Computer Science | Systems Programming (3 cr.)
300 | --


P or C: 240 and 265. Fall. Assembly language programming and structure
of a simple and a typical computer.  Pseudo operations, address
structure, subroutines, and macros. File I/O and buffering techniques.
Interfacing with high-level languages. Assemblers: one and two pass
assemblers, system dependent and  independent assembler features, design
options. Loaders, linkers, and macro processors.