T351 Week 2 - Summer 2008
Agenda:
- Continuity & audio
- Review Art Video & Interview/Feature Proposals (Due Tues)
- Carry out Audio / News Exercise
- Final
Project ideas (Thursday)
Announcements/Reality Check:
- Label your tapes and boxes on the spine!
- Exposure: If you are having a hard time- start by looking at color
bars. to make sure your viewfinder is adjusted properly. THen see what
the camera thinks the exposure should be (auto-iris).
- Did you finish the Week 1 readings? It's time for Week 2 (sound).
- Lecture today - Cover continuity & audio. Turn in Art Video Pre-production
materials. (You may start shooting these anytime after you turn in
your pre-production work.)
- Lab Tuesday - Review Storyboard Exercises.
Carry out Graphics Lab & Graphics
Assignment (10 points). Review Interview / Feature Story
proposals. Pair students up for Drama/Storytelling Exercise & as
production pals. Carry out Audio
/ News Exercise.
- Lab Wed - Carry out Audio / News
Exercise. Try to log/capture your footage before
- Lab Thursday - This class time
is dedicated for you to edit your Audio
/ News Exercises. These
should be finished by 3 PM Thursday!
- Next week we'll cover lighting & you'll shoot your interview/feature
stories.
Misc/Useful Information:
SOUND - (Readings: Cybercollege units 37, 38, 39 & 40)
Components
- Introduction
- Loudness & Frequency
- Types of microphones and their application
- Signals & metering
- Examples (music, close up miking, long shot miking, ambience etc)
- Lab assignment:
Introduction
Audio for film and video is more than just recording a good signal.
Most soundtracks are multi-layered creations that go far beyond providing
us with dialogue from our performers. We hear cues that tell us where
they are- outside, inside, who’s sitting on the left or right,
how big the room or environment is. How many people are milling about
in the background and what they are doing? Maybe what the weather is
like.
You could place two people at a table in a restaurant set and record
pristine audio with a $2,000 microphone. It might sound great, but it’s
not going to fly with a TV audience. It would sound weird. Viewers
expect to hear clinking silverware, the murmur of other diners and music
playing over the sound system. A classy restaurant on Friday night would
sound much different than a diner on Saturday morning.
If you need backgrounds or sound effects for your production you have
a few choices. The production lab has a sound effects library that we
share with WTIU. You can also record background sounds yourself with
the camera (it does have digital audio).
We'll cover specific tips and techniques in lab.
Stereo imaging & perspective
More and more people have surround sound systems or at least listen
to their TVs in stereo. The audio playback you have at home is probably
better than what we have through the G4s.
Viewers expect audio from people on the left side of the frame in a
long shot to come from the left side speaker in their TV sound systems.
Take a two shot of our couple at a table in the restaurant. The audio
from the person on the left comes from the left side speaker. But then
we cut in to a full screen close up. The sound then comes from the middle.
To further complicate things, we (sophisticated viewers with surround
sound systems) are used to having the audio perspective match the camera
perspective. At a long shot in the restaurant we expect to hear more
room noise- more diners and waiters walking by. Think about the production
logistics involved in this. Then we cut in to the two shot. It sounds
closer. We cut in to the close-up. It sounds closer still.
This is why the boom mike is sometimes favored over lavalieres for recording
dialog. We can easily vary the distance so the audio perspective matches
the camera perspective.
Loudness & Frequency
Loudness can be measured in decibels (dBs) and be represented
visually with VU meters.
Metering & Level Setting: Analog vs. Digital
The scale on a VU meter goes from –20 db to +3. We set the levels
so most sounds are underneath 0 with the peaks going up into the red
area.
Common practice is to use a 1 kHz tone at 0 on the VU meter for reference
purposes. For example we always record color bars at the beginning
of tape. It should be accompanied with 1 kHz tone at 0 VU.
In digital audio, there is absolutely no headroom over 0. So to avoid
the signal becoming clipped, we must set our reference tone somewhere
below 0. How far below 0? Well it depends on a number of things, namely
how much headroom you'd like to keep. There are several accepted levels
for setting the standard, 1 kHz reference tone: These include –20,
-18 (most common) but -14 is also used.
Just because a meter is digital doesn’t mean it’s for
digital audio. Look at the numbering scale to determine if it’s
for digital or analog audio.
AGC
Automatic gain control circuits try to get a consistent level. If
it’s soft, it’ll boost the signal. If it’s loud it’ll
turn it down. Don’t use it! It’ll bring the noise floor
up and reduce your dynamic range.
Frequency is measured in Hertz or cycles per second
- Hertz = CPS cycles per second
- Kilohertz (kHz) = 1000 Hertz
- Human hearing generally ranges from 20 Hz to 20 kHz
- Concert A = 440 Hz
- Middle C is 261.63 Hz
- The human voice ranges from about 100 – 9,000 Hz
Microphones
Microphones convert one form of energy to another: sound waves to electric
energy
Microphones can be classified by their electrical characteristics and pickup
patterns.
Electrical Characteristics:
Dynamic - Works opposite of a speaker. A wire coil
attached to a diaphragm is suspended inside a magnetic field. Sound waves
hit the diaphragm making the coil move. This creates a flow of electricity
in the coil windings.
Dynamic microphones are typically durable and a good choice for hand held vocals
or percussion instruments.
Condenser - (a.k.a. electret or capacitor)- Need batteries
or phantom power to operate. A plate or diaphragm moves adjacent to a
stationary, charged backplate. The capacitance between the two plates
changes as the diaphragm moves modulating an electric current. This current
must be boosted by a preamplifier to create a usable signal.
Condenser microphones are more sensitive and create a “hotter” signal.
They are a better choice for distant miking and lower level sound sources.
Most full range, high-quality studio microphones are condensers.
You must either use batteries or phantom power. Phantom power is 48 volts,
which is sent up the microphone cable from the mixer or camera. (Most professional
cameras – like the JVCs have phantom power)
Ribbon - A small (extremely delicate) metal ribbon
is suspended inside a magnetic field. Sound waves move the ribbon, creating
an electrical flow.
Because of their delicate construction, ribbon microphones are not suitable
for windy conditions or extremely loud sound sources. They are typically only
used for vocal applications. (The RCA mike on Johnny Carson’s desk was
a ribbon microphone)
Pickup patterns:
Omni (EV635 is the most commonly found dynamic mike. Most lavaliere
microphones are condensers and have omni-directional pickup patterns)
Cardioid (dynamic cardioids include SM57 SM58 & the RE20. Condenser
cardioids include AKGC100, AT4033)
Hyper-cardioid (Shotgun microphones- almost all are condensers)
Figure eight (All ribbon microphones. The U87 & AKG414 are switchable
between Cardioid and figure eight)
Other (boundary or PZM, contact etc)
Boundary or Pressure Zone Microphones (PZM) are flat and designed to
be placed on a flat surface. Their pickup pattern resembles half of a
sphere.
Contact microphones are small and designed to be mounted directly onto
a resonating object. (Onto the bridge of a cello or the inside of a guitar)
These are used mostly for music.
Applications:
Lavaliere (wireless are the norm) Very popular for film & video.
Provide a consistent sound close to the source and are inconspicuous.
Wireless versions of these are a must have for professional videographers.
Hand held – try to avoid using these unless you’re doing
interviews with people on the street (an assistant with a boom would
be better). When using, make sure to keep them a consistent distance
from the source. Best used on a stand.
Stands (floor & desk) obtrusive good for music; desk: obtrusive
but an excellent way to hold a microphone (Leno, Letterman)
Boom – handheld and floor stand models (typically used with a
shotgun mike)
Headset – Conspicuous but provide audio monitoring for performers
and a consistent sound source. (Used frequently for live sporting events
and by singers)
Parabolic mount. A large bowl with handle on the outside and a microphone
mount on the inside. Place a microphone in the middle and you have a
highly directional microphone- more directional and sensitive than a
shotgun mike. Commonly used for sporting events and spying, be sure you
faithfully listen to the headphone while using. You need to move these
continuously to keep them focused.
Signals, cables and connectors
Mic / Line Level - Audio signals are typically either
line level or mike level.
Different line levels (+4 dBm & –10 dBm).
There are two different levels considered "line level". Professional
equipment uses a slightly hotter signal of +4 dBm. Consumer equipment
(such as CD players, VCRs, etc) uses -10 dBm. They are usually interchangeable,
but plugging a +4 output into a -10 dBm input will sound louder and possibly
clip or distort. Plugging a -10 dBm output from a piece of consumer gear
into the +4 input of a mixer will usually work fine, except the signal
might be slightly softer.
Balanced vs. Unbalanced - Audio cables are either balanced
or unbalanced
Balanced cables have three wires (two conductors & a ground) and
are far less prone to electrical interference than unbalanced (2-wire)
cables. Long cable runs of unbalanced cables will also cause a loss in
high frequencies.
The cables that connect your home stereo equipment together (with RCA
connectors on the ends) are unbalanced lines. They only have two wires,
a conductor and a ground. The cables with XLR connectors on the ends
(like mike cables) are balanced. They have three wires- two conductors
and a ground- that’s why they have three pins or plugs on the connectors.
Balanced lines are less likely to pick up hum and distortion than unbalanced
lines. You can use them on long cable runs without audio degradation.
Unbalanced lines are likely to pick up radio interference and lose high
frequencies on long cable runs.
Running cables - Don't run cables adjacent to AC power
cords. Keep them separated as much as possible and cross them at 90 at
intersections.
Learn to wrap cables! You need this to work professionally- really.
Will cover in lab.
Wireless microphones - Diversity vs. Non-Diversity -
Diversity receivers have two antennas.
Compressors - Used to reduce the dynamic range (loudness).
Digital audio has a great deal of dynamic range (signal to noise). Unfortunately
we often need to reduce the amount of dynamic range to make the audio
signal more suitable for analog tape, TV broadcast or for radio transmission.
Compressors let you select a threshold level. Sounds louder than the
threshold are compressed by an amount that you can specify. You can also
set the attack and delay of the compression.
Audio that has been compressed sounds louder than non-compressed
audio. Reducing the overall dynamic range creates less variation
in the signal. In other words, the difference between the loud and
soft portion is reduced. With a more consistent audio level, the overall
signal gain can be increased.
Limiters - They reduce the dynamic range (like compressors),
but can totally limit the signal, not just reduce it.
Expanders - The opposite of a compressor. Sounds above
a set threshold are expanded, or the gain is increased.
TIPS
- Never use AGC, unless you are in an extreme situation and really
don't have time to mess with the audio (covering a fire
- When recording audio always record two tracks- one for the source
(talent) the other for the environment. (In a pinch the camera mike
will do for the ambient mike)
- On location for interviews & dialog? Always record some ambient
audio with a high-quality microphone. This can be layered into the
soundtrack
during
post. If
you need to add some dialog to a scene, you’ll have a background
bed to lay under it.
- When scouting shooting locations listen. Is it quiet enough? (vehicle
noise, construction)
- Faithfully monitor your audio with headphone while shooting. Listen
to both tracks. Record a little and play it back. If you are in a noisy
environment, go to somewhere you can hear it.
- Make sure you don’t record any copyrighted music in the background.
Use the same microphone for your voice-overs as for the on-camera.
Microphone techniques
How would you record an on-camera announcer?
With a guest?
Three people at a table?
A scene with action & movement?
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