T351 Lab #2
Agenda
- Camera followup / advanced tips
- Continuity
- Storyboard & Continuity sequence exercise
Misc. Announcements
- Don't forget to stay on top of the readings. If you need to find
out anything about class, labs or assignments, please check the web
site first. I'm happy to answer your questions and emails, but please
make sure the information isn't already posted on-line.
- Start thinking and planning your various projects. Planning
and scripting these ahead of time is critical to success. The first
ones coming up are your Interview / feature story and Art Video.
Camera 202
Exposure - It would be nice if you could use a light meter to measure
every scene or have a waveform monitor to check for proper video levels.
The reality is that videographers rarely carry these tools (and many
don't know how to use them). Still you must strive to shoot video that's
properly exposed.
Waveform monitor and IRE units - A standard waveform monitor shows brightness
(or luminance) levels in IRE units. Within the "legal" range, you have
up to 100 IRE units. 0 IRE is digital black and 100 IRE is the brightest
white.
Using the camera's built-in auto iris can be useful at times,
but not always. If you are going to rely on it, you must know how it
works. Think about how it looks at a scene and be aware of its limitations.
For example if you were shooting a person against a light background
(the sky for instance) it would close the iris down too far. You can
zoom in
to your subject so that they fill most of the screen, set your iris,
and then zoom out. This may cause your background to be overexposed.
Zebra strips are a visual aid that show brightness levels- and they
only appear in the viewfinder.
Always check the filter & WB before each new location or lighting
situation.
Make sure the gain isn't turned on.
Allow for at least 5 seconds of pre-roll before your action starts and
a few seconds of post-roll after your shot concludes. You will need this
for the edit.
Major parts of video cameras: lens, beam splitter, CCDs/CMOS, & viewfinder
The lens focuses the light onto an imaging or pickup device. In the
old days these were tubes, these days CCDs (Charge Coupled Device) or
CMOS (Complementary Metal-Oxide Semiconductor) sensors are used.
Most professional video cameras that have CCDs use a beam splitter,
which consists of prisms. The incoming light is split into its primary
components, Red Green & Blue and recorded onto three separate CCDs.
The CCDs are about the size of a postage stamp and convert the light
energy into an electric charge. Before CCDs, cameras used tubes. However
a growing number are using single CMOS sensors. CMOS sensors use less
power than CCDs.
CCD and CMOS sensor sizes
Most sensors are made in different sizes such as 1/4", 1/3",
1/2", and 2/3". Some of the new HD video cameras use larger
CMOS sensors that more closely match standard film sizes such as 35mm.
This allows DPs to use their existing collection of 35mm lenses and attachments.
Consumer cameras usually have only one pickup device or three very small
CCDs. (1/4" for example.) As the price and quality goes up, so does
the size of the CCD. Professional studio cameras generally have larger
CCDs. (The Canon HLX1 and Sony Z1U use 1/3" CCDs while the Grass
Valley cameras in Studio 5 use 2/3" CCDs.) Lens mounts are standardized
and matched to the corresponding CCD size. (You'd use a 2/3" lens
mount with a camera with 2/3" CCDs.) The bigger the lens mount,
the bigger the CCD and the more room for more pixels. Generally speaking,
bigger is better and the more pixels a CCD or CMOS sensor has on it the
higher the resolution or detail that can be delivered by the camera.
Camera / lens review:
- CCD - Charge Coupled Device (video imaging device)
- CMOS - Complementary Metal-Oxide
Semiconductor (video imaging device)
- Resolution (Horizontal resolution is determined
by the maximum number of vertical lines resolved. Requires a test chart.)
The studio camera heads can resolve about 700 lines. VHS tape can only
resolve about 230 lines.
- Gain (boosts signal and adds noise)
- Focal length: (Don't confuse with depth of field!)
the distance from the optical center of the lens to the focal plane
(CCD or target) of the camera). When focused at infinity, a10 mm lens
will be 10 mm from the film plate or CCD.
- Zoom lens
- Angle of view (Telephoto lenses have narrow angles
of view, while wide angle lenses have wide, or large angles of view.
- Zoom ratio: Often given in a ratio or two numbers
(eg 12 x 10) The first number represents the minimum focal length in
millimeters, and the second number the multiplier. A 12 X 10 zoom lens
would have a minimum focal length of 12mm and a maximum focal length
of 120mm.
- Compressing distance: telephoto lenses provide the
effect of compressing distance
- Changes in apparent speed: Telephoto lenses also
have the effect of slowing down Z motion. (The Z vector is directly
in-line with the lens- as opposed to up and down or let to right.)
- Perspective changes - Wide angle lenses can cause
distortion
- “What is normal” A normal lens won't
cause visible distortion. To calculate the normal lens, measure diagonally
from corner to corner. (eg a 50 mm lens would be "normal" for
a 35 mm camera.
- Lens speed - lenses which let lots of light in (have
small apertures) are said to be "fast". Lenses which have
large apertures (don't let much light in) are said to be "slow".
- F-stop - inversely related to aperture or iris opening
- Depth of field - the range of distance that objects
will be in focus
- Relationship between depth of field and f-stop -
the higher the f-stop (smaller aperture) the greater the depth of field
you will have.
- Relationship between lenses and depth of field -
wide lenses will have a greater depth of field than telephoto lenses.
- Selective focus (related to rack focus and follow focus)
- Follow focus
- Rack focus
- Macro focus
- Auto focus (problems with)
- ND filters - Neutral density filters don't influence
the color temperature. They are gray and translucent. There purpose
is to minimize the light coming into the camera.
Viewfinders
Why B & W viewfinder and not color?
The number of pixel elements in a CRT or LCD display determines the
resolution. More pixels = greater resolution, right? Color monitors need
phosphors for each of the Red, Green and Blue elements, where black and
white monitors only need one. So given the same size monitor or viewfinder,
a black and white monitor will have 3 times more resolution than a color
monitor. Since we are primarily concerned with framing and focus when
we shoot, it's best to use the monitor or viewfinder with the sharpest
display, which in most cases will be B & W.
Make sure you know how to:
- Set brightness and contrast
- Use the focus ring
- Flip open eyepiece
- Turn the tally light on and off
Setting proper aperture
Monitors are nice but never trust them until you see color bars through
it first. The same applies for viewfinders. Always check out the appearance
of color bars through your viewfinder before manually adjusting the iris.
Know how to set proper exposure using zebra stripes.
Zebra stripes become visible when a certain IRE (brightness) level is
reached. This brightness lavel can usually be set through the camera
menu. Don't use zebra stripes unless you know what they are set for.
Shutter - Press once will engage shutter in either
step or variable mode. Variable is what you use to get rid of scan lines
on computer monitors. To change from step to variable, you need to access
the camera menu, done by pressing in the status
button for more than a second.
Zebra - The front switch has two settings, both of
which can be preset. The on-off switch is to show zebra bars in the viewfinder.
This level can be set in the setup menu. The momentary switch position
shows the area set for skin detail. This can be changed in the process
menu. It supposedly makes skin look gentle & smooth. (erases wrinkles)
Auto Iris Level: back (opens 1 step), normal or spot
(closes 1 step)
Black Stretch: Stretch (improves contrast in dark portion)
Use in high contrast setting to improve dark detail. Normal, or compress
(gain of dark areas is compressed) Use the last setting for shooting
in light, low contrast settings
FAS button (Full Auto Shooting) automatically adjust
iris and white balance. Don’t trust it. If you are in FAS mode,
you can't white balance.
Auto Knee: affects the visual dynamic range. Generally
leave it off. Use it when shooting subjects against a very bright background.
Improves contrast in these cases.
NG (no good)
Menu Settings:
VF display:
- Changing markers
- Turning phantom power on and off
- Shutter- Need variable for shooting computer monitors. Otherwise
you want it on step.
Continuity Style Shooting vs Technical Continuity
Continuity Style Shooting
Readings from cybercollege.com: 50, 51 & 52 (all about continuity)
#1 rule: maintain continuity. Preserve the illusion of space & time. People
and objects remain faithful to their positions (this can be tricky over days
of shooting)
Edits must be motivated for the best continuity. When
shooting think about how you will get from one shot to another. Will
action motivate the edit? A sound?
Viewers create mental maps of where things are and expect time to progress
forward.
A Master Shot, which is often a wide shot,
establishes the initial relationship of people and things within a given
scene or location. You can preserve this illusion by using the 180-degree
rule when you shoot.
Review the 180-degree rule. (two people sitting at a table)
How to cross the line:
- Subject changes attention or move gaze to establish a new vector.
- Shoot down the line
- Subject moves
- Move the camera over line (dolly, crane etc)
- Use a cutaway, then come back to your scene from a different vantage
point
Viewers are used to seeing the rule broken
Insert shots – close up from a larger shot
Cutaways – cut away to something related (could
be something happening simultaneously)
Technical Continuity
Unplanned changes in sound, lighting, video or setting is referred to
as a technical continuity problem.
Moviemistakes.com has lots of
fun examples of technical continuity problems.
A famous one is in T2, when the T2 liquid robot cop is chasing Ahnuld
and little John Conner. The T2 is driving a semi, Ahnuld & John are
on a motorcycle down in a drainage canal. The T2 drives the semi off
of the overpass down into the canal, and we can clearly see the windshield
popping out. In the next shot of the front of the semi, the glass is
back in the semi. That's an example of a technical continuity problem.
While your productions are not likely to suffer from an elaborate problem
such as this, beware of common mistakes:
- Changes in color temperature. Avoid mixed lighting locations and
white balance whenever you change the locations.
- Changes is light levels Keep lighting levels consistent within a
scene.
- Primary Audio - use the same mic, in the same manner when recording
your talent. (Don't use a lav in one scene and a handheld on a stand
in another)
- Background audio - avoid abrupt changes within the same scene. Always
record 60 seconds of ambient sound, which you can layer in to the audio
mix.
TECHNICAL CONTINUITY
- Physical Continuity - props & clothing change from shot to shot.
If your talent has sunglasses on in one shot, they need to be on in
the next shot.
- Have one crew person watch for these potential problems.
- Time Continuity - if a clock, candle or position of the sun appears
in more than one shot, the time must be consistent with the scene.
- Keep references to time out of the scene. Try to shoot scene
under similar lighting conditions.
- Technical Continuity - shots don’t match in image quality or
sound.
- Make sure filter is set, microphone is working, etc.
- Event Continuity - The same person in two consecutive shots and has
changed “magically” from one action to another.
- Have the frame clear before and after each action to provide
time to cut. Cut on action and overlap your shooting.
Storyboard / Action sequence exercise
Review storyboards
In addition to shooting
the shots specidifed in your storyboard, shoot a final static “beauty” shot,
which you may use to roll credits over at the end of your production.
You may want to thematically link this last shot to your sequence.
You will shoot these today and edit them on Thursday.
You will be graded on the following:
- 6 – 8 frame storyboard (includes a one line description)
- Framing, blocking & continuity
- Production & editing
- Your critique
The finished program & critique are due at the beginning of
Tueday's lecture.
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