| Sims |
Evolving
Virtual Creatures
- Sims
(1994) *Sim's classic paper on using GA's to evolve
morphology and controllers of locomotive creatures.
|
Evolving
3D Morphology and Behavior by Competition - Sims (1994) Basically the same
ideas, except adding a competitive aspect
|
Beer
|
Toward the
Evolution of
Dynamically Neural Networks for Minimally Cognitive Behavior - Beer (1994)
|
Lund
|
Sufficient
Neurocontrollers can be Suprisingly Simple - Lund/Hallam (1996) *Explains
that simple does not mean worse performance
|
Evolving
Mobile Robots in Simulated and Real Environments - Miglino/Lund/Nolfi (1996) *Very
important ideas about the "performance gap" between simulation and
implementation
|
| A Hybrid GP/GA Approach for
Co-evolving Controllers and Robot Bodies to Achieve Fitness-Specified
Tasks - Lee/Hallam/Lund (1996) Introduces new hybrid model |
From Simulated to Real Robots -
Lund/Miglino (1996) Shorter paper dealing with performance gaps
|
Evolving
Robot Morphology - Lund/Hallam/Lee
(1997) Discusses some general ideas for evolving morphology
|
Evolving
and Breeding Robots - Lund/Miglino
(1998) Compares rat runs to robot runs and developes plan
for GA interface for children
|
Pollack
|
Computer
Evolution of Buildable Objects - Funes/Pollack
(1997) Creates 2D lego structures
|
Automatic
design and manufacture of robotic lifeforms - Lipson/Pollack (2000) *Computer
designs morphology/controllers of walker and then spits out the pieces
needed to build it
|
The
Advantages of Generative
Grammatical Encodings for Physical Design - Hornby/Pollack (2001) Makes sturdy tables
|
Evolution
of Generative Design
Systems for Modular Physical Robots - Hornby/Lipson/Pollack
(2001) *Uses
"L-Systems" to make 2D modular devices
|
Evolving
L-Systems to Generate Virtual Creatures - Hornby/Pollack (2001)
Elaborates on the L-Systems approach, useful for large, many module
systems
|
Body-Brain
Co-evolution Using
L-Systems as a Generative Encoding - Hornby/Pollack
(2001) Same L-Systems stuff
|
Bongard
|
Investigating
Morphological Symmetry and Locomotive Efficiency using Virtual
Embodied
Evolution - Bongard/Paul (2000)
Do symetrical systems perform better?
|
| Repeated
Structure and
Dissociation of Genotypic and Phenotypic Complexity in Artificial
Ontogeny - Bongard/Pfeifer (2001) Gene distribution for evolution |
Evolving
Complete Agents using Artificial Ontogeny - Pfeifer/Bongard (2003)
Introduces "Artificial Ontogeny" model
|