This is a matching game, played while recounting the story and searching for cards. Players read "The Story of Cinderella" as printed in the instruction booklet, then ask other players for matches. Whoever holds the Lost Slipper card at the close of the game wins.
The Reader in the Game recounts the tale, ending with the loss of the glass slipper, and noting: "Now all the historians who have recorded these wonderful events agree in this, that on coming home from the ball that night, she missed one of her slippers; but they all fail in relating what happened immediately on her return; and it is this omission in history which I intend to supply."
According to the Reader, while looking for the lost slipper, Cinderella proceeds to tear apart the pantry, to look under the woodpile and behind the barrels in the cellar, only to discover "all sorts of queer commodities" such as drums, pitchers, and shovels.
Pictured below are illustrations from books about Cinderella in the Lilly Library.
CINDERELLA IN THE LILLY LIBRARY COLLECTION
Charles Perrault was a member of the French Académie, and frequented the fashionable literary salons in Paris and at the court of Versailles at the end of the 17th century, which was a time when romantic storytelling was in vogue. Dubbed "les précieuses," the moral tales told at the salon, which were of great popularity, had their origins in stories from other lands and past centuries. The ladies of the salons are credited as first using the term "contes des feés."
Perrault is credited with introducing the elements of the Fairy–Godmother, the pumpkin, and the glass slippers to the story.
This is a rare example of the paper wrapper of a chapbook in beautiful condition.
The nicely hand–colored woodcuts in this version of Cinderella were a novelty in 1827, a time before lithography and printing were revolutionized in the middle of the century.
The Fairy–Godmother seems more frightening than her later benevolent renderings, such as in Disney's film version of the story.