| |
Graphic Design
The
visual arts, and the study of them, was a truly different
world than
I had ever experienced before. Images were
so immediate, accessible, and personal; yet they had
the capacity to be shared in small group, and also with
the masses easily. The fine arts library was filled with
those “over-sized” books that were rare in
other libraries, and you could get lost of hours upon
end loading your mind with solution after solution of
image challenges. Groups of us could get together and
compare and contrast our reactions to image upon image,
which helped immensely to guide the development of our
judgment of what “worked” or what did not “work”.
The art history classes walked through what had worked
in different times and cultures, and what “classic” solutions
were. It did not take me long to realize that I had to
develop some sort of strategy to remember images that
I personally did not care for, but that my professor
valued enough for me to remember. Now it became work
to memorize visual attributes of a nose, the style of
a pose, the detail of a fabric, or the color pallet used
to paint a background scene. Visual attributes, style,
impact, time period, and the parade of artists who created
them was the language that we spoke to one another. It
was like a huge scavenger hunt with everyone sharing
the gem they had discovered. Soon it was time to create
things ourselves, but much to our surprise, we started
with excruciatingly simple form. We took a series of
black circles and a big white square and attempted to
communicate “fear” or “happiness” with
just those basic elements. Some students objected, wondering
when they would get to use all of these subtle color
and texture options that the artists we were studying
got to use!
We then encountered “the critique”. Even
with our little circles and squares, some individuals
produced assembly’s that “worked”,
and some didn’t. Mine initially didn’t,
but I had to agree that the spirit captured by those
that did were more closely aligned to visual forms
of the “fear and happiness” that we were
trying to emulate. How did those students come up with
those solutions? Why didn’t I think of that?
Oh well, on the next project with 50 lines of varied
thickness to be placed in a circle to express the emotion
of anger, I might be inspired! Slowly within a year’s
time of gradually increased complexity of visual attributes
and more complex messaging, a gestalt became apparent
that allowed a new way of looking at images and visuals.
Instead of the surface meaning and most blatant generalizations
of form, we began to see the underlying structure of
the form and how the artist was combining all of the
thousands of variables of those circles, lines and
tones into a unique assembly of meaning. It was almost
as if we designers were part of a special order that
had super-enhanced vision that could see through any
artwork to the core of its existence, and ultimately
into the mind of the creating artist. We all felt special
and more “aware” than “normal” students… that
is until we had to move into another art field, like
print-making, or ceramics, or (cringe) free-hand drawing.
In each one of these new media fields, there was a
period of uncertainty where one had to “break
the code” of what criteria was important, or
what new hand-to-eye coordination must be developed.
Eventually, through the same process of trial and error,
we looked at successful examples of form and tried
to copy them first; and, if we had success at that,
we would venture into doing something different. There
was always someone in class who was way past the experimental
stage and when the critique singled them out as the
unique “winner” of this episodic contest
all the rest of us chastised ourselves with the traditional “why
didn’t I think of that?”. We also grew
to realize that some individuals were simply more talented
than others in some area. This was not as debilitating
as one might think because the mental balance was made
by believing that we were just as talented, but in
another area.
This continual struggle of searching through volumes
of imagery hoping to load my brain with enough ammunition,
so that when I was confronted with a design problem,
I conjured up a successful solution was exhausting.
This, combined with the competitive pressure amongst
those much more talented than myself, caused me to
question graphic design as the best professional path
for me. After three years of intense study I was only
just beginning to catch a glimmer of the design process
that must emanate from within the designer first for
a solution, and then reach out to external sources
as guides for refinement. Also, just as I felt limited
with music, I felt limited with only the visual channel
for communication.
Growing up surrounded in an environment
of the culture of opera had an effect of making me
aware that it takes
all art forms, especially those in audio and visual,
were necessary to bring such an expressive experience
to stage. Furthermore, being in a family where all
of these artisans from each craft area regularly appeared
at my house, I quickly found that many types of people
(and some extremely unique in their personas) must
work together in their respective areas of expertise
to create this experience. Although I found it difficult
to imagine how such divergent interests could come
together in agreement, I viewed the process many times
during rehearsals and it seemed fascinating. Having
developed skill in music as well as the visual arts
field, I felt I was ready to launch into the study
of a medium that could combine more of the skills that
I had gathered – something like film.
Film Studies
I really didn’t want to be a Hollywood type film
maker, but was driven by the desire to use film as
a medium of communication, and I choose educational
film production as the genre to master. I was fortunate
to be at a university where the top educational film
production unit in the country existed, so I just moved
from one end of campus to the other for my Master’s
degree. However, I moved considerably farther from
graphic design culture when I moved into motion picture
design. Because of the multiplicity of the art forms
and skills necessary to build a film, the question
became “how am I going to pass my idea through
all of these disciplines and groups of craft people
and still maintain my vision?”. In graphic design,
I was in control of everything from the concept through
the execution. Of course I was also the only one responsible
for the outcome during critique, but that was ok since
if I did achieve resonance between the desired goal
and the visual form chosen, all the glory came my direction.
Now in this new collaborative art form, the product
was only as good as the weakest link in the team, which
caused me now to focus on the communication flow instead
of my previous focus on ink flow in my rapidograph
pen. Initially though, I did not buy this concept of
depending on others to do my art. I felt that I could
be a jack of all trades and master of all, because
I had already reached mastery in music and done pretty
well in visual arts, so why not script writing, cinematography,
audio engineering, animation, film editing, and the
ultimate – directing. I found that I was not
the only student trying to answer this question, and
the task was to dive into each one of these to see
how well you did. Some of us did a good job treading
water while others sank or bobbed to the top, but unlike
fine arts where we experimented with the other forms
of media, there was an expectation of the film student
to gain moderate competency in all these forms. Also,
unlike the fine arts culture which did not expect anyone
to share their proprietary technique to accomplishing
a visual effect, in the film culture it was essential
to share technique and the entire thought process that
went into the finished form. This launched all of us
into a collaborative learning style and fostered the
collaborative development style necessary in this medium.
All of us quickly found that each craft discipline
was tremendously deep, and that specialization was
the only way to achieve the level of mastery necessary
to result in the final product we all envisioned. From
this ever growing realization came respect for individuals
who decided that they needed to follow this “calling” into
one area or another and subsequently depart from the
path of directing and editing. Perhaps this was similar
to finding ones’ talent and pursuing that path.
From a respect for excellence in all the craft areas
and the people in them, we were able to imagine a situation
where a team of skilled craftspeople would be the best
way to create a film project. It was not until I entered
the profession as a film director that I experienced
this to be absolutely the case.
When I entered the profession as a film director/editor
I found the roles that we all collaborated in, to be
crystallized and rigid. We were not a union shop, but
we operated that way. I was not allowed to touch a
camera, a light, a piece of sound gear, because we
had experts doing all of those jobs and they were MUCH
more skilled at doing it than I. However, they were
also perfectly happy with doing nothing unless I scoped
out the plan and delineated what I wanted them to do.
They certainly had the expertise to make good decisions
and not wait for me, but the rules were that everyone
had to do the job they were hired for, and as a director,
it was my job to let everyone know what to do. After
a while I learned that I could involve them into a
discussion and get their opinion after I suggested
a solution first. That way, I did my job, but when
I asked them for their opinion of it, it helped to
foster much more collaboration. The respect of different
craft areas that I mentioned previously was paying
off big time in creative input.
I can’t leave the discussion
of the film culture without talking about the special
area of film studies.
It is in film studies that one begins to think and
create as a director, but the create part is not always
the goal in film studies. This area is also the domain
of the critic who only studies film, but has never
touched any part of the production process. It is a
world of late night viewing of Eisenstein, Murneau,
Lang, and Griffith. It is the dissecting of films by
Porter, Hitchcock, and Antonioni, and marveling in
the productions of Ford, Selznick, and De
Mille. For
the critic it is an opportunity to analyze form and
couple it to the reactions of the audience, and for
the budding film director, it is the opportunity to
couple technique and form with meaning and emotion.
After having done all of the steps, from writing a
script, hiring talent, dressed and lit the scene, set
up the camera, directed the talent, shot the scene,
edited the film, selected and edited the music, and
created the talent and graphics, one looks at another
directors work in a much different light than the normal
viewer. Friends stopped going to movies with us because
afterwards we completely dissected the film and completely
bored them. It was wonderful to be working in a medium
that would have impact on people to such an intellectual
and emotional way. To a director, there is no greater
reward than to move someone emotionally through your
film, and it is by orchestrating the intricate marriage
of all the art forms that it is realized. I finally
felt fulfilled and challenged.
Television Production
While I felt challenged to push the communication of
subtle emotional and motivational messages in film,
the world of television pushed the immediacy and spontaneity
of life. In film we focused on the exactness of framing,
angle, and lighting of every shot, while in television
we focused on capturing the most content in the shortest
amount of time. The world was on the clock, and it
was divided into 29 minute segments with the smallest
being a 30 second spot. In film, 30 seconds might be
one slow pan down a staircase ending on the face of
the young starlet, but in television it might be the
entire production. In television the medium was consumed,
but in film it was savored.
This stress on immediacy, efficiency,
and systematic editing created a culture that focused
on technical
excellence first, and content and continuity second.
What I felt first moving into this new culture was
separation. The director was separated from the talent,
because they were out on the studio floor and the director
was back in the control booth. I was separated from
the camera and audio crew, because they too were on
the studio floor or off in another booth, or I may
never talk to them personally at all. There was only
a shallow script which gave the director only an inkling
of what was going to be happening … thus there
was a separation from the content as well. An attractive
aspect of television is its immediacy of form creation.
It is real time and very similar to a race. The gun
goes off and you do your thing and it’s over.
Because of this demand for thinking on your feet and
having to quickly solve problems while in the midst
of the production, the culture was one of trying to
anticipate all possible events that needed to be dealt
with. Will this person freeze up on camera, will they
speak loudly enough, will they look directly into the
camera, or will they forget it is even there? Studio
work took a lot of preparation, but the production
was easier with all the control of lighting and sound,
but remote shoots were unpredictable and special crews
had to be assembled who knew how to respond in many
different types of emergencies.
We didn’t spend as much time looking at other
video products, instead we studied technique and equipment
options. Getting the equipment to perform became primary,
and the video engineer told you when your life was
ok or not. We developed systematic formulas for videotaping
and editing all kinds of sequences to speed up the
process, and we were rewarded for getting the job done
as quickly and efficiently as possible. In film we
had to wait a couple of days until our “dailies” were
returned, but in video, we simply replayed the tape.
Special effects in film cost a bundle, so they were
used sparingly and only seen on completed films, whereas
video special effects were cheap to produce and available
whenever anyone wanted to use them. As a result, when
the content got boring, it was natural to stick in
some special effects to “spice things up”.
There is nothing about the television medium that
makes it less rigorous than film. It appears to be
a cultural design value difference which is driven
by the consumable nature of television. The time invested
in the creative process must balance with the return
on that investment. If the audience just wants the
television to be a portal to some reality, then it
behooves the director to frame that reality in the
simplest and least distracting manner. This is quite
a different mandate for the film director who must
constantly attempt to elevate each scene to the highest
level of the art form.
Summary
My path through music to graphic design,
adding film, and expanding to television has been a
productive journey
for me. I have branched out into may other mediums
including the newer interactive ones, but all of them
deal only with the two channels of communication – audio & visual.
Within each design culture the values related to creation
and analysis in each are contingent upon what their
mediums dictate, but there are base values common to
all. So as I venture now into the new virtual environments
of games and simulations, I am looking for the same
constants even though the design cultures of this new
media are markedly different.
|