Description
Storyline
Control Interface
Goals/Tasks
Scene
Scene Graphics
Scene Objects
Object Properties

Scene Objects

Boxes/Crates
After Sulley walks up to the boxes and the player presses the the (O) button, the boxes break apart and some have coins inside.

Fuse/Switch Box
After Sulley scares the fuse box, the light changes to green and the door opens.  

Sully 
Sulley is an object because he reacts to different events when a button is pushed.  For example, when the triangle button is pushed, Sulley swooshes his tail.

Waternoose
Waternoose is an object because he reacts when he finds Sulley in his office after the fuse has been reset.  He is a three dimensional object because you can see all around him.

Monster
This monster is what causes Sulley to go into Waternoose's office in the first place to get the new recruit's card.  The monster triggers Sulley into talking to him.

Office
The office is full of furniture that is three dimensional.  The furniture can be jumped onto and walked upon by Sulley.

Couches/Tables/Chairs
The couches, tables, and chairs in the office area can be walked on and around.  They are three dimensional objects because they can be moved around and interacted with.