dragging to copy effect settings. Click the effect name while holding down the option key to bypass (temporarily disable) the effect.
DO THIS: The project you turn in must use at least two MIDI effects.
NOTE: Before you do anything else, make sure event chasing is set correctly. Choose Setup > Set Event Chasing, press the Set All button, and then the OK button.
To record automation...
Now when you play the sequence, the faders and pan knobs will move, as long as the automation play-enable buttons are pressed. (These buttons turn green.)
One way to set initial values is to look at each track in the Graphic Editor. (See below). Make sure only one track at a time is visible. Locate the first event for each type of controller you've placed in the track. Click on the node for the event to select it. Either drag this to the beginning of the sequence, being careful not to change its value (vertical position), or look near the top of the Graphic Editor window for the list of information about the event, and change its start time to 1|1|000.
DO THIS: The project you turn in must be thoroughly mixed, and it must include changing volume and panning for at least three of your tracks. For any track that contains any changing automation, you must insert initial values for the automation data — for example, by using the Insert button in the Event List window for a track.
DO THIS: The project you turn in must contain some continuous data other than the volume and pan controllers you can create using the Mixing Board. Some examples that make sense for us: joystick up (controller #1), joystick down (#2), effects 1 send (#93), effects 2 send (#91), filter cutoff (#74), filter resonance or HPF cutoff (#71), attack time (#73), release time (#72), pitch bend, monophonic pressure (aftertouch). Make sure you understand the audible effect of these controllers.
You can make changes to the Conductor track by using the commands in the Project > Modify Conductor Track submenu. The Change Tempo command brings up a dialog where you type in the start and end times for a tempo change and specify the type of curve you want. When you press OK, new tempo events appear in the Conductor track.
DO THIS: Create at least one tempo change using the Change Tempo command. If you don't like the way it sounds, you can disable it by choosing Tempo slider from the Tempo Control pop-up. But leave the tempo change in the Conductor track so that I can see that you've tried it.