Phone: 812-855-3254 (voice) 812-855-6166 email: thom@indiana.edu
web: http://www.indiana.edu/~slizzard/courses/prog1.html
Office hours: Monday and Friday 2-4 pm
Special arrangements via email
Information today seems to be about more than just data structures and complete and accurate retrieval of information. A trend is obvious with multimedia whether on CD-ROM or on the web toward aesthetic design and information as an entertaining product. For example Microsoft's Home CD-ROM products, computer games, and many of the evolving web sites which include tools such as shockwave, Java and vrml do not seem to be focusing upon information or even education so much as aesthetics, entertainment and fun.
Read: in designing web graphics:
In class: Photoshop Example
Hand in: nothing
Read: in designing web graphics:
In class: Illustrator Example
Hand in: Photoshop color portrait on paper
Read: in designing web graphics:
In class: StrataVision 3D
Hand in: 1 webbed concept idea with story boards and market analysis (audience, competition, difference, and selling points), done in Illustrator
Read: in designing web graphics:
In class: Hand in: Webbed display space image map done in StrataVision
Read: in designing web graphics:
Hand in:
Read: Chapter 1 & Chapter 2 in Learning Lingo
Read: Chapter Six in Computers as Theater, post 1-2 screen reaction to thom_infoart@indiana.edu
Hand in:
Read: http://www.atg.apple.com/personal/Tom_Erickson/Storytelling.html
Look at: Joseph Campbell and the power of myth. Program 3, The first
storytellers
Combine these two things in your minds and tell me what they mean in
terms of media design, send your thoughts to the list
Read: Chapter 3 & Chapter 4 in Learning Lingo
Read: Chapter 1 & 2 in Amusing ourselves to Death, post 1-2 screen reaction
to thom_infoart@indiana.edu
Hand in:
In class demo of Premier
Read: Chapter 5 & Chapter 6 in Learning Lingo
read: Unified Field Theory of Design
&
Hand in: Paper storyboard of timeline of your life-to-date
Read: Chapter 7 & Chapter 8 in Learning Lingo
Read: Chapter 1 & 2 in Amusing ourselves to Death
&
Hand in: Paper design spec for timeline design.
The Designer Who Made the Mac Smile By LAURENCE ZUCKERMAN
Begin WaveFront and 3-D design.
Read: Chapter 9 & Chapter 10 in Learning Lingo
Read: Chapter 3 & 4 in Amusing ourselves to Death, post 1-2 screen reaction
to thom_infoart@indiana.edu
&
Hand in:
Read: Chapter 11 & Chapter 12 in Learning Lingo
Read: Chapter 5 & 6 in Amusing ourselves to Death
&
Hand in:
Read: Chapter 13 & Chapter 14 in Learning Lingo
Read: Chapter 7 & 8 in Amusing ourselves to Death, post 1-2 screen
reaction to thom_infoart@indiana.edu
Hand in:
Read: Chapter 15 & Chapter 16 in Learning Lingo
Read: The rest of Amusing ourselves to Death, post 1-2 screen
reaction to thom_infoart@indiana.edu
Hand in: Storyboard of final design project
Read:
Hand in:
Due: Studio critique of final design project
utilizing text, graphics, video, and/or sound as appropriate to discuss the
issues of information as art and entertainment read and discussed in class
throughout the term. Must be done in Director. (20%)
post reaction to thom_infoart@indiana.edu
View: Welcome to the Jungle: Visions of heaven and hell [videorecording] :
information technology and the future Blgtn MEDIA/RESERVE T58.5 .V58 1995
&
post reaction to both to thom_infoart@indiana.edu
View: The Virtual Wasteland: Visions of heaven and hell [videorecording] :
information technology and the future Blgtn MEDIA/RESERVE T58.5 .V58 1995
&
post reaction to both to thom_infoart@indiana.edu
View: Selling the Future: Visions of heaven and hell [videorecording] :
information technology and the future Blgtn MEDIA/RESERVE T58.5 .V58 1995
&
post reaction to both to thom_infoart@indiana.edu