K403/K503 Assignment 6: Digital Performer Audio II
After this assignment, make sure these topics are famliar.
- Time-scaling and pitch-shifting audio
- Using audio plug-ins in the Mixing Board
- Creating an Audio Master Fader track
- Bouncing audio to disk
Time-Scaling and Pitch-shifting Audio
Digital Performer lets you change the duration of a soundbite without changing
its pitch, and it lets you change the pitch of a soundbite without changing its
duration. This is different from the way most samplers work, where
transposing a sample also changes its duration.
To time-scale a soundbite, open the Sequence Editor, and move the mouse over
either edge of the soundbite — over the colored title bar, not over the
waveform display. The cursor changes to a hand.
Click and drag to stretch or shrink the soundbite horizontally. When you
release the mouse, Digital Performer creates a new time-scaled sound file, and
replaces the soundbite you dragged with one referring to the new sound file.
This process takes a moment, during which time the waveform appears hollow, and
the soundbite will be silent if you play the sequence.
To pitch-shift a soundbite, select it and choose Transpose from the
Region menu. You then see the same window that you would use to
transpose MIDI notes. As long as the Transpose audio check box is
enabled, the command also affects soundbites.
Don't expect time-scaling by large percentages or transposing by large intervals
to sound natural. But sometimes, unnatural is good.
The Spectral Effects menu command combines time-scaling and
pitch-shifting with formant-shifting. Go ahead and play with it.
Some extra info about transposition...
Digital Performer has two methods of transposition. The default
"PureDSP" method works well for cleanly-recorded, non-reverberant
sounds containing a single pitch or melody. (That is,
it works for monophonic, not polyphonic, sounds.) This method lets
you shift formants independently of pitch, using the Spectral Effects
command. The other method does not let you do formant-shifting, but
it works better with sound files that are polyphonic or contain
reverberation. If the result of the default "PureDSP" transposition
sounds garbled, you can arrange for a soundbite to use this alternative
method of transposition. This setting is in a pop-up menu in the
Info pane of the Soundbites window.
Audio Effects
One of the great things about using audio in Digital Performer is that you can
use audio effects. You access the audio effects by choosing them from the
insert pop-up menus at the top of each audio track in the Mixing
Board window. Most effects have a wet/dry mix control that governs
the amount of effect you hear. All effects have a bypass button; toggle
this to compare the dry track with the "effected" track.
The best way to get started with effects is to try the presets that most of
them include. Select these from the effect window mini-menu. (Access this
mini-menu by clicking and holding on the little icon next to the close box
for the effect window, shown below.)
A real-time effect assigned to a track affects the track for the entire
duration of a sequence. You can apply an effect to a single soundbite by
selecting the soundbite and choosing the effect from the
Audio > Audio Plug-ins menu. This creates a new soundbite
with the effect applied; it leaves the original soundbite alone. This is
sometimes a good thing to do, if you want just one soundbite to have an effect
but don't want anything else in the track to have the effect. However, you
lose the benefits of real-time audio effects: effect-setting automation,
easy changing of settings, and chaining of effects.
Automation works for most real-time effect settings. Use it just like the
automation of volume and pan: record-enable automation, then change effect
settings while playing the sequence. Digital Performer remembers your setting
changes. You can edit these in the Sequence Editor the same way you edit
volume automation.
Bouncing to Disk
Here's how to get your audio into a form from which you can make audio CDs
or MP3s.
- Make certain all audio track outputs are set to Analog 1-2.
- Select all the audio tracks you want to include in your mix file.
Shift-click the track names in the Tracks window to select them. You
don't have to include the Master Fader track in the selection. The
tracks must be play-enabled.
- Use the Start and End time boxes in the Tracks Window to select the time
range you want to capture. Usually, you'll want the entire length of
your sequence, plus a few extra empty measures to accommodate any reverb
or echo ring-off. (A shortcut: to select the entire sequence duration,
double-click on the word "Selection" that appears to the left of the
Start and End time boxes.)
- Choose Bounce to Disk from the Audio menu. Use the
following settings in the dialog that appears.
- Channels: Split Stereo (two mono files)
- Resolution: 16 bits
- Import: Add to Soundbites Window
- Source: Analog 1-2
A new stereo soundbite will appear at the bottom of the Soundbites
window. This is the soundbite you'll export in the next section.
Exporting the Stereo Mix File
You now have a stereo mix soundbite that contains the sound of your sequence.
This soundbite actually refers to two sound files, because Digital Performer
uses split stereo files instead of one interleaved file.
Split stereo means that your stereo mix is split into a pair of mono
files, with '.L' (left) and '.R' (right) suffixes. Most other software likes
to see interleaved stereo files, in which the individual sample numbers
for the left and right channels are interleaved: L1, R1, L2, R2, L3, R3, L4,
R4, etc.
You must convert your split stereo soundbites into an interleaved stereo file,
in order to write your mix to a CD or create an MP3 file. Here's how to
convert.
- Open the Soundbites window, and click on the name of the stereo mix
soundbite to select it.
- Choose Export Selected Bites from the Soundbites window mini-menu.
- Choose a location for the file (e.g., the Desktop), and set Format
to AIFF format. Then press Save.
©2007, John Gibson