Distributed Computation and Evolution
Distributed Computation
-
The interaction of many simple, parallel,
local processes leads to emergent, "smart," global behavior
Evolution: An Example of Distributed Computation
- What's needed for evolutionary computation (abstract or real) to work
- "Creatures" which
- Give birth to other creatures, passing on their traits to them
- Die
- A way of evaluating the creatures' traits: some aid in survival
or reproduction, others don't ("survival of the fittest")
- A way of generating new traits: mutation
- How it works
- Each creature is born with some combination of traits;
it may not be possible to simply figure out what combination works
best for the environment of the creatures.
- Creatures do their best to reproduce and to survive.
- If a particular trait or combination of traits helps creatures
reproduce or live longer, creatures with that trait (those traits)
will tend to have more offspring.
- Creatures pass on (at least some of) their traits to their
offspring.
In sexual reproduction, they pass on a combination of the parents'
traits.
- The percentage of creatures with the good traits
should increase on each generation.
- There is a small probability that a new creature will end up with
some random traits which it did not inherit from its parent(s).
In this way new traits or combinations of traits can be tried out
in the world.
Take me back to the Rhythm and Cognition
Home Page.
Last updated: 3 October 1995
URL: http://www.indiana.edu/~gasser/evolution.html
Comments: gasser@salsa.indiana.edu
Copyright 1995, The Trustees of
Indiana University