Description
Storyline
Control Interface
Goals/Tasks
Scene
Scene Graphics
Scene Objects
Object Properties

Goals for the Level
The goal for the level is to get the new recruits key and card and return it back to him. 
 
Tasks to accomplish this: Sulley must walk around the locker room and pick up the key from the locker room.  During this time, to become the top scarer, Sulley can also pick up coins, scare mice, and pick up leaky scream canisters.  However, the main task to to find the key in the locker room.  The key will open the elevator to Waternoose's office.  Once in Waternoose's office, Sulley must set off the fuse to open a door to distract Waternoose out of his office to enable Sulley access to get the new recruit's card.  Once Sulley has the card, he must return it to the new recruit causing Sulley to advance to the story.

*Important Note for Game Play*
There is no time limit.  There is no reward for completing a level under a certain time limit.  There is also no large consequences for failing in a level (e.i. you do not have to start from the beginning of the level and do all your tasks over again).  The game starts you from a starting point not far away from where you failed (caught by Waternoose, fell off a conveyor belt, jumped off the cliff).
 
Specific tasks:
  1. Maneuver through the scare floor to get to the locker room.
  2. Walk through the locker to find the key.
  3. Pick up the key.
  4. Deliver the key back to the new recruit.
  5. Find the elevator the Waternoose's office.
  6. Enter the elevator.
  7. Walk through the office to find the fuse.
  8. Scare the fuse.
  9. Sneak around Waternoose and into his office.
  10. Pick up the card by the chair.
  11. Run out of the office before Waternoose returns.
  12. Give the card to the new recruit.