T351 - Summer Week 5
Agenda / Reality check
- Next week (week 6) is the last week of class!
- Final Quiz will be
Tuesday
- Lab will be devoted to editing
- Wednesday - View Final Projects
- Thursday - No class - turn in critiques
- Final Project pre-production work MUST be turned in by Wed (6/3)
by 5 pm.
- Don't forget to turn in your Storytelling Project critiques Wed as
well.
- This week there is no lab on Wed (6/4).
- We will have a short lab on Thursday to take care of odds and ends
and to carry out the Internet Resource Exercise.
- The Multimedia Exercise is
due Thursday, June 5.
Lecture & lab today:
- Advanced Editing (cont.)
- Troubleshooting techniques
- Format Conversion
- Film to Video transfer
- Exporting video for Multimedia and cross-platform applications
(DVD)
Readings:
Final Projects: review
criteria
All of your written materials (excluding footage logs) should be typed.
They should be submitted in a final project production packet. The
amount of detail along with the appearance and packaging of your materials & packet
affects your grade.
- These were due last week, but I extended the time for some of you.
- Talent release forms can be found on the T351 website.
- [Look at examples of good packets]
Advanced Editing (cont.) Timeline Techniques
Audio
Strive to get consistent audio- especially with dialog
and narration. Don't just trust just your ears, but use the audio meter
to make sure all of your clips reach the same level. For example, you
might choose -12 as the average level to reach for your spoken narration.
As you add or edit narration, make sure it reaches -12 consistently.
Use markers to edit video to the beat. Play your
video in real time and press the m key to set markers. Thes will act
as a visual guide to edit clips to.
Check sequence settings - these can differ from the
clip settings. If they are different, you'll have to render your clips.
Unleash FCP 5's real-time power. In the top left
of the timeline window, be sure "safe RT" is changed to "RT"
Know how to add tracks. Adding tracks is easy to
do in FCP. Just control click on the background of the timeline (not
in a track) and select "add track". You can also add and
delete tracks in the drop down sequence menu.
Linking and Unlinking tracks - You sometimes want
to link or unlink tracks. Select the tracks and choose link or unlink
from the drop down "Modify" menu..
Splt edits, also known as J or L edits, can be made
in many ways in FCP. The easiest way is to select the Roll Tool (press
R), and while holding down the Option key, drag the edit point left
of right.
Extend edit is a quick way to bring a clip to wherever
the timeline is parked. To use it first highlight the transition you
wish to extend, plave the time indicator where you want to extend it
to, then press the e key.
Match frame - Have a frame in your timeline that
you want to find the original clip for? Put the time indicator over
the highlighted frame in the timeline and press the f key. Voila your
clip will load into the viewer. (This also works in Avid) Also, if
you want to locate the clip in its bin, place the time indicator over
the highlighted clip and press the F key. Your clip should be shown
in the Browser.
Applying effects to an entire sequence - There are
many reasons why you might want to apply an effect to an entire sequence.
For instance you might want to add a letterbox, or apply a color treatment
to give it a particular "look". Simply nest your edited sequence
into another, and apply the effect to the new sequence.
EDL (edit decision list) Most editing applciations
can import and export EDLs. In FCP, once your program is complete,
you can generate an EDL through File -> Export EDL. (more on EDLs
below)
Exporting footage
If you want to use After Effects or some other software to add animation
to a clip, you'll need to be able to access the clip from the aniation
software. If you're working on the same computer, you don't have to export
a clip. Instead use the browser (F9 key) and find what it's called and
where it's located. Then you can gop to After Effects and simply import
it from where it's located. After Effects won't change your original
clip- but will create a new movie which you can import into your project.
Exporting by Reference
If you want to bring an entire sequence fo series of clips into After
Effects, use "export by reference". Again you can only do this
if exporting to another application with access to the same media. Using "export
by reference", you create a file that points or references the existing
media and doesn't recreate it.
File Management and Archiving
We can't keep all of our data forever. There are several scenarios you
need to know how to deal with:
- Deleting the media when finished with a project
- Freeing up space by deleting unused media
- Archiving your project so you can access it later.
Become familiar with the Media
Manager. Use it to back up and archive your project.
Engineering, Maintenance & Troubleshooting
Termination: Even if you have a $1,000 monitor connected
to your $15,000 camera, your video can look terrible if it is not properly
terminated. Analog (composite) video
signals need to be terminated or fed into something with 75 ohms of
resistance. If not the
picture will suffer. “T” barrels or “Y” connectors
for video and “loop through” inputs on video recorders
and monitors are useful but can easily lead to trouble unless the signal
is properly terminated.
If a device has only one input then you can assume it will be properly
terminated internally into 75 ohms.
If a device has a loop through input and a termination switch,
you must switch it to “75 ohms on” if there is nothing
else connected.
If there is another device connected, or daisy-chained, then you must
switch the termination switch to off or open. At the end of the chain,
the termination will be set to 75 ohms. If you don't have a termination
switch use a small BNC terminator- they should be one in every gear
bag.
What is the lifespan of video gear?
Everything you have in your kit will break and is eventually destined
for the junkyard. It’s a fact. – It’s a matter of
when. When do you think it’ll break? When it’s sitting
on the shelf? Probably out on a shoot. When you’re shooting b-roll
or interviewing the Mayor?
Jim’s Double Backup / Plan B (for important shoots it’s
nice to have two of everything) I bring extra microphones, bulbs & cameras
etc.
Troubleshooting
Every field producer must know how to troubleshoot
Audio is the most common problem but video can be vexing.
Major Troubleshooting Principle: Swap connectors & the
problem moves. This would mean the problem is toward the source. If
you swap cables and the problem doesn’t move- it means the trouble
is towards the destination. This technique can help you pinpoint problems.
Virtual Problem Scenarios – These are actual problems you may
encounter.
How many steps will it take you to find:
Bad Audio
- No sound from lav
- No sound from
shotgun
- Really soft
from mic
- No sound from mic
PS: Audio hum- don’t run power cords near or parallel to audio
cables. If you must, cross wires at 90 degrees.
Bad Video
- Image is dark
in the viewfinder
- Viewfinder
looks out of focus
- Shooting inside and
the picture is too dark.
- Shooting outside
and it’s too light
- Shots
seem to go out of focus
--------------------------------
Off-line & On-line
Traditionally one of the purposes of off-line systems were to create
EDLs that could be brought into higher-end on-line systems. The first
non-linear editors (D Vision and early Avids) were sophisticated off-line
systems that could not only generate an EDL, but let the editors work
with VHS like quality. With advances in technology non-linear editing
system got steadily better, and today off-the-shelf PC or Macs are
capable of editing on-line video.
EDL (edit decision list)
Edited programs often need to be rebuilt or re-edited from the raw
ingredients or source files they were created from. When a program
is edited, you can create and save an EDL corresponding to the master
tape or master sequence in the timeline.
An EDL is a simple ASCI text file that describes the events. Once
created, an EDL can be used to re-edit the project. A good EDL allows
sequences to be recreated with frame accuracy, including placement
and types of transitions.
Most editing systems- both linear and non-linear, create an EDL as
you assemble or create the project. Each edit made adds a decision
in the list.
EDL example:
Title: Johnny's Big Adventure |
REM: Format: CMX 340/3400 |
FCM: Non-drop frame |
REM: Record times are non-drop |
001 |
BL |
V |
C |
|
00:00:00:00 |
00:00:01:26 |
00:01:00:00 |
00:01:01:26 |
002 |
BL |
V |
C |
|
00:00:01:26 |
00:00:01:26 |
00:01:01:26 |
00:01:01:26 |
002 |
017 |
V |
D |
020 |
17:06:27:21 |
17:06:34:06 |
00:01:01:26 |
00:01:08:11 |
003 |
017 |
V |
C |
|
17:06:34:06 |
17:06:34:06 |
00:01:08:11 |
00:01:08:11 |
003 |
BL |
V |
D |
030 |
00:00:00:00 |
00:00:01:12 |
00:01:08:11 |
00:01:09:23 |
004 |
BL |
V |
C |
|
00:00:01:12 |
00:00:01:12 |
00:00:09:23 |
00:01:09:23 |
004 |
017 |
V |
D |
020 |
17:21:20:29 |
17:21:27:23 |
00:01:09:23 |
00:01:16:17 |
What’s in an EDL? (Structure)
The EDL usually starts with a title, date and the time code information
(drop-frame, non drop frame). Comments are preceded by the REM flag.
Each edit becomes an event in the list. A single event describes the
reel names or source, (BL means black), track type (V, A1, A2), and
transition (cut, wipe, dissolve or key) along with the source tape
time code in and out points, followed by the record tape time code
in and out points.
Note that events with dissolves take two lines to
describe the event. They might start with a cut, then the dissolve
that takes place.
Remember that semicolons (;) denote drop-frame and regular colons
(:) signify non-drop frame.
The EDL created by an editing system is typically unique to that system,
but follows one of a handful of standard formats:
- CMX 340 (2 audio tracks)
- CMX 3600 (4 audio tracks)
- Sony 2000 (4 audio tracks)
- Sony 5000 (2 audio tracks)
- Sony 9000 (4 audio tracks)
- Sony 9100 (4 audio tracks)
- Grass Valley (4 audio tracks)
List Management Software
Imagine you have a good EDL, but one of your source reels gets dubbed
to another tape. During the dub process, the time code wasn't regenerated,
but started anew.
Assigning a new start time for a reel is just one
thing list management software lets you do. You can also adjust your
list in a variety of ways. You can also map your EDL from drop to non-drop,
add & remove
edits, & even remap wipe codes for different switchers.
Week 5 Lab:
Timeline Techniques
Audio
Strive to get consistent audio- especially with
dialog and narration. Don't just trust your ears, but use the audio
meter to make sure all of your clips reach the same level. 0 is a
good level to reach for most dialog.
Use markers to edit video to the beat. Play your
video in real time and press the m key to set markers. Thes will
act as a visual guide to edit clips to.
Check sequence settings - these can differ from
the clip settings. If they are different, you'll have to render your
clips.
Unleash FCP's real-time power. In the top left
of the timeline window, be sure "safe RT" is changed to "RT"
Know how to add tracks. Adding tracks is easy to
do in FCP. Just control click on the background of the timeline (not
in a track) and select "add track". You can also add and
delete tracks in the drop down sequence menu.
Linking and Unlinking tracks - You sometimes want
to link or unlink tracks. Select the tracks and choose link or unlink
from the drop down "Modify" menu..
Splt edits, also known as J or L edits, can be
made in many ways in FCP. The easiest way is to select the Roll Tool
(press R), and while holding down the Option key, drag the edit point
left of right.
Extend edit is a quick way to bring a clip to wherever
the timeline is parked. To use it first highlight the transition
you wish to extend, plave the time indicator where you want to extend
it to, then press the e key.
Match frame - Have a frame in your timeline that
you want to find the original clip for? Put the time indicator over
the frame in the time;line and press the f key. Voila your clip will
load into the viewer. (This also works in Avid)
EDL (edit decision list) Most editing applciations
can import and export EDLs. In FCP, once your program is complete,
you can generate an EDL through File -> Export EDL. (more on EDLs
below)
Exporting footage
If you want to use After Effects or some other software to add animation
to a clip, you'll need to be able to access the clip from the aniation
software. If you're working on the same computer, you don't have to
export a clip. Instead use the browser (F9 key) and find what it's
called and where it's located. Then you can gop to After Effects and
simply import it from where it's located. After Effects won't change
your original clip- but will create a new movie which you can import
into your project.
Exporting by Reference
If you want to bring an entire sequence fo series of clips into After
Effects, use "export by reference". Again you can only do
this if exporting to another application with access to the same media.
Using "export by reference", you create a file that points
or references the existing media and doesn't recreate it.
File Management and Archiving
We can't keep all of our data forever. There are several scenarios
you need to know how to deal with:
- Deleting the media when finished with a project
- Freeing up space by deleting unused media
- Archiving your project so you can access it later.
------------------------------------------------------------------------
Thursday Lab:
Agenda:
- Video for multimedia
- Format Conversion (including 3:2 pull down, etc)
- Digital Video & High Definition Broadcasting
- Metadata & subtitles
- Resources for Post-production
Video for Multimedia
Video from a non-linear editor often needs to be converted for uses
other than television.
Other uses include:
- DVDs
- Video games
- Software
- Internet/Intranet
- Video conferencing
Each of these applications use different codecs and technologies. It's
important to understand the difference between multimedia
systems (the
container or supporting architecture) and codecs, which are specific
file types.
Popular mutlimedia systems include
Windows Media and Quicktime. Both of these systems support a range of
different codecs.
In
many cases you can export your video directly from your editing software
into the appropriate codec. Sometimes you need specialized or proprietary
hardware or software.
Video DVDs use the MPEG-2 codec. There are both hardware
and software converters. Many hardware converters can process in real-time.
Software converters take longer but can provide high-quality results.
The Internet supports many competing architectures: Windows, Quicktime & Real.
Websites often offer video at vaying bandwidths, but often use just
one of the three architectures. You've discoveed this if you've ever
found that you couldn't play video from a website untll installing the
right plug-in for your browser
Examples:
- MTV uses Windows media.
- CNN uses Real
- Apple uses Quicktime
- YouTube uses Flash
Software like Cleaner or Flip4Mac can take a movie and output it in
a variety of formats and resolutions You could use it to make three different
versions of a movie, each with three different connection speeds.
Format Conversion
Editors will have to deal with a number of different media formats and
need to understand the physical distinction between them.
Some of the different formats include film, standard definition and
high definition versions of NTSC, PAL, 16 x 9 and 4 x 3.
NTSC (National Television Systems Committee) definition
of standard definition TV, (used in North America, some of South America,
Japan, etc) uses a frame rate close to 30, roughly 29.97 frames per second.
There are 525 scan lines; approximately 480 of these are visible. The
HD (high definition) standard for broadcast has been created by the ATSC,
the Advanced Television Systems Committee, which was formed at the urging
of the FCC to establish standards for the new high definition formats.
PAL (Phase Alternate Line) is used in most of Europe,
Australia, & Asia and runs at 25 frames per second using 625 lines.
SECAM (Sequential Color and Memory)
If possible it’s best to edit in the media’s native format.
If you have high-quality PAL footage, it’s best to try to keep
it in PAL. If you have 24 fps footage, it’s best to keep it in
24 fps. That way you won’t get conversion artifacts from changing
frame rates and generation losses. But while ideal, we can’t always
practice this. Often we’ll get a tape from another country, or
that contains another type of media that must be integrated into our
existing content.
How can you get from one format to another?
You can use hardware or software.
Hardware:
Companies like Snell & Willcox make conversion boxes.
Panasonic makes a multi-format conversion VCR (PAL, SECAM & NTSC)
Film to Video (or 24P to 30i)
When converting film to video we use a 3:2 Pulldown
See
Film runs at 24 frames per second.
24p refers to video shot at 24 frames per second progressive- that means
there are no fields.
Since film runs at 24 fps and video runs about 30 fps, the two aren't
directly interchangeable at least on a frame for frame basis. (To be
more precise, 23.976 film frames become 29.97 video frames.) In order
to transfer film to 30 fps video, the film frames must be precisely sequenced
into a combination of video frames and fields.
A telecine is a piece of hardware containing a film
projector sequenced with a video capture system. The telecine process
is a term used to describe the process of converting film to video, also
called a 3 2 pulldown. In the 3-2 pulldown each frame of film gets converted
to 2 or 3 fields of video.
Note how 4 (24fps) frames are converted to 5 interlaced frames (30 fps).
The problem with converting film frames to fields, is that some video
frames have fields from two different film frames. If you think about
it you'll see that this can present all types of problems.
DTV (Digital TV broadcasting)
TV Broadcasters are supposed to broadcast totally in digital by 2007,
so the analog spectrum can be reclaimed for other purposes. DTV doesn't
necessarily mean high-definition.
DTV broadcasts can be either HD (High Definition) or SD (standard
definition).
You can squeeze 4 SD programs in the same space used to broadcast one
HD program.
Both use MPEG-2 compression.
SD vs. HD
SD works in both 4:3 and 16:9. Its video pixel dimensions include:
720 x 486, 720 x 480
HD is 16:9. Its video pixel dimensions include:
1280 x 720, 1920 x 1080
Video frame rates: 24p, 30p, 30i, 60p, or 60i.
HD has 4 discreet channels of audio.
Beside having more pixel resolution, HD can display much more information
in terms of color and brightness. HD has a much larger contrast ration
than SD. It's not film, but it's getting close.
Cybercollege reading: http://www.cybercollege.com/dtv_stans.htm
Shooting and editing HDTV
See:
Shooting HDTV
For starters, remember that there are two basic means of compressing
video:
- Interframe compression - Individual frames are merged together into
a Group of Pictures (GOP)
- Intraframe compression - Every frame is recorded separately
Cameras range from consumer models that can be found for about $1,000
to high-end cameras costing over $200,000.
Generally speaking, camcorders with high quality lenses that are capable
of writing higher data rates and recording images up to 1920 x 1080 pixels
in varying frame rates will be at the higher end of the price range.
Camcorders with lower quality optics that use lower data rates, GOP-based
compression, and have fewer frame rate options will occupy the lower
end of the price range.
Editing in HD
You can edit HD with most recent versions of Final Cut Pro. The trick
is getting the video into the computer and monitoring it. To do this
you need the right hardware. A few systems out there now include:
- AJA's Kona
- Blackmagic Decklink
HDTV data may be brought into a computer through FireWire, HD-SDI, or
digital or analog component capture. Footage can be transferred into
an editing system bit for bit, or can be encoded into a codec more suitable
for editing.
While GOP-based video (such as HDV) is inexpensive and can be brought
into editing systems via firewire connections, it is extremely taxing
for the CPU to edit. Just adding dissolves and simple titles can require
many minutes of rendering time. In order to output a sequence from FCP
via firewire back onto an HDV deck requires "conforming." This is assembling
the video data into a data stream with a GOP-based structure (MPEG-2).
Intraframe HD video (such as DVCPRO HD) are easier for the computer
to process, but require faster data read/write speeds. They can be output
directly from the system onto tape via digital conenctions (firewire
or HD-SDI).
Generally speaking, higher end editing systems that routinely work with
intraframe HD video require RAIDs in order to achieve fast enough read
and write speeds.
Vocabulary (Know these terms)
- ATSC
- Closed Captioning
- Codec (short for coder/decoder or compressor/decompressor)
- DTV - Digital Television
- HD - High Definition
- NTSC
- PAL
- SECAM
- SD - Standard Definition
- Telecine
- Color bars
- EDL
- Off-line
- On-line
- Pedestal (aka pedestal)
- Proc Amp
- Setup (aka setup)
- TBC
- Vectorscope
- Waveform Monitor
- Window dub
Final Test Review
Final Exam is worth 70 points! The best way to review for it is to study
the class notes and the midterm (expect everything
you got wrong on the midterm to be on the final). The final will be true/false,
multple choice, and short answer. It will cover the following areas:
- Shooting/Editing Techniques
- Cybercollege editing guidelines
- Edits work best when motivated
- Whenever possible cut on subject movement.
- Keep in Mind the Strengths and Limitations of the Medium
(TV is a close-up medium)
- Cut away from the scene the moment the visual statement
has been made.
- Emphasize the B-Roll
- If in doubt, leave It out
- Technical continuity vs production (shooting/editing) continuity
- Continuity editing
- Acceleration editing
- Expanding time
- Causality & Motivation (Must have in order to be successful)
- Relational editing (Shots gain meaning when juxtaposed with other
images. Pudovkin's experiment)
- Thematic editing (montage)
- Parallel editing
- Cameras
- Imaging devices: CCDs and CMOS
- resolution - How do we determine horizontal resolution
- zebra stribes - What are they good for? What would you set them
for?
- viewfinders: LCD/color vs B&W
- Gain - What does this do?
- Shutter speeds - what is this good for (2 good uses)
- Lenses
- Depth of Field - what affects this?
- Rack focus - How can you achieve this?
- Angle of view & focal length - How are they related?
- f-stops - Know your f-stops & what they mean
- ND filters - What are they good for? (2 good uses)
- Audio
- types of mics
- Hz
- cabling & connectors
- balanced v unbalanced
- line v mic level
- +4 v -10
- Graphics (Review Jim's Graphic Tips)
- Lighting
- types of lighting instruments
- color temp
- HMI
- Lux vs footcandles
- soft vs hard key
- broad vs narrow lighting
- Video signal / technology
- NTSC v DTV, SDTV & HDTV
- HDTV pixel dimensions (1920 x 1080 or 1280 x 720)
- Composite video signals over coaxial cable should be terminated
into __ ohms?
- progressive v interlace
- Ways to transfer video digitally (cabling/connectors)
- Ways to transfer analog video (cabling/connectors)
- Color difference v RGB
- timecode (difference between drop & non-drop)
- waveform monitors & vectorscopes
(What do they show?)
- what are the important IRE levels?
- TBC - What is this? What does it do?
- Video codecs
- Color sampling (4:2:2 v 4:1:1)
- 3-2 pulldown
- Know the main principles of troubleshooting & how to go about
finding problems (not guessing but deducing
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