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T351 - Summer Week 5

Agenda / Reality check

  • Next week (week 6) is the last week of class!
    • Final Quiz will be Tuesday
    • Lab will be devoted to editing
    • Wednesday - View Final Projects
    • Thursday - No class - turn in critiques
  • Final Project pre-production work MUST be turned in by Wed (6/3) by 5 pm.
  • Don't forget to turn in your Storytelling Project critiques Wed as well.
  • This week there is no lab on Wed (6/4).
  • We will have a short lab on Thursday to take care of odds and ends and to carry out the Internet Resource Exercise.
  • The Multimedia Exercise is due Thursday, June 5.

Lecture & lab today:

  • Advanced Editing (cont.)
  • Troubleshooting techniques
  • Format Conversion
  • Film to Video transfer
  • Exporting video for Multimedia and cross-platform applications (DVD)

Readings:

Final Projects: review criteria

All of your written materials (excluding footage logs) should be typed. They should be submitted in a final project production packet. The amount of detail along with the appearance and packaging of your materials & packet affects your grade.

  • These were due last week, but I extended the time for some of you.
  • Talent release forms can be found on the T351 website.
  • [Look at examples of good packets]

Advanced Editing (cont.) Timeline Techniques

Audio

Strive to get consistent audio- especially with dialog and narration. Don't just trust just your ears, but use the audio meter to make sure all of your clips reach the same level. For example, you might choose -12 as the average level to reach for your spoken narration. As you add or edit narration, make sure it reaches -12 consistently.

Use markers to edit video to the beat. Play your video in real time and press the m key to set markers. Thes will act as a visual guide to edit clips to.

Check sequence settings - these can differ from the clip settings. If they are different, you'll have to render your clips.

Unleash FCP 5's real-time power. In the top left of the timeline window, be sure "safe RT" is changed to "RT"

Know how to add tracks. Adding tracks is easy to do in FCP. Just control click on the background of the timeline (not in a track) and select "add track". You can also add and delete tracks in the drop down sequence menu.

Linking and Unlinking tracks - You sometimes want to link or unlink tracks. Select the tracks and choose link or unlink from the drop down "Modify" menu..

Splt edits, also known as J or L edits, can be made in many ways in FCP. The easiest way is to select the Roll Tool (press R), and while holding down the Option key, drag the edit point left of right.

Extend edit is a quick way to bring a clip to wherever the timeline is parked. To use it first highlight the transition you wish to extend, plave the time indicator where you want to extend it to, then press the e key.

Match frame - Have a frame in your timeline that you want to find the original clip for? Put the time indicator over the highlighted frame in the timeline and press the f key. Voila your clip will load into the viewer. (This also works in Avid) Also, if you want to locate the clip in its bin, place the time indicator over the highlighted clip and press the F key. Your clip should be shown in the Browser.

Applying effects to an entire sequence - There are many reasons why you might want to apply an effect to an entire sequence. For instance you might want to add a letterbox, or apply a color treatment to give it a particular "look". Simply nest your edited sequence into another, and apply the effect to the new sequence.

EDL (edit decision list) Most editing applciations can import and export EDLs. In FCP, once your program is complete, you can generate an EDL through File -> Export EDL. (more on EDLs below)

Exporting footage

If you want to use After Effects or some other software to add animation to a clip, you'll need to be able to access the clip from the aniation software. If you're working on the same computer, you don't have to export a clip. Instead use the browser (F9 key) and find what it's called and where it's located. Then you can gop to After Effects and simply import it from where it's located. After Effects won't change your original clip- but will create a new movie which you can import into your project.

Exporting by Reference

If you want to bring an entire sequence fo series of clips into After Effects, use "export by reference". Again you can only do this if exporting to another application with access to the same media. Using "export by reference", you create a file that points or references the existing media and doesn't recreate it.

File Management and Archiving

We can't keep all of our data forever. There are several scenarios you need to know how to deal with:

  • Deleting the media when finished with a project
  • Freeing up space by deleting unused media
  • Archiving your project so you can access it later.

Become familiar with the Media Manager. Use it to back up and archive your project.

Engineering, Maintenance & Troubleshooting

Termination: Even if you have a $1,000 monitor connected to your $15,000 camera, your video can look terrible if it is not properly terminated. Analog (composite) video signals need to be terminated or fed into something with 75 ohms of resistance. If not the picture will suffer. “T” barrels or “Y” connectors for video and “loop through” inputs on video recorders and monitors are useful but can easily lead to trouble unless the signal is properly terminated.

If a device has only one input then you can assume it will be properly terminated internally into 75 ohms.

If a device has a loop through input and a termination switch, you must switch it to “75 ohms on” if there is nothing else connected.

If there is another device connected, or daisy-chained, then you must switch the termination switch to off or open. At the end of the chain, the termination will be set to 75 ohms. If you don't have a termination switch use a small BNC terminator- they should be one in every gear bag.

What is the lifespan of video gear?

Everything you have in your kit will break and is eventually destined for the junkyard. It’s a fact. – It’s a matter of when. When do you think it’ll break? When it’s sitting on the shelf? Probably out on a shoot. When you’re shooting b-roll or interviewing the Mayor?

Jim’s Double Backup / Plan B (for important shoots it’s nice to have two of everything) I bring extra microphones, bulbs & cameras etc.

Troubleshooting

Every field producer must know how to troubleshoot

Audio is the most common problem but video can be vexing.

Major Troubleshooting Principle: Swap connectors & the problem moves. This would mean the problem is toward the source. If you swap cables and the problem doesn’t move- it means the trouble is towards the destination. This technique can help you pinpoint problems.

Virtual Problem Scenarios – These are actual problems you may encounter.

How many steps will it take you to find:

Bad Audio

  • No sound from lav
  • No sound from shotgun
  • Really soft from mic
  • No sound from mic

PS: Audio hum- don’t run power cords near or parallel to audio cables. If you must, cross wires at 90 degrees.

Bad Video

  • Image is dark in the viewfinder
  • Viewfinder looks out of focus
  • Shooting inside and the picture is too dark.
  • Shooting outside and it’s too light
  • Shots seem to go out of focus

--------------------------------

Off-line & On-line

Traditionally one of the purposes of off-line systems were to create EDLs that could be brought into higher-end on-line systems. The first non-linear editors (D Vision and early Avids) were sophisticated off-line systems that could not only generate an EDL, but let the editors work with VHS like quality. With advances in technology non-linear editing system got steadily better, and today off-the-shelf PC or Macs are capable of editing on-line video.

EDL (edit decision list)

Edited programs often need to be rebuilt or re-edited from the raw ingredients or source files they were created from. When a program is edited, you can create and save an EDL corresponding to the master tape or master sequence in the timeline.

An EDL is a simple ASCI text file that describes the events. Once created, an EDL can be used to re-edit the project. A good EDL allows sequences to be recreated with frame accuracy, including placement and types of transitions.

Most editing systems- both linear and non-linear, create an EDL as you assemble or create the project. Each edit made adds a decision in the list.

EDL example:

Title: Johnny's Big Adventure

REM: Format: CMX 340/3400

FCM: Non-drop frame

REM: Record times are non-drop

001

BL

V

C

 

00:00:00:00

00:00:01:26

00:01:00:00

00:01:01:26

002

BL

V

C

 

00:00:01:26

00:00:01:26

00:01:01:26

00:01:01:26

002

017

V

D

020

17:06:27:21

17:06:34:06

00:01:01:26

00:01:08:11

003

017

V

C

 

17:06:34:06

17:06:34:06

00:01:08:11

00:01:08:11

003

BL

V

D

030

00:00:00:00

00:00:01:12

00:01:08:11

00:01:09:23

004

BL

V

C

 

00:00:01:12

00:00:01:12

00:00:09:23

00:01:09:23

004

017

V

D

020

17:21:20:29

17:21:27:23

00:01:09:23

00:01:16:17

What’s in an EDL? (Structure)

The EDL usually starts with a title, date and the time code information (drop-frame, non drop frame). Comments are preceded by the REM flag. Each edit becomes an event in the list. A single event describes the reel names or source, (BL means black), track type (V, A1, A2), and transition (cut, wipe, dissolve or key) along with the source tape time code in and out points, followed by the record tape time code in and out points.

Note that events with dissolves take two lines to describe the event. They might start with a cut, then the dissolve that takes place.

Remember that semicolons (;) denote drop-frame and regular colons (:) signify non-drop frame.

The EDL created by an editing system is typically unique to that system, but follows one of a handful of standard formats:

  • CMX 340 (2 audio tracks)
  • CMX 3600 (4 audio tracks)
  • Sony 2000 (4 audio tracks)
  • Sony 5000 (2 audio tracks)
  • Sony 9000 (4 audio tracks)
  • Sony 9100 (4 audio tracks)
  • Grass Valley (4 audio tracks)

List Management Software

Imagine you have a good EDL, but one of your source reels gets dubbed to another tape. During the dub process, the time code wasn't regenerated, but started anew.

Assigning a new start time for a reel is just one thing list management software lets you do. You can also adjust your list in a variety of ways. You can also map your EDL from drop to non-drop, add & remove edits, & even remap wipe codes for different switchers.

Week 5 Lab:

Timeline Techniques

Audio

Strive to get consistent audio- especially with dialog and narration. Don't just trust your ears, but use the audio meter to make sure all of your clips reach the same level. 0 is a good level to reach for most dialog.

Use markers to edit video to the beat. Play your video in real time and press the m key to set markers. Thes will act as a visual guide to edit clips to.

Check sequence settings - these can differ from the clip settings. If they are different, you'll have to render your clips.

Unleash FCP's real-time power. In the top left of the timeline window, be sure "safe RT" is changed to "RT"

Know how to add tracks. Adding tracks is easy to do in FCP. Just control click on the background of the timeline (not in a track) and select "add track". You can also add and delete tracks in the drop down sequence menu.

Linking and Unlinking tracks - You sometimes want to link or unlink tracks. Select the tracks and choose link or unlink from the drop down "Modify" menu..

Splt edits, also known as J or L edits, can be made in many ways in FCP. The easiest way is to select the Roll Tool (press R), and while holding down the Option key, drag the edit point left of right.

Extend edit is a quick way to bring a clip to wherever the timeline is parked. To use it first highlight the transition you wish to extend, plave the time indicator where you want to extend it to, then press the e key.

Match frame - Have a frame in your timeline that you want to find the original clip for? Put the time indicator over the frame in the time;line and press the f key. Voila your clip will load into the viewer. (This also works in Avid)

EDL (edit decision list) Most editing applciations can import and export EDLs. In FCP, once your program is complete, you can generate an EDL through File -> Export EDL. (more on EDLs below)

Exporting footage

If you want to use After Effects or some other software to add animation to a clip, you'll need to be able to access the clip from the aniation software. If you're working on the same computer, you don't have to export a clip. Instead use the browser (F9 key) and find what it's called and where it's located. Then you can gop to After Effects and simply import it from where it's located. After Effects won't change your original clip- but will create a new movie which you can import into your project.

Exporting by Reference

If you want to bring an entire sequence fo series of clips into After Effects, use "export by reference". Again you can only do this if exporting to another application with access to the same media. Using "export by reference", you create a file that points or references the existing media and doesn't recreate it.

File Management and Archiving

We can't keep all of our data forever. There are several scenarios you need to know how to deal with:

  • Deleting the media when finished with a project
  • Freeing up space by deleting unused media
  • Archiving your project so you can access it later.

------------------------------------------------------------------------

Thursday Lab:

Agenda:

  • Video for multimedia
  • Format Conversion (including 3:2 pull down, etc)
  • Digital Video & High Definition Broadcasting
  • Metadata & subtitles
  • Resources for Post-production

Video for Multimedia

Video from a non-linear editor often needs to be converted for uses other than television.

Other uses include:

  • DVDs
  • Video games
  • Software
  • Internet/Intranet
  • Video conferencing

Each of these applications use different codecs and technologies. It's important to understand the difference between multimedia systems (the container or supporting architecture) and codecs, which are specific file types.

Popular mutlimedia systems include Windows Media and Quicktime. Both of these systems support a range of different codecs.

In many cases you can export your video directly from your editing software into the appropriate codec. Sometimes you need specialized or proprietary hardware or software.

Video DVDs use the MPEG-2 codec. There are both hardware and software converters. Many hardware converters can process in real-time. Software converters take longer but can provide high-quality results.

 

The Internet supports many competing architectures: Windows, Quicktime & Real.

Websites often offer video at vaying bandwidths, but often use just one of the three architectures. You've discoveed this if you've ever found that you couldn't play video from a website untll installing the right plug-in for your browser

Examples:

  • MTV uses Windows media.
  • CNN uses Real
  • Apple uses Quicktime
  • YouTube uses Flash

Software like Cleaner or Flip4Mac can take a movie and output it in a variety of formats and resolutions You could use it to make three different versions of a movie, each with three different connection speeds.

Format Conversion

Editors will have to deal with a number of different media formats and need to understand the physical distinction between them.

Some of the different formats include film, standard definition and high definition versions of NTSC, PAL, 16 x 9 and 4 x 3.

NTSC (National Television Systems Committee) definition of standard definition TV, (used in North America, some of South America, Japan, etc) uses a frame rate close to 30, roughly 29.97 frames per second. There are 525 scan lines; approximately 480 of these are visible. The HD (high definition) standard for broadcast has been created by the ATSC, the Advanced Television Systems Committee, which was formed at the urging of the FCC to establish standards for the new high definition formats.

PAL (Phase Alternate Line) is used in most of Europe, Australia, & Asia and runs at 25 frames per second using 625 lines.

SECAM (Sequential Color and Memory)

If possible it’s best to edit in the media’s native format. If you have high-quality PAL footage, it’s best to try to keep it in PAL. If you have 24 fps footage, it’s best to keep it in 24 fps. That way you won’t get conversion artifacts from changing frame rates and generation losses. But while ideal, we can’t always practice this. Often we’ll get a tape from another country, or that contains another type of media that must be integrated into our existing content.

How can you get from one format to another?

You can use hardware or software.

Hardware:

Companies like Snell & Willcox make conversion boxes.

Panasonic makes a multi-format conversion VCR (PAL, SECAM & NTSC)

Film to Video (or 24P to 30i)

When converting film to video we use a 3:2 Pulldown

See

Film runs at 24 frames per second.

24p refers to video shot at 24 frames per second progressive- that means there are no fields.

Since film runs at 24 fps and video runs about 30 fps, the two aren't directly interchangeable at least on a frame for frame basis. (To be more precise, 23.976 film frames become 29.97 video frames.) In order to transfer film to 30 fps video, the film frames must be precisely sequenced into a combination of video frames and fields.

A telecine is a piece of hardware containing a film projector sequenced with a video capture system. The telecine process is a term used to describe the process of converting film to video, also called a 3 2 pulldown. In the 3-2 pulldown each frame of film gets converted to 2 or 3 fields of video.

Note how 4 (24fps) frames are converted to 5 interlaced frames (30 fps).

The Basic 3-2 Pulldown

Film Frames

1

2

3

4

Video Frame

1

2

3

4

5

Fields

1

2

2

3

4

1

2

3

4

4

The problem with converting film frames to fields, is that some video frames have fields from two different film frames. If you think about it you'll see that this can present all types of problems.

DTV (Digital TV broadcasting)

TV Broadcasters are supposed to broadcast totally in digital by 2007, so the analog spectrum can be reclaimed for other purposes. DTV doesn't necessarily mean high-definition.

DTV broadcasts can be either HD (High Definition) or SD (standard definition).

You can squeeze 4 SD programs in the same space used to broadcast one HD program.

Both use MPEG-2 compression.

SD vs. HD

SD works in both 4:3 and 16:9. Its video pixel dimensions include:
720 x 486, 720 x 480

HD is 16:9. Its video pixel dimensions include:
1280 x 720, 1920 x 1080

Video frame rates: 24p, 30p, 30i, 60p, or 60i.

HD has 4 discreet channels of audio.

Beside having more pixel resolution, HD can display much more information in terms of color and brightness. HD has a much larger contrast ration than SD. It's not film, but it's getting close.

Cybercollege reading: http://www.cybercollege.com/dtv_stans.htm

Shooting and editing HDTV

See:

Shooting HDTV

For starters, remember that there are two basic means of compressing video:

  • Interframe compression - Individual frames are merged together into a Group of Pictures (GOP)
  • Intraframe compression - Every frame is recorded separately

Cameras range from consumer models that can be found for about $1,000 to high-end cameras costing over $200,000. Generally speaking, camcorders with high quality lenses that are capable of writing higher data rates and recording images up to 1920 x 1080 pixels in varying frame rates will be at the higher end of the price range. Camcorders with lower quality optics that use lower data rates, GOP-based compression, and have fewer frame rate options will occupy the lower end of the price range.

Editing in HD

You can edit HD with most recent versions of Final Cut Pro. The trick is getting the video into the computer and monitoring it. To do this you need the right hardware. A few systems out there now include:

  • AJA's Kona
  • Blackmagic Decklink

HDTV data may be brought into a computer through FireWire, HD-SDI, or digital or analog component capture. Footage can be transferred into an editing system bit for bit, or can be encoded into a codec more suitable for editing.

While GOP-based video (such as HDV) is inexpensive and can be brought into editing systems via firewire connections, it is extremely taxing for the CPU to edit. Just adding dissolves and simple titles can require many minutes of rendering time. In order to output a sequence from FCP via firewire back onto an HDV deck requires "conforming." This is assembling the video data into a data stream with a GOP-based structure (MPEG-2).

Intraframe HD video (such as DVCPRO HD) are easier for the computer to process, but require faster data read/write speeds. They can be output directly from the system onto tape via digital conenctions (firewire or HD-SDI).

Generally speaking, higher end editing systems that routinely work with intraframe HD video require RAIDs in order to achieve fast enough read and write speeds.

Vocabulary (Know these terms)

  • ATSC
  • Closed Captioning
  • Codec (short for coder/decoder or compressor/decompressor)
  • DTV - Digital Television
  • HD - High Definition
  • NTSC
  • PAL
  • SECAM
  • SD - Standard Definition
  • Telecine
  • Color bars
  • EDL
  • Off-line
  • On-line
  • Pedestal (aka pedestal)
  • Proc Amp
  • Setup (aka setup)
  • TBC
  • Vectorscope
  • Waveform Monitor
  • Window dub

 

 

Final Test Review

Final Exam is worth 70 points! The best way to review for it is to study the class notes and the midterm (expect everything you got wrong on the midterm to be on the final). The final will be true/false, multple choice, and short answer. It will cover the following areas:

  • Shooting/Editing Techniques
    • Cybercollege editing guidelines
      • Edits work best when motivated
      • Whenever possible cut on subject movement.
      • Keep in Mind the Strengths and Limitations of the Medium (TV is a close-up medium)
      • Cut away from the scene the moment the visual statement has been made.
      • Emphasize the B-Roll
      • If in doubt, leave It out
    • Technical continuity vs production (shooting/editing) continuity
    • Continuity editing
    • Acceleration editing
    • Expanding time
    • Causality & Motivation (Must have in order to be successful)
    • Relational editing (Shots gain meaning when juxtaposed with other images. Pudovkin's experiment)
    • Thematic editing (montage)
    • Parallel editing
  • Cameras
    • Imaging devices: CCDs and CMOS
    • resolution - How do we determine horizontal resolution
    • zebra stribes - What are they good for? What would you set them for?
    • viewfinders: LCD/color vs B&W
    • Gain - What does this do?
    • Shutter speeds - what is this good for (2 good uses)
  • Lenses
    • Depth of Field - what affects this?
    • Rack focus - How can you achieve this?
    • Angle of view & focal length - How are they related?
    • f-stops - Know your f-stops & what they mean
    • ND filters - What are they good for? (2 good uses)
  • Audio
    • types of mics
    • Hz
    • cabling & connectors
    • balanced v unbalanced
    • line v mic level
    • +4 v -10
  • Graphics (Review Jim's Graphic Tips)
  • Lighting
    • types of lighting instruments
    • color temp
    • HMI
    • Lux vs footcandles
    • soft vs hard key
    • broad vs narrow lighting
  • Video signal / technology
    • NTSC v DTV, SDTV & HDTV
    • HDTV pixel dimensions (1920 x 1080 or 1280 x 720)
    • Composite video signals over coaxial cable should be terminated into __ ohms?
    • progressive v interlace
    • Ways to transfer video digitally (cabling/connectors)
    • Ways to transfer analog video (cabling/connectors)
    • Color difference v RGB
    • timecode (difference between drop & non-drop)
    • waveform monitors & vectorscopes (What do they show?)
      • what are the important IRE levels?
    • TBC - What is this? What does it do?
    • Video codecs
    • Color sampling (4:2:2 v 4:1:1)
    • 3-2 pulldown
    • Know the main principles of troubleshooting & how to go about finding problems (not guessing but deducing

 

 

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