T351 Week 10 - Spring 2008
Misc Announcements / Reality Check
- Production applications for Fall 2008 will be on-line
soon.
- Internet Resources exercise is moving to lab in a few weeks.
- In lab this week you’ll finish editing the Art Videos.
We'll review as many as possible in lab this week. (Next week in lecture
we may review some of them.)
- Storytelling Projects - Everyone should have turned in a proposal
and treatment. You can see the storytelling
tems here. There are still
a few who haven't locked into a project- since some missed lab last
week or were undecided. As soon as you turn in your pre-production
work, you can begin shooting your storytelling projects. Bring your
completed pre-production work for your storytelling projects to lab
this week. (End of the week at the latest.) Next week your lab time
will be dedicated to storytelling production.
- Final Projects - I'd like to meet with each of you individually before
the end of next week about your final project.
Agenda:
- Advanced Production & Editing Concepts including:
- Project management
- Archiving projects
- File management
- Useful shortcuts (match frame, split edits, extend edits)
- Off-line / On-line editing
- Time code
- EDLs
Advanced Editing Concepts
Readings:
The concept of advanced editing implies an
inherent need to work efficiently. Post-production editing suites can
cost a thousand dollars an hour to rent. Both producer and editor are
under the gun to work quickly and efficiently.
The producer shouldn't be in an edit session wondering what shot to
use. Most major decisions can be planned in advance and made outside
of costly studios or editing suites.
Remember: It's totally possible- and highly recommended- to plan every
shot in advance. This is what scripts and storyboards are for.
Outside of planning, we can save money and time with
proper project
management techniques.
Project Management
Pre-production - Keep the objective and target
audience in mind when developing the treatment and then the script. Keep
the script close at hand when shooting and editing.
A strong script and a well-developed preproduction plan is your key
to a sucessful production. When working on any large-budget video or
industrial for corporate clients, always focus on making
a bulletproof
script.
This is a script that has been carefully scrutinized and has been checked
off on again and again. If it
isn't in the script it isn't in the video! This way any changes
after the script has been approved are billable.
It's also important to develop detailed production schedules. Consider
the most efficient way to shoot a production. It's typically not in the
order of the script. It also help to take the script and all of the various
locations and develop shot sheets. These tell you what shots you need
at any given location.
Production
- Take care to properly set the time code at the start of each reel
and record at least 30 seconds of color bars.
- Make sure there are no breaks in either the video or in the time
code.
- Be sure to always shoot at least 5 seconds of B-roll before cueing
action/talent and allow for post-roll at the end of each shot.
- Carefully and consistently label your reels as you shoot.
Pre-production - After the shoot, the video producer
often needs copies of the source reels so that the producer (or their
PA) can log the footage outside of the costly studio environment. This
way he or she can select the right takes without taking up an edit room.
Window Dub / Timecode print
One of the first things you should be able to make for your producer
is a window dub or timecode print.
This is a copy of a videotape which has the timecode numbers superimposed
on the screen. (I like to give my producers a VHS window dub corresponding
to each reel)
The best way to make this is with the VTR. This way undesirable footage
never has to be brought into the Avid or FCP editing system. You need
a professional VTR to do this. Most consumer decks don't have the ability
to display timecode numbers on the screen. If you have a professional
VTR with this feature, simply make a dub onto another tape (eg. VHS)
with the time code display turned on.
You can also do this in FCP. But all of the footage must first be digitized
into the system.
To make a window dub in FCP:
- Place the source reel footage into a new sequence.
- Under Effects, select Video Filters, Video, then Timecode print
- By default, the effect create a TC generator, you need to
go to the "filters" tab and change the generator selection
to reader.
- With a fast enough system, you shouldn't have to render this effect
- Also note that you can use this filter to output a timecode print
of your master sequence as well.
Graphics - It also helps to have a graphic style sheet that you will use
when making graphics. Just as you don't want to search for lost shots while
editing, you don't want to spend time wondering what color the graphics
should be or what font to use.
Test and try fonts and other visual
design elements ahead of time. Prepare graphics in advance.
(I usually make a few mock-ups of
different
graphic
templates to run by my client before editing)
Ideally when you go into the first edit session you should have:
- Target audience, objective, tratment and other pre-production materials
close at hand
- Script
- All reels clearly labeled
- Footage logs - one log for each reel
- Clear vision of graphic design
I usually have a folder containing all of this which lives in the box
of tapes for any particular project in the edit suite. This way the other
editors or PAs have access to it at all times. My master project folder
containing all of this plus the signed releases and anything else gets
filed under my client's name in my file cabinet
I also maintain an electronic folder that contains the proposal, treatment,
script(s), footage logs, text for lower thirds and credits, computer
graphics, animation files, and any other files associated with the project.
This gets backed up onto disc and saved somewhere safe.
Assuming our project management is under control, we can move on to
specific techniques. (We can review the shortcuts for these during lab
this week.)
Logging and digitizing footage:
Identifying the reel in the editing application is key to succesful,
worry free editing. If you follow the proper procedures while logging,
accidents such as crashed hard drives will turn into minor annoyances,
not major catastrophes.
(The hard drives in WTIU crashed right after I had digitized most of
my Elkinsville footage and after I'd spent a week editing. We were able
to rebuild the project in a single day.)
When logging or digitzing be sure you carefully name your reel- it'll
correspond to what's printed on the reel, right?
- Elkinsville reel 1
- Elkinsville reel 2
- Etc.
The basic options in FCP are log clip or capture clip, capture now or
batch capture. When working on longer-form programs, it's often easier
to batch capture clips after they've been logged. You can either import
third party log data or create it from withing Avid or FCP.
To do this in FCP, mark the in and out points of a clip, name it, and
then move forward to the next clip. This will create clips in your browser
without the associated media. When you are done logging, select the clips
in the browser and then "batch capture". If you do this you
can capture them all while you get a cup of coffee.
This will not work if you have breaks in your time code.
Importing media
Always be sure to copy any media you want to use in your project into
your master media folder. Do this before importing the media.
If you import directly over the network, or from a mounted ZIP or CD,
FCP will expect that drive or disk to be mounted in order to access your
media.
So if your client hands you a CD containing their new logo, what will
you do with it?
Drag & drop to Import footage
Often you'll have a whole folder full of pictures, graphics, and/or
sounds, maybe grouped into subfolders. You can import a whole folder
along with its subfolders by simply dragging it into FCP's browser window.
Using vectorscopes, waveform monitors and TBCs:
Video signals can be broken down into two components: luminance and
chrominance. Luminance is the brightness component & chrominance
is the color component.
A good editing suite will have a vectorscope and waveform monitor set
up, so that the video levels and color can be objectively monitored.
It's easy to make graphics in Photoshop too bright, but if you keep your
eyes on the waveform monitor, you can tell when the signal reaches 100
IRE.
Waveform Monitor - A device used to examine the luminance portion
of the video signal and its synchronizing pulses. The scale starts at –40 – goes
to 0 then up to 120 IRE Units (IRE = Institute of Radio Engineers). One
f-stop translates into about 20 IRE units The major setting to be aware
of are:
Black Black should register 7.5 IRE on a waveform monitor (US NTSC)
White White shouldn't be any hotter than 100 IRE on a waveform monitor.
Vectorscope - A vector display measuring device that allows visual
checking of the phase and amplitude of the color components of a video
signal. They are especially useful when used with color bars, as the
display face has targets that show both proper phase and saturation.
NOTE: You can't adjust or manipulate a video signal with just
a waveform monitor and vectorscope. They simply let you examine the
signal. You must use a TBC, a camera control unit or other device to
modify the signal.
TBC (time base corrector) - A piece of equipment used
to correct instabilities in analog video signals, provide synchronization
between video signals, and adjust phase differences in signals to correct
color or make them consistent with other signals. TBCs usually have a "proc
amp" which lets you "tweak" or adjust the video's
brightness, hue, saturation and setup.
- Basic proc amp adjustments include
- Chroma (amount of color)
- Phase / Hue (actual color)
- Brightness (amount of gain or brightness)
- Contrast (on some)
- Setup (aka pedestal) A signal elevating the black level and all other
portions of the video signal
If you have a copy-protected VHS tape or DVD that you need to dub,
you can run the video through a TBC. It strips the old sync, which
has been modified to create dubbing problems, and replace it with new
sync.
FCP and Avid provide computer-generated waveform monitors and vectorscopes.
This provides an excellent way to check levels for graphics and when
applying video effects (these are often too bright for legal video).
Note that when capturing DV footage in FCP's log and capture tool, you
can't control the proc amp settings (color, brightness, setup, etc).
You'll find that the "clip settings" are greyed out. This is
because you are transferring footage that's already been digitized. However,
when you are wokring with a third party capture card (Like an AJA or
Cinewave) you can modify the video signal through the proc amp settings.
If your miniDV footage is too dark or needs color correction, you must
do this by either applying color correction or a filter.
Color Bars are electronic reference signals generated by cameras
or post-production equipment. They should always be recorded at the head
of a videotape to provide a consistent reference in post production.
They can be used for matching the output of two cameras in a multi-camera
shoot and to set up video monitors. In general there are two types of
bars full field and SMPTE (split). The SMPTE bars are more useful.
When digitizing source footage, it's always a good idea to capture some
of the bars from the beginning of each reel. This lets you check the
digitized footage to ensure color accuracy.
Timeline Techniques
Audio
Strive to get consistent audio- especially with dialog
and narration. Don't just trust just your ears, but use the audio meter
to make sure all of your clips reach the same level. For example, you
might choose -12 as the average level to reach for your spoken narration.
As you add or edit narration, make sure it reaches -12 consistently.
Use markers to edit video to the beat. Play your
video in real time and press the m key to set markers. Thes will act
as a visual guide to edit clips to.
Check sequence settings - these can differ from the
clip settings. If they are different, you'll have to render your clips.
Unleash FCP 5's real-time power. In the top left
of the timeline window, be sure "safe RT" is changed to "RT"
Know how to add tracks. Adding tracks is easy to
do in FCP. Just control click on the background of the timeline (not
in a track) and select "add track". You can also add and
delete tracks in the drop down sequence menu.
Linking and Unlinking tracks - You sometimes want
to link or unlink tracks. Select the tracks and choose link or unlink
from the drop down "Modify" menu..
Splt edits, also known as J or L edits, can be made
in many ways in FCP. The easiest way is to select the Roll Tool (press
R), and while holding down the Option key, drag the edit point left
of right.
Extend edit is a quick way to bring a clip to wherever
the timeline is parked. To use it first highlight the transition you
wish to extend, plave the time indicator where you want to extend it
to, then press the e key.
Match frame - Have a frame in your timeline that
you want to find the original clip for? Put the time indicator over
the highlighted frame in the timeline and press the f key. Voila your
clip will load into the viewer. (This also works in Avid) Also, if
you want to locate the clip in its bin, place the time indicator over
the highlighted clip and press the F key. Your clip should be shown
in the Browser.
Applying effects to an entire sequence - There are
many reasons why you might want to apply an effect to an entire sequence.
For instance you might want to add a letterbox, or apply a color treatment
to give it a particular "look". Simply nest your edited sequence into
another, and apply the effect to the new sequence.
EDL (edit decision list) Most editing applciations
can import and export EDLs. In FCP, once your program is complete,
you can generate an EDL through File -> Export EDL. (more on EDLs
below)
Exporting footage
If you want to use After Effects or some other software to add animation
to a clip, you'll need to be able to access the clip from the aniation
software. If you're working on the same computer, you don't have to export
a clip. Instead use the browser (F9 key) and find what it's called and
where it's located. Then you can gop to After Effects and simply import
it from where it's located. After Effects won't change your original
clip- but will create a new movie which you can import into your project.
Exporting by Reference
If you want to bring an entire sequence fo series of clips into After
Effects, use "export by reference". Again you can only do this if exporting
to another application with access to the same media. Using "export by
reference", you create a file that points or references the existing
media and doesn't recreate it.
File Management and Archiving
We can't keep all of our data forever. There are several scenarios you
need to know how to deal with:
- Deleting the media when finished with a project
- Freeing up space by deleting unused media
- Archiving your project so you can access it later.
Become familiar with the Media Manager. Use it to back up and archive
your project.
------------------------------------------------------------------------
Off-line & On-line
Traditionally one of the purposes of off-line systems were to create
EDLs that could be brought into higher-end on-line systems. The first
non-linear editors (D Vision and early Avids) were sophisticated off-line
systems that could not only generate an EDL, but let the editors work
with VHS like quality. With advances in technology non-linear editing
system got steadily better, and today off-the-shelf PC or Macs are
capable of editing on-line video.
Time code
Time code is an electronic numerical signal recorded or embedded into
the signal, which allows videotape and multitrack audio machines to
be synchronized with frame accuracy. With time code, each frame or
location on a tape is assigned a unique number. This allows us to access
that specific frame or location on the tape precisely, again, again,
and again with frame accuracy.
Here in the US with our NTSC standard, weve been taught that
video runs at 30 frames per second- actually its 29.97. While
we count it on a 30 frames per second basis, video runs at 29.97 frames
per second.
During recording, a videotape recorder (capable of recording timecode)
assigns a unique timecode number to each frame of video, which is recorded
along with the video information. Its format is like a 24 hour clock
xx:xx:xx:xx. "hours" range from 00 to 23, "minutes" range
from 00 to 59, "seconds" range from 00 to 59, "frames" ranges
from 00-29 (NTSC)
There are two ways to count or create timecode (which can usually
be selected on the VTR) basic, (non-drop) frame and drop frame.
In basic (non-drop) timecode, each new frame of video is assigned
the next higher number (06:01:00:29 becomes 06:01:01:00)
The problem with basic non-drop timecode is that the frame numbers
drift from the actual elapsed time of a program.
Imagine you've been asked to assemble one day's worth of programming
for a TV station. You could set your timecode display to start at 0,
then assemble your programming. When you got to 24 hours you could
call it a day (har har) & go home. If video actually ran at 30
frames per second you'd be fine & you'd have a job waiting for
you the next day.
Let's assume a 30 frame per second rate as our basic timecode readout
leads us to believe and look at a day:
24 hours
24 x 60 minutes = 1,440 minutes.
1,440 minutes contains 86,400 seconds.
86,400 seconds x 30 = 2,592,000
But video actually runs at 29.97 frames per second. That's a 3/100ths
of a second difference from 30 frames per second.
There are actually 2,589,408 frames of video in a 24-hour period.
24 hours
24 x 60 minutes = 1,440 minutes.
1,440 minutes contains 86,400 seconds.
86,400 seconds x 29.97 = 2,589,408
2,589,408 frames of video in a 24 hour period
2,592,000 (using 30)
- 2,589,408 (using 29.97)
+ 2,592 frames of video difference / 29.97 (frames per second) = 86.5 seconds.
That's almost a minute and a half too much programming!
If you went by your counter and stopped when it reached 24 hours,
your program would be cut short almost a minute and a half. However
if you were smart you would use drop frame time code totally bypassing
real time issues.
Drop frame time code is harder to calculate, but it provides a numbering
system that is more accurate, timewise.
In drop frame time code, the frame numbers 0 and 1 are removed from
each minute except for every tenth minute (starting from the first).
That is, minute 00, 10, 20, 30 and so on, do not have any frame numbers
dropped, but all other minutes do.
You can tell when something is drop frame because the time code display
has semicolons (06;01;00;29 becomes 06;01;01;02)
EDL (edit decision list)
Edited programs often need to be rebuilt or re-edited from the raw ingredients
or source files they were created from. When a program is edited, you
can create and save an EDL corresponding to the master tape or master
sequence in the timeline.
An EDL is a simple ASCI text file that describes the events. Once created,
an EDL can be used to re-edit the project. A good EDL allows sequences
to be recreated with frame accuracy, including placement and types of
transitions.
Most editing systems- both linear and non-linear, create an EDL as you
assemble or create the project. Each edit made adds a decision in the
list.
EDL example:
| Title: Johnny's Big Adventure |
| REM: Format: CMX 340/3400 |
| FCM: Non-drop frame |
| REM: Record times are non-drop |
| 001 |
BL |
V |
C |
|
00:00:00:00 |
00:00:01:26 |
00:01:00:00 |
00:01:01:26 |
| 002 |
BL |
V |
C |
|
00:00:01:26 |
00:00:01:26 |
00:01:01:26 |
00:01:01:26 |
| 002 |
017 |
V |
D |
020 |
17:06:27:21 |
17:06:34:06 |
00:01:01:26 |
00:01:08:11 |
| 003 |
017 |
V |
C |
|
17:06:34:06 |
17:06:34:06 |
00:01:08:11 |
00:01:08:11 |
| 003 |
BL |
V |
D |
030 |
00:00:00:00 |
00:00:01:12 |
00:01:08:11 |
00:01:09:23 |
| 004 |
BL |
V |
C |
|
00:00:01:12 |
00:00:01:12 |
00:00:09:23 |
00:01:09:23 |
| 004 |
017 |
V |
D |
020 |
17:21:20:29 |
17:21:27:23 |
00:01:09:23 |
00:01:16:17 |
What’s in an EDL? (Structure)
The EDL usually starts with a title, date and the time code information
(drop-frame, non drop frame). Comments are preceded by the REM flag.
Each edit becomes an event in the list. A single event describes the
reel names or source, (BL means black), track type (V, A1, A2), and transition
(cut, wipe, dissolve or key) along with the source tape time code in
and out points, followed by the record tape time code in and out points.
Note that events with dissolves take two lines to describe the event.
They might start with a cut, then the dissolve that takes place.
Remember that semicolons (;) denote drop-frame and regular colons (:)
signify non-drop frame.
The EDL created by an editing system is typically unique to that system,
but follows one of a handful of standard formats:
- CMX 340 (2 audio tracks)
- CMX 3600 (4 audio tracks)
- Sony 2000 (4 audio tracks)
- Sony 5000 (2 audio tracks)
- Sony 9000 (4 audio tracks)
- Sony 9100 (4 audio tracks)
- Grass Valley (4 audio tracks)
Creating Good EDLs
- Use standard transitions
- Don't use custom effects
- Keep careful track of reels and names
List Management Software
Imagine you have a good EDL, but one of your source reels gets dubbed
to another tape. During the dub process, the time code wasn't regenerated,
but started anew.
Assigning a new start time for a reel is just one thing list management
software lets you do. You can also adjust your list in a variety of ways.
You can also map your EDL from drop to non-drop, add & remove edits, & even
remap wipe codes for different switchers.
Batch lists
Not to be confused with EDLs
Good editing or EDL software will let you extrapolate a batch capture
list.
Batch capture lists can be used to automatically recapture media in an efficient
way. (Can capture clips in order off of the tape, even if they don’t
appear in that order in the program) Should let you work with one reel at a
time in multi- reel projects.
Vocabulary (Know and be able to define these terms)
- Color bars
- EDL
- Off-line
- On-line
- Pedestal (aka pedestal)
- Proc Amp
- Setup (aka setup)
- TBC
- Vectorscope
- Waveform Monitor
- Window dub
Final Projects: Bring in a written idea next week
to share in lab. (A paragraph will suffice.) The official proposal will
be due the following week.
The final project is worth 65 points of your 500 point class
total, which will be broken down as follows:
- 20 points: Project design which includes: program proposal, treatment,
script & location/shot sheets, etc.
- 40 points: Shooting & editing
- 5 points: Critique.
All of your written materials (excluding footage logs) should be typed.
They should be submitted in a final project production packet. The
amount of detail along with the appearance and packaging of your materials & packet
affects your grade. Your final project production packet should
contain:
- Project Proposal
- Treatment
- Script (either two-column or drama style with storyboards)
- Shot/location lists
- Footage Logs (easy to read, with time code & comments)
- Tape(s)
- EDL or script with clips and corresponding timecode numbers
- Talent/location releases (copies of originals are OK)
- Miscellaneous supporting material: sketches, storyboards etc.
- Critique
Talent release forms can be found on the T351 website.
[Look at examples of good packets]
What makes a first-rate video?
- Every shot and sound is there for a reason.
- The message and storyline is clear
- All of the audio and visual elements are top notch.
- There is no fixing it in the edit. What you shoot is what you have
to work with. Do it thoroughly and right the first time. Make sure
your audio is clean, your video is well lit, and framed. Make sure
every single edit is motivated and that your video has a consistent
look and feel.
- You have everything it takes to make a great video.
[Look at final project examples]
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