Guideposts for Everyday Mathematics Kindergarten
Guidepost 1 page 44 (Back to top)
Count forward from 0 to 21.
Count back from 10 to 1.
Read the numbers 0 to 10.
Compare lengths, matching ends.
Recognize a penny and know its value.
Match one-to-one.
Guidepost 2 page 74 (Back to top)
Count forward from 0 to 35.
Count back from 10 to 1.
Read the numbers 0 to 15.
Recognize and name a triangle, square, circle, and rectangle.
Recognize simple examples of symmetry.
Guidepost 3 page 104 (Back to top)
Count forward from 0 to 50.
Count back from 12 to 0.
Understand each "teen" number as 10 + a digit.
Use concepts of greater and less to find a "mystery number" (Monster Squeeze game)
Read and record amounts of pennies using the cents ¢ sign.
Generate, continue,
and copy patterns.
Guidepost 4 page 152 (Back to top)
Write the numbers from 0 to 10.
Count forward from 0 to 70.
Count back from 15 to 0.
Skip count with the group by 2s, 5s, and 10s.
Count with a calculator.
Explore using a variety of measuring tools.
Identify a dime and a nickel.
Participate in telling change-to-more (addition) number stories.
Discuss graph outcomes with the group.
Guidepost 5 page 186 (Back to top)
Count forward from 0 to 90.
Count back from 15 to 0.
Count tally marks.
Count on, varying the starting point.
Identify a quarter.
Guidepost 6 page 224 (Back to top)
Count forward from 0 to 115.
Count back from 20 to 0.
Read time to the nearest hour on an analog clock.
Participate in telling change-to-less (subtraction) stories.
Make and continue three-part patterns.
Guidepost 7 page 263 (Back to top)
Count forward from 0 to 115.
Count back from 20 to 0.
Skip count with the group by 2s, 5s, and 10s.
Write the numbers from 0 to 20.
Read 3-digit numbers.
Recognize and understand ½
Estimate time (on analog clocks) using the hour hand only..
Know the value of a penny, nickel, and dime.
Enjoy playing simple "What's My Rule?" games.