Computer Science | Introduction to Computer Graphics (3 cr.)
437 | --
P: 362, and MATH 262 or MATH 351. Spring. An introduction to graphics
hardware; implementation and interaction with operating systems.
Mathematical aspects of computer graphics: 2D and 3D transformations,
homogeneous coordinates, clipping, 3D views and hidden line removal, 3D
realistic viewing. High-level issues in user-interface design,
application of computer graphics in science and industry, and
application software packages.