| Description |
Goals for the Level
The goal for the level is to get the new recruits key and card and return it back to him. Tasks to accomplish this: Sulley must
walk around the locker room and pick up the key from the locker room.
During this time, to become the top scarer, Sulley can also pick up
coins, scare mice, and pick up leaky scream canisters. However,
the main task to to find the key in the locker room. The key will
open the elevator to Waternoose's office. Once in Waternoose's
office, Sulley must set off the fuse to open a door to distract Waternoose
out of his office to enable Sulley access to get the new recruit's card.
Once Sulley has the card, he must return it to the new recruit causing
Sulley to advance to the story.
*Important Note for Game Play* There is no time limit. There is no
reward for completing a level under a certain time limit. There
is also no large consequences for failing in a level (e.i. you do
not have to start from the beginning of the level and do all your
tasks over again). The game starts you from a starting point
not far away from where you failed (caught by Waternoose, fell off
a conveyor belt, jumped off the cliff).
Specific tasks:
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