Description
Storyline
Control Interface
Goals/Tasks
Scene
Scene Graphics
Scene Objects
Object Properties

Object Properties

 

Boxes/Crates - 
  • Three dimensional object.  
  • When Sulley hits it, it breaks apart into pieces and flattens out as an image on the floor.  
  • Has functionality of breaking apart, smashing and standing on.  Some boxes can be pushed when they have a red arrow on the side.
  • Once broken apart, some boxes have three dimensional coins inside of them.
Fuse/Switch Box -
  • Created as a three dimensional object.
  • Has the functionality of changing colors on the cue of Sulley scaring the fuse.
  • Can see all sides of the object.
Waternoose -
  • Created as a three dimensional object.
  • Has the functionality to walk on his six legs.
  • His mouth, arms and eyes move when he talks.
Monster -
  • Created as a three dimensional object.
  • Walks, moves arms, blinks, and talks.
  • Sulley has the ability to sense when other monsters are around.  Sulley is asked if they want to talk to them or not by pushing the X key on the controller.

Sulley
  • Created as a three dimensional object.
  • Has the functionality to walk, move into a scare position, swat his tail, jump, and march in place when he is idol for 30 seconds.
  • Eyes blink and mouth moves when he talks.
  • Can see all sides of Sulley, including above him.
  • He reacts to other items, such as running into chairs, desks, walking into walls, and recognizes when close to another monster (the button asking if he wants to talk to the other monster pops up).
Office -
  • Created as a three dimensional objects.
  • There are desk and chairs that can be stood on, if Sulley jumps on them.
  • Sulley can walk around and into the objects.

Couches/Tables/Chairs - 

  • Three dimensional object.
  • Has functionality that is can be stood on.  Does not move.