ResourceslineRecources


Technology and Instruction Integration

The resources below on technology and instruction integration were first published as an article submission at Macromedia’s DevNet Center by Shaowen Bardzell and Hyo-Jeong So (http://www.macromedia.com/devnet/education/articles/learning_resources.html).
The resources are organized in the following sixteen categories, and each category has a brief explanation of the basic concept represented. In the lists below, *** denotes a "best bet" rating.

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Content

Accessibility
eLearning and Training Conferences
Distance Learning Journals and Magazines
Online Training and Certification Organizations
Articles on Best Practices in eLearning
CMS, LMS, LCMS: Introduction and Applications
Macromedia eLearning Authoring Tools
Reusable Learing Objects (RLO)
SCORM (Sharable Contnent Object Reference Model) Learning Technology Standards
Assessment and Evaluation
Usability: Overview, organizations, newsletters, and conferences
Knowledge Management
Online Community & Forums
Collaborative Tools
Showcase
eLearning White Paper

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1. Accessibility

Accessibility is a broad concept, but in eLearning, it refers to the availability of learning assets, including interfaces, images, sounds, multimedia elements, and all other forms of information, to be used by anyone, regardless of disability.
(Definition from the Glossary of Macromedia MX eLearning: Advanced Training from the Source)

Guidelines

  1. *** U.S. Section 508 Guidelines
    http://www.section508.gov/
  2. *** Web Accessibility Initiatives (WAI)
    http://www.w3.org/WAI/Resources/
  3. ***Americans with Disabilities Act (ADA)
    http://www.usdoj.gov/crt/ada/adahom1.htm

Macromedia

  1. *** Macromedia Accessibility
    http://www.macromedia.com/macromedia/accessibility/
  2. *** Macromedia Accessibility Extensions
    http://www.macromedia.com/exchange/dreamweaver/
    • Check Page for Accessibility (a simple analysis and feedback tool)
    • 508 Accessibility Suite (A slightly more sophisticated analysis and feedback tool)
    • Accessible Image Object (prompts user for alt and longdesc attributes)
    • Insert HTML Doctypes (inserts appropriate doctypes for valid markup)
    • Set Image Title (facilitates the creation of titles for images)
    • Title Attribute Panel (facilitates the creation of title attributes)
  3. *** Macromedia Flash MX Accessibility
    http://www.macromedia.com/macromedia/accessibility/features/flash/
  4. Macromedia Flash Player 6 Accessibility
    http://www.macromedia.com/macromedia/accessibility/features/flash/overview/
    player/

Other Accessibility Resources

  1. WebAim
    http://www.webaim.org/
  2. Bobby World Wide
    http://bobby.cast.org/html/en/index.jsp
  3. Accessibility Forum
    http://www.accessibilityforum.org/
  4. Microsoft Accessibility
    http://www.microsoft.com/enable
  5. Microsoft PowerPoint WWW Publishing Accessibility Wizard
    http://cmos-eng.rehab.uiuc.edu/ppt/
  6. IBM Accessibility Center
    http://www-3.ibm.com/able/

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2. eLearning and Training Conferences

Conferences on eLearning and training offer workshops, seminars, keynotes, information sessions, showcases, and in-depth forums. They provide an environment where educators, trainers, developers, administrators, and managers can exchange information and learn from each other.

  1. ***American Society for Training & Learning Development (ASTD)
    http://www.astd.org/virtual_community/conferences/
  2. ***Syllabus
    http://syllabus.com/
  3. ***Online Learning Conference & Expo
    http://www.onlinelearningconference.com/attendee/home.cfm
  4. EDCAUSE Annual Conference
    http://www.educause.edu/conference
  5. Association for Educational Communications and Technology (AECT) International Conference
    http://www.aect.org
  6. American Educational Research Association (AERA) Annual Meetings
    http://www.aera.net/meeting
  7. Annual Conference on Distance Teaching & Learning
    http://www.uwex.edu/disted/conference/index.html
  8. eLearning 2003
    http://show.elearningexpos.com/elearningexpo/V31/index.cvn
  9. E-Learn: World conference on E-Learning in corporate, government, healthcare, & higher education
    http://www.aace.org/conf/eLearn/default.htm
  10. The Sloan-C International Conference on Asynchronous Learning Networks (ALN)
    http://dce.ucf.edu/aln2002/
  11. Training2003
    http://www.vnulearning.com/ourevents.htm#2003
  12. The Conference Database of the Distance Education Clearinghouse
    http://www.uwex.edu/disted/conf/

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3. Distance Learning Journals and Magazines

Academic journals and trade magazines on e-Learning provide up-to-date resources on technology integration with instruction and e-Learning issues in higher education and corporate world. In most cases, readers will receive information regarding e-Learning trends and news in the area of instructional design, usability, accessibility, online community, assessment, and other issues. In addition, development tools are also introduced and evaluated.

Trade Magazines and Online Resources

  1. *** eLearning Post
    http://www.elearningpost.com
  2. *** Syllabus
    http://www.syllabus.com
  3. *** Online Learning Magazine
    http://www.onlinelearningmag.com
  4. Technology and Learning
    http://www.techlearning.com
  5. e-Learning Magazine
    http://www.elearningmag.com
  6. The Technology Source
    http://ts.mivu.org/
  7. Distance Educator
    http://www.distance-educator.com/

Academic Journals

  1. *** The American Journal of Distance Education
    http://www.ajde.com/
  2. The Distance Learning Resource Network Electronic Journal
    http://www.wested.org/tie/dlrn/dlrn-j1.html
  3. Journal of Distance Learning Administration
    http://www.westga.edu/%7Edistance/jmain11.html
  4. Journal of Asynchronous Learning Networks
    http://www.aln.org/alnweb/journal/jaln.htm
  5. The Journal of Library Services for Distance Education
    http://www.westga.edu/%7Elibrary/jlsde/
  6. Journal of Interactive Multimedia in Education
    http://www-jime.open.ac.uk/
  7. T.H.E Journal
    http://www.thejournal.com/
  8. International Review of Research in Open and Distance Education
    http://www.irrodl.org/
  9. Journal of Distance Education
    http://www.lib.unb.ca/Texts/JDE/homepgENG.html

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4. Online Training and Certification Organizations

Technologies evolve quickly, so you need constant training to keep up. And if you have been keeping up, then you’ll want to be able to prove it. The links in this category show some places to get training and certification.

  1. *** Macromedia Training—Get Trained, Get Certified
    http://www.macromedia.com/support/training/
  2. *** Macromedia eLearning Tutorials
    http://www.macromedia.com/resources/elearning/tutorials/
  3. *** Macromedia Support Center (useful tutorials and TechNotes)
    http://www.macromedia.com/support/
  4. DigitalThink
    http://www.digitalthink.com/catalog/curricula/all_courses.html
  5. NetG
    http://www.netg.com/
  6. Brainbench
    http://www.brainbench.com/xml/bb/homepage.xml
  7. Element K Learning Center
    http://www.elementkcenter.com/

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5. Articles on Best Practices in eLearning

The articles in this category cover the theory of online pedagogy. Each strives to help bridge the gap between theory and actual practice, showing ways to make learning more active, meaningful, and likely to be retained.

  1. *** Macromedia eLearning White Papers
    http://www.macromedia.com/resources/elearning/whitepapers.html
  2. Implementing the Seven Principles: Technology as Lever
    http://www.tltgroup.org/programs/seven.html
  3. ASTD e-Learning White Papers
    http://www.astd.org/virtual_community/Comm_elrng_rdmap/whitepapers.html
  4. An Emerging Set of Guiding Principles and Practices for the Design and Development of Distance Education http://www.outreach.psu.edu/de/ide/guiding_principles/
  5. Principles of Online Design (by Florida Gulf Coast University)
    http://www.fgcu.edu/onlinedesign/

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6. CMS, LMS, LCMS: Introduction and Applications

Many academic institutions, training organizations, and organizations use sophisticated applications to manage both the publication of learning content and the tracking of student progress. A trio of acronyms, often confused, tend to come up in this context: CMS, LMS, and LCMS. They are defined as follows.

Content Management System (CMS): A computer system enables authors to add, modify, and remove content to/from the system.

Learning Management System (LMS): A LMS simplifies the administration of learning/training program, by tracking a host of student statistics, including test scores, progress, and other information about the learning process.

Learning Content Management System (LCMS): A computer system that both manages learning (by tracking progress, scores, and so on) and manages content (by enabling course authors to add, modify, and remove content to/from a course).

  1. *** LCMS = LMS + CMS
    http://www.elearningpost.com/features/archives/001022.asp
  2. *** Selecting a Learning Management System
    http://www.e-learninghub.com/articles/learning_management_system.html
  3. *** How to Evaluate A Content Management System
    http://www.steptwo.com.au/papers/kmc_evaluate/index.html
  4. The Evolution of the Learning Content Management System
    http://www.learningcircuits.org/2002/apr2002/robbins.html
  5. Learning Management System and Authorware
    http://www.macromedia.com/support/authorware/ts/documents/lms_aw.htm
  6. Microsoft Content Management http://www.microsoft.com/technet/treeview/default.asp?url=/technet/itsolutions/ecommerce/maintain/operate/contmgt.asp
  7. Basics of CMS Implementation
    http://www.learningcircuits.com/2002/may2002/mayberry.html
  8. LCMS Roundup
    http://www.learningcircuits.org/2001/aug2001/ttools.html
  9. WebCT
    http://www.webct.com/
  10. BlackBoard
    http://www.blackboard.com/
  11. Angel by CyberLearning Labs
    http://cyberlearninglabs.com/

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7. Macromedia eLearning Authoring Tools

Macromedia software applications that enable and facilitate the development and implementation of learning and training assets.

  1. *** Macromedia eLearning Suite
    http://www.macromedia.com/software/elearningsuite/
  2. *** Macromedia Dreamweaver MX Learning Extensions
    http://www.macromedia.com/resources/elearning/extensions/dw_ud/
  3. *** Macromedia Flash MX Learning Interactions
    http://www.macromedia.com/software/elearningsuite/productinfo/extensions/
  4. Macromedia Flash Communication Server MX
    http://www.macromedia.com/software/flashcom/
  5. Macromedia Authorware
    http://www.macromedia.com/software/authorware/
  6. Macromedia Director
    http://www.macromedia.com/software/director/

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8. Reusable Learning Objects (RLO)

RLO stands for “Reusable Learning Object.” The Learning Object Metadata Working Group of the IEEE Learning Technology Standards Committee (LTSC) defines RLO as, “any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning.” ASTD Learning Circuits defines “learning object” as “a reusable, media-independent chunk of information used as a modular building block for e-learning content.”

  1. *** Creating Learning Objects with Macromedia Flash MX
    http://www.macromedia.com/resources/elearning/whitepapers.html
  2. *** Cisco Reusable Learning Object Strategy
    http://www.cisco.com/warp/public/10/wwtraining/elearning/implement/rlo_strategy_v3-1.pdf
  3. *** Reusable Learning Objects
    http://www.elearningmag.com/elearning/article/articleDetail.jsp?id=5043
  4. A Primer on Learning Objects
    http://www.learningcircuits.org/mar2000/primer.html
  5. Learning Object Pioneers
    http://www.learningcircuits.org/mar2000/barron.html
  6. Learning Objects Tutorial
    http://www.eduworks.com/LOTT/tutorial/index.html
  7. The Instructional Use of Learning Objects
    http://reusability.org/read/
  8. Objects of Interest
    http://www.fastrak-consulting.co.uk/tactix/features/objects/objects.htm

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9. SCORM (Sharable Content Object Reference Model)

SCORM, Shareable Content Object Reference Model, refers to a set of standards that, when applied to course content, produces small, reusable learning objects. A result of the Department of Defense’s Advance Distributed Learning (ADL) initiative, SCORM-compliant courseware elements can be easily merged with other compliant elements to produce a highly modular repository of training materials. (Definition from ASTD’s eLearning Glossary)

  1. *** Sharable Content Object Reference Model
    http://www.adlnet.org/index.cfm?fuseaction=scormabt
  2. *** The SCORM RTI (Shareable Content Object Reference Model Runtime Interface) Extension for Dreamweaver MX
    http://www.macromedia.com/exchange/
  3. *** Macromedia Manifest Maker Extension for ADL SCORM
    http://www.macromedia.com/exchange/
  4. Advanced Distributed Learning
    http://www.adlnet.org/index.cfm?flashplugin=1&fuseaction=home

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10. Learning Technology Standards: Overview, organizations, and specifications

Learning Technology Standards refers to criteria provided by ADL, AICC, IEEE, and IMS that allow content interoperability, meta-data tagging, and data tracking.

  1. *** Macromedia Getting Started with eLearning Standards
    http://download.macromedia.com/pub/solutions/downloads/elearning/standards.pdf
  2. *** Aviation Industry Computer-Based Training Committee (AICC)
    http://www.aicc.org/
  3. *** IEEE Learning Technology Standards Committee
    http://ltsc.ieee.org/
  4. IMS Global Learning Consortium
    http://www.imsproject.org/
  5. Advanced Distributed Learning
    http://www.adlnet.org/
  6. Making Sense of Learning Specifications & Standards
    http://www.masie.com/standards/S3_Guide.pdf
  7. Learning Technology Standards: An Overview
    http://www.cetis.ac.uk/static/standards.html
  8. Standards: The Vision and the Hype
    http://www.learningcircuits.org/nov2000/standards_index.html
  9. Demystifying Learning Technology Standards I & II
    http://www.syllabus.com/syllabusmagazine/article.asp?id=6134
    http://www.syllabus.com/syllabusmagazine/article.asp?id=6230

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11. Assessment and Evaluation

Assessment and evaluation refers to any systematic process for gathering information about the impact and effectiveness of a learning event. In general, there are four levels of evaluation: reaction, knowledge, performance, and impact. The results can be used to improve the learning. There are also online evaluation tools that help educators and organization assess the effectiveness of learning offerings.

  1. An Assessment of the Effectiveness of e-learning in Corporate Training Programs
    http://www.irrodl.org/content/v3.1/strother.html
  2. Flashlight Program
    http://www.tltgroup.org/programs/flashlight.html

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12. Usability: Overview, organization, newsletters, and conferences

Usability refers to a site’s compatibility with users’ cognitive needs. Usability is concerned with how well users are able to access content and accomplish the tasks that they came to the site to do.
(Definition from the Glossary of Macromedia MX eLearning: Advanced Training From the Source)

  1. *** Macromedia Flash Usability
    http://www.macromedia.com/software/flash/productinfo/usability/
  2. *** UseIt: Jakob Nielsen’s Web Site
    http://www.useit.com/
  3. *** Usable Web
    http://usableweb.com/
  4. Research-Based Web Design and Usability Guidelines
    http://usability.gov/guidelines/
  5. User Interface Engineering
    http://www.uie.com/
  6. Usability.gov
    http://usability.gov
  7. Usability Professionals’ Association
    http://www.upassoc.org/
  8. Association for Computing Machinery Special Interest Group on Computer-Human Interaction
    http://www.acm.org/sigchi/
  9. Usability First
    http://www.usabilityfirst.com/index.txl
  10. WebWorld: Usability Consulting
    http://www.webword.com/
  11. Usability News
    http://psychology.wichita.edu/surl/usability_news.html
  12. The Usability Methods Toolbox
    http://jthom.best.vwh.net/usability/

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13. Knowledge Management

Knowledge Management (KM) refers to an approach to keeping professional knowledge in teams, rather than in individuals. Knowledge management often includes centralized knowledge bases, into which all members of a team or organization can contribute their knowledge and access the learning of others.
(Definition from the Glossary of Macromedia MX eLearning: Advanced Training from the Source)

  1. *** Knowledge Management Consortium International
    http://www.kmci.org/
  2. *** Knowledge Management Research Center
    http://www.cio.com/research/knowledge/
  3. *** The Knowledge Management Puzzle: Human and Social Factors in Knowledge Management
    http://www.research.ibm.com/journal/sj/404/thomas.html
  4. Virtual Library on Knowledge Management
    http://km.brint.com/
  5. The Knowledge Management Forum
    http://www.km-forum.org/
  6. Knowledge Management Resource Center
    http://www.kmresource.com/welcome_msg.htm
  7. Knowledge Management Publications
    http://www.bus.utexas.edu/kman/pubs.htm
  8. Knowledge Management and Information Technology
    http://www.svifsi.ch/revue/pages/issues/n021/in021.html

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14. Online Community & Forums

Online community and forums refer to the virtual meeting place where people with common interests and needs can collaborate, interact, and share information.

  1. Macromedia Community
    http://www.macromedia.com/support/community/
  2. Macromedia Design and Developer Center Community Resources
    http://www.macromedia.com/desdev/community/
  3. Macromedia Online Forum
    http://www.macromedia.com/support/forums/
  4. Inquiry Learning Forum
    http://ilf.crlt.indiana.edu/
  5. ASTD e-Learning Community
    http://www.astd.org/virtual_community/Comm_elrng_rdmap/e_lrng_comm.html

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15. Collaborative Tools

Collaborative tools enable users to stay connected regardless of location. The most common collaborative tools are email, listservs (mailing lists), and newsgroups. Other more full-featured (e.g., graphical interface, archiving, calendars, scheduling, threaded discussion, search engine, co-browsing, etc.) collaborative tools include audio, video (including desktop), and web conferencing, live chat, online discussion, IPHONE (Internet telephone), instant messenger, and MUDs (all primarily text-based Multi-User Dimensions) & MOOs (MUD, Object Oriented), etc.

  1. *** Flash Communications Server MX
    http://www.macromedia.com/software/flashcom/
  2. *** Electronic Collaboration: A Practical Guide for Educators
    http://www.lab.brown.edu/public/ocsc/collaboration.guide/
  3. *** Basic Support for Cooperative Work (BSCU)
    http://bscw.gmd.de/
  4. SiteScape Enterprise Forum
    http://www.sitescape.com/next/forum.html
  5. PolyCom World Wide
    http://www.polycom.com/home/
  6. Latitude Meeting Place
    http://www.latitude.com/products/index.htm
  7. ICQ
    http://www.icq.com
  8. Educational Use of MUDs/MOOs
    http://tecfa.unige.ch/edu-comp/WWW-VL/eduVR-page.html
  9. Webex.com
    http://webex.com
  10. Topica Groups
    http://www.topica.com
  11. Buyer’s Guide: Real-Time Conferencing Products and Online Services
    http://www.infoworld.com/cgi-bin/displayTC.pl?/990823sb2-analysis.htm

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16. Showcase

The following web sites and learning assets demonstrate what can be done with e-Learning.

  1. *** ExploreMath & ExploreScience by ExploreLearning
    http://www.explorelearning.com/websites/
  2. *** The Mysterious World of Mummies (Discovery Channel)
    http://www.discovery.com/highspeed/tlc/mummies/
  3. *** What's Asthma All About?
    http://www.whatsasthma.org/
  4. CNN Interactive Website
    http://www.cnn.com/SPECIALS/1999/millennium/
  5. Building America: Online Exhibit from National Building Museum
    http://www.nbm.org/home.html
  6. New York Philharmonic Insights Series
    http://www.newyorkphilharmonic.org/kostelanetz/
  7. Fungal Infections Virtual Grand Rounds by MIT
    http://www.figrandrounds.org/fi/index.html
  8. Reconstructors
    http://reconstructors.rice.edu/game1.html
  9. Macromedia Showcase
    http://www.macromedia.com/showcase/

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17. eLearning White Paper

http://www.macromedia.com/resources/elearning/whitepapers.html


Last updated: May 14, 2004 2:51 PM | Comments: icts (followed by the @ sign and "indiana.edu")|
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2003, The Trustees of Indiana University