Computer Graphics Technology | Digital Lighting and Rendering (3 cr.)
340 | --


Class 2, Lab 2. P: TG 241. The development of a working knowledge of
perspective display of three-dimensional models and the resulting
effects of projected light sources on shade, shadow, color, texture, and

atmospheric effects in architecture, product illustration, and
animation. Emphasis will be placed on lighting design, analysis, and
photorealistic simulation for commercial graphic applications.