Guidelines Categorized by Profile
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Kevin Benko: The Square Peg
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"Media models" are recognizable combinations of color, imagery, layout and graphical treatment that people are used to seeing in advertising, television shows, movies, video games and other media. People associate different models with the messages they are used to getting in those forms ... black and white photographs accompanied by closely set text in narrow columns is a simple model associated with newspapers, so the use of these elements in combination may suggest journalism, accuracy of fact, realism and authenticity.
By observing the components of media models you can adopt their "looks" and use them to encourage the response you want from your audience. Remember that people seek out different media models as cues to the experiences they will get, and they are not always in the mood to have the same kind of experience. An investment analyst may repond positively to the clean, open layout and rich accent detail in an expensive hobbyist magazine when she is pursuing her interest in philately, but seek out garish purple-and-pink color schemes accompanied by outsized, ornate fonts and baroque curliques when she is looking for an entertaining romance story to read over the weekend.
Have a Look at Swedish Stamps.
go back to the All Affect model
"Media models" are recognizable combinations of color, imagery, layout and graphical treatment that people are used to seeing in advertising, television shows, movies, video games and other media. People associate different models with the messages they are used to getting in those forms ... grainy black and white photographs accompanied by closely set text in narrow columns is a simple model associated with newspapers, so the use of these elements in combination may suggest to an audience journalism, accuracy of fact, realism and authenticity.
If you have ever been to a toy store with a 10-12 year old boy you may have noticed that it is almost impossible to get him to go down the "pink aisle" where all the dolls are displayed, but that he has an unerring eye for the strong color combinations typical of video game displays. When you are planning the visual identity for a site you can't afford to use a media model that inadvertently offends or disinterests your audience.
go back to the High Content model
References
Web references
Art and the Zen of Web Sites, Tony Karp, TLC Systems Corp.
Design Issues and Conventions for Web Pages, Elizabeth Boling and Sonny Kirkley, Indiana University.
Elements of HTML Style, J.K. Cohen, University of California.
HyperContent, HyperJunk: Hypertext theory as if the WWWeb matters
, Jorn Barger.
Indiana University Basics of Web Design, Indiana University.
Style Guide, Gareth Rees, University of Cambridge.
Guide to Web Style, Rick Levine, Sun Microsystems, Inc.
WSC Style Guide for Online Hypertext, Tim Berners-Lee, World Wide Web Consortium.
Web Style Manual, Patrick Lynch, Yale Center for Advanced Instructional Media.
Print references
Niederst, J. & Freedman, E. (1996). Designing for the Web: Getting started in a new medium. Sebastopol, CA: O'Reilly. (See O'Reilly for a description of this book.)
Waters, C. (1996). Web concept and design: A comprehensive guide for creating effective Web sites. Indianapolis, IN: New Riders. (See typo.com for an overview of this book.)
Romance Web
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AECT 1997 Conference, Albuquerque, NM
Elizabeth Boling, Kurt Squire, Sonny Kirkley
Indiana University
Last updated 7 January 1997
URL: http://www.indiana.edu/~iirg/ARTICLES/AECT97/guidelines.html
