Save your answers in a text file, putting two carriage returns after the answer to each question so that we have a place for annotations. Then upload the file using Annotate. You have until midnight tonight (Monday) to finish; the answers will be posted then, and no more submissions will be accepted. Start early. You may use any resources you want except other people. If you have questions about what a question means, send email to Mike, but do not wait till the last minute to do this.
This could be useful to you, first, because it can tell you whether the speaker's pronunciation of book and buck was just an accident (error) of some sort, or whether it is really general in the speaker's pronunciation, and second, because it can tell you whether this feature applies more generally in the speech of the person than to just those two words.
This could be useful to you too because it could tell you whether the pronunciation is acceptable in this dialect, that is, whether this is a convention for them (rather than just a feature of the one speaker's idiolect).
This would not be likely to help you at all. What English teachers think people should do is not relevant to what they actually do, which is what you as a linguist are interested in.
The speech of these policians could be expected to be relatively formal. It could tell you whether the pronunciation that you noticed is appropriate in all contexts or whether it is confined to informal registers within the dialect.
Dimensions: PERSON (1, 2, 3), NUMBER (SINGULAR, PLURAL), ANIMACY (YES, NO)
ngai 'I'
PERSON: 1, NUMBER: SINGULAR
yo 'you (one person)'
PERSON: 2, NUMBER: SINGULAR
ye 'he' or 'she'
PERSON: 3, NUMBER: SINGULAR: HUMAN: YES
yango 'it'
PERSON: 3, NUMBER: SINGULAR: HUMAN: NO
biso 'we'
PERSON: 1, NUMBER: PLURAL
bino 'you (more than one person)'
PERSON: 2, NUMBER: PLURAL
bango 'they'
PERSON: 3, NUMBER: PLURAL
Metonymy. Each player has a particular color associated with them; the color belongs to the player in a sense. So we can use the color to refer to the player.
Metaphor. A person who eats a lot resembles a pig (or at least one stereotype of a pig) in this way; it is the similarity between the two concepts that is the basis for the extension.
Speaker-oriented. It is very difficult, if not impossible, for most people to touch their nose with their tongue; that is, production would be very awkward with a sound like this.
Two possibilities
A. Hearer-oriented.
Talking about things that are visible makes language easier to understand
because the set of possible things being referred to is small, and the
Hearer doesn't have to search memory to find what is being talked about.
B. Learner-oriented.
Talking about things that are visible makes it easier for learners to
figure out the meanings of unknown words because the set of possible
things being referred to is small;
without knowing what is referred to, there is no way the child can
learn what a word means.
A. The baby uses the word jello only for green jello.
This is under-generalization because the baby's category is narrower
than the adult category (a sub-category of the adult category, which
includes all colors and flavors of jello).
B. The baby used the word jello to refer to all sweet food.
This is over-generalization because the baby's category is broader
than the adult category (a super-category of the adult category, which
includes only one kind of sweet food).
The shape bias leads the learner to generalize on the basis of shape, but in this case the two examples of the word have completely different shapes, so there is no shape-based generalization to make about the word jello.
As stated in the section on learning meaning in the book, the shape bias only applies to solid objects. Jello is only roughly solid. We can imagine a comparable "material bias" for non-solid things (masses), such as jello, whipped cream, clay, and butter for which the learner generalizes on the basis of texture or consistency rather than shape (or color or size). In the jello example, this bias would prevent the child from making generalization errors based on color or sweetness.