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T351 Week 10 - Spring 2008

Misc Announcements / Reality Check

  • Production applications for Fall 2008 will be on-line soon.
  • Internet Resources exercise is moving to lab in a few weeks.
  • In lab this week you’ll finish editing  the Art Videos. We'll review as many as possible in lab this week. (Next week in lecture we may review some of them.)
  • Storytelling Projects - Everyone should have turned in a proposal and treatment. You can see the storytelling tems here. There are still a few who haven't locked into a project- since some missed lab last week or were undecided. As soon as you turn in your pre-production work, you can begin shooting your storytelling projects. Bring your completed pre-production work for your storytelling projects to lab this week. (End of the week at the latest.) Next week your lab time will be dedicated to storytelling production.
  • Final Projects - I'd like to meet with each of you individually before the end of next week about your final project.

Agenda:

  • Advanced Production & Editing Concepts including:
    • Project management
    • Archiving projects
    • File management
    • Useful shortcuts (match frame, split edits, extend edits)
  • Off-line / On-line editing
  • Time code
  • EDLs

Advanced Editing Concepts

Readings:

The concept of advanced editing implies an inherent need to work efficiently. Post-production editing suites can cost a thousand dollars an hour to rent. Both producer and editor are under the gun to work quickly and efficiently.

The producer shouldn't be in an edit session wondering what shot to use. Most major decisions can be planned in advance and made outside of costly studios or editing suites.

Remember: It's totally possible- and highly recommended- to plan every shot in advance. This is what scripts and storyboards are for.

Outside of planning, we can save money and time with proper project management techniques.

Project Management

Pre-production - Keep the objective and target audience in mind when developing the treatment and then the script. Keep the script close at hand when shooting and editing.

A strong script and a well-developed preproduction plan is your key to a sucessful production. When working on any large-budget video or industrial for corporate clients, always focus on making a bulletproof script. This is a script that has been carefully scrutinized and has been checked off on again and again. If it isn't in the script it isn't in the video! This way any changes after the script has been approved are billable.

It's also important to develop detailed production schedules. Consider the most efficient way to shoot a production. It's typically not in the order of the script. It also help to take the script and all of the various locations and develop shot sheets. These tell you what shots you need at any given location.

Production

  • Take care to properly set the time code at the start of each reel and record at least 30 seconds of color bars.
  • Make sure there are no breaks in either the video or in the time code.
  • Be sure to always shoot at least 5 seconds of B-roll before cueing action/talent and allow for post-roll at the end of each shot.
  • Carefully and consistently label your reels as you shoot.

Pre-production - After the shoot, the video producer often needs copies of the source reels so that the producer (or their PA) can log the footage outside of the costly studio environment. This way he or she can select the right takes without taking up an edit room.

Window Dub / Timecode print

One of the first things you should be able to make for your producer is a window dub or timecode print. This is a copy of a videotape which has the timecode numbers superimposed on the screen. (I like to give my producers a VHS window dub corresponding to each reel)

The best way to make this is with the VTR. This way undesirable footage never has to be brought into the Avid or FCP editing system. You need a professional VTR to do this. Most consumer decks don't have the ability to display timecode numbers on the screen. If you have a professional VTR with this feature, simply make a dub onto another tape (eg. VHS) with the time code display turned on.

You can also do this in FCP. But all of the footage must first be digitized into the system.

To make a window dub in FCP:

  • Place the source reel footage into a new sequence.
  • Under Effects, select Video Filters, Video, then Timecode print
  • By default, the effect create a TC generator, you need to go to the "filters" tab and change the generator selection to reader.
  • With a fast enough system, you shouldn't have to render this effect
  • Also note that you can use this filter to output a timecode print of your master sequence as well.
Graphics - It also helps to have a graphic style sheet that you will use when making graphics. Just as you don't want to search for lost shots while editing, you don't want to spend time wondering what color the graphics should be or what font to use. Test and try fonts and other visual design elements ahead of time. Prepare graphics in advance. (I usually make a few mock-ups of different graphic templates to run by my client before editing)

Ideally when you go into the first edit session you should have:

  • Target audience, objective, tratment and other pre-production materials close at hand
  • Script
  • All reels clearly labeled
  • Footage logs - one log for each reel
  • Clear vision of graphic design

I usually have a folder containing all of this which lives in the box of tapes for any particular project in the edit suite. This way the other editors or PAs have access to it at all times. My master project folder containing all of this plus the signed releases and anything else gets filed under my client's name in my file cabinet

I also maintain an electronic folder that contains the proposal, treatment, script(s), footage logs, text for lower thirds and credits, computer graphics, animation files, and any other files associated with the project. This gets backed up onto disc and saved somewhere safe.

Assuming our project management is under control, we can move on to specific techniques. (We can review the shortcuts for these during lab this week.)

Logging and digitizing footage:

Identifying the reel in the editing application is key to succesful, worry free editing. If you follow the proper procedures while logging, accidents such as crashed hard drives will turn into minor annoyances, not major catastrophes.

(The hard drives in WTIU crashed right after I had digitized most of my Elkinsville footage and after I'd spent a week editing. We were able to rebuild the project in a single day.)

When logging or digitzing be sure you carefully name your reel- it'll correspond to what's printed on the reel, right?

  • Elkinsville reel 1
  • Elkinsville reel 2
  • Etc.

The basic options in FCP are log clip or capture clip, capture now or batch capture. When working on longer-form programs, it's often easier to batch capture clips after they've been logged. You can either import third party log data or create it from withing Avid or FCP.

To do this in FCP, mark the in and out points of a clip, name it, and then move forward to the next clip. This will create clips in your browser without the associated media. When you are done logging, select the clips in the browser and then "batch capture". If you do this you can capture them all while you get a cup of coffee.

This will not work if you have breaks in your time code.

Importing media

Always be sure to copy any media you want to use in your project into your master media folder. Do this before importing the media. If you import directly over the network, or from a mounted ZIP or CD, FCP will expect that drive or disk to be mounted in order to access your media.

So if your client hands you a CD containing their new logo, what will you do with it?

 

Drag & drop to Import footage

Often you'll have a whole folder full of pictures, graphics, and/or sounds, maybe grouped into subfolders. You can import a whole folder along with its subfolders by simply dragging it into FCP's browser window.

Using vectorscopes, waveform monitors and TBCs:

Video signals can be broken down into two components: luminance and chrominance. Luminance is the brightness component & chrominance is the color component.

A good editing suite will have a vectorscope and waveform monitor set up, so that the video levels and color can be objectively monitored. It's easy to make graphics in Photoshop too bright, but if you keep your eyes on the waveform monitor, you can tell when the signal reaches 100 IRE.

Waveform Monitor - A device used to examine the luminance portion of the video signal and its synchronizing pulses. The scale starts at –40 – goes to 0 then up to 120 IRE Units (IRE = Institute of Radio Engineers). One f-stop translates into about 20 IRE units The major setting to be aware of are:

Black Black should register 7.5 IRE on a waveform monitor (US NTSC)
White White shouldn't be any hotter than 100 IRE on a waveform monitor.

Vectorscope - A vector display measuring device that allows visual checking of the phase and amplitude of the color components of a video signal. They are especially useful when used with color bars, as the display face has targets that show both proper phase and saturation.

NOTE: You can't adjust or manipulate a video signal with just a waveform monitor and vectorscope. They simply let you examine the signal. You must use a TBC, a camera control unit or other device to modify the signal.

TBC (time base corrector) - A piece of equipment used to correct instabilities in analog video signals, provide synchronization between video signals, and adjust phase differences in signals to correct color or make them consistent with other signals. TBCs usually have a "proc amp" which lets you "tweak" or adjust the video's brightness, hue, saturation and setup.

  • Basic proc amp adjustments include
  • Chroma (amount of color)
  • Phase / Hue (actual color)
  • Brightness (amount of gain or brightness)
  • Contrast (on some)
  • Setup (aka pedestal) A signal elevating the black level and all other portions of the video signal

If you have a copy-protected VHS tape or DVD that you need to dub, you can run the video through a TBC. It strips the old sync, which has been modified to create dubbing problems, and replace it with new sync.

FCP and Avid provide computer-generated waveform monitors and vectorscopes. This provides an excellent way to check levels for graphics and when applying video effects (these are often too bright for legal video).

Note that when capturing DV footage in FCP's log and capture tool, you can't control the proc amp settings (color, brightness, setup, etc). You'll find that the "clip settings" are greyed out. This is because you are transferring footage that's already been digitized. However, when you are wokring with a third party capture card (Like an AJA or Cinewave) you can modify the video signal through the proc amp settings.

If your miniDV footage is too dark or needs color correction, you must do this by either applying color correction or a filter.

Color Bars are electronic reference signals generated by cameras or post-production equipment. They should always be recorded at the head of a videotape to provide a consistent reference in post production. They can be used for matching the output of two cameras in a multi-camera shoot and to set up video monitors. In general there are two types of bars full field and SMPTE (split). The SMPTE bars are more useful.

When digitizing source footage, it's always a good idea to capture some of the bars from the beginning of each reel. This lets you check the digitized footage to ensure color accuracy.

Timeline Techniques

Audio

Strive to get consistent audio- especially with dialog and narration. Don't just trust just your ears, but use the audio meter to make sure all of your clips reach the same level. For example, you might choose -12 as the average level to reach for your spoken narration. As you add or edit narration, make sure it reaches -12 consistently.

Use markers to edit video to the beat. Play your video in real time and press the m key to set markers. Thes will act as a visual guide to edit clips to.

Check sequence settings - these can differ from the clip settings. If they are different, you'll have to render your clips.

Unleash FCP 5's real-time power. In the top left of the timeline window, be sure "safe RT" is changed to "RT"

Know how to add tracks. Adding tracks is easy to do in FCP. Just control click on the background of the timeline (not in a track) and select "add track". You can also add and delete tracks in the drop down sequence menu.

Linking and Unlinking tracks - You sometimes want to link or unlink tracks. Select the tracks and choose link or unlink from the drop down "Modify" menu..

Splt edits, also known as J or L edits, can be made in many ways in FCP. The easiest way is to select the Roll Tool (press R), and while holding down the Option key, drag the edit point left of right.

Extend edit is a quick way to bring a clip to wherever the timeline is parked. To use it first highlight the transition you wish to extend, plave the time indicator where you want to extend it to, then press the e key.

Match frame - Have a frame in your timeline that you want to find the original clip for? Put the time indicator over the highlighted frame in the timeline and press the f key. Voila your clip will load into the viewer. (This also works in Avid) Also, if you want to locate the clip in its bin, place the time indicator over the highlighted clip and press the F key. Your clip should be shown in the Browser.

Applying effects to an entire sequence - There are many reasons why you might want to apply an effect to an entire sequence. For instance you might want to add a letterbox, or apply a color treatment to give it a particular "look". Simply nest your edited sequence into another, and apply the effect to the new sequence.

EDL (edit decision list) Most editing applciations can import and export EDLs. In FCP, once your program is complete, you can generate an EDL through File -> Export EDL. (more on EDLs below)

Exporting footage

If you want to use After Effects or some other software to add animation to a clip, you'll need to be able to access the clip from the aniation software. If you're working on the same computer, you don't have to export a clip. Instead use the browser (F9 key) and find what it's called and where it's located. Then you can gop to After Effects and simply import it from where it's located. After Effects won't change your original clip- but will create a new movie which you can import into your project.

Exporting by Reference

If you want to bring an entire sequence fo series of clips into After Effects, use "export by reference". Again you can only do this if exporting to another application with access to the same media. Using "export by reference", you create a file that points or references the existing media and doesn't recreate it.

File Management and Archiving

We can't keep all of our data forever. There are several scenarios you need to know how to deal with:

  • Deleting the media when finished with a project
  • Freeing up space by deleting unused media
  • Archiving your project so you can access it later.

Become familiar with the Media Manager. Use it to back up and archive your project.

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Off-line & On-line

Traditionally one of the purposes of off-line systems were to create EDLs that could be brought into higher-end on-line systems. The first non-linear editors (D Vision and early Avids) were sophisticated off-line systems that could not only generate an EDL, but let the editors work with VHS like quality. With advances in technology non-linear editing system got steadily better, and today off-the-shelf PC or Macs are capable of editing on-line video.

Time code

Time code is an electronic numerical signal recorded or embedded into the signal, which allows videotape and multitrack audio machines to be synchronized with frame accuracy. With time code, each frame or location on a tape is assigned a unique number. This allows us to access that specific frame or location on the tape precisely, again, again, and again with frame accuracy.

Here in the US with our NTSC standard, we’ve been taught that video runs at 30 frames per second- actually it’s 29.97. While we count it on a 30 frames per second basis, video runs at 29.97 frames per second.

During recording, a videotape recorder (capable of recording timecode) assigns a unique timecode number to each frame of video, which is recorded along with the video information. Its format is like a 24 hour clock xx:xx:xx:xx. "hours" range from 00 to 23, "minutes" range from 00 to 59, "seconds" range from 00 to 59, "frames" ranges from 00-29 (NTSC)

There are two ways to count or create timecode (which can usually be selected on the VTR) basic, (non-drop) frame and drop frame.

In basic (non-drop) timecode, each new frame of video is assigned the next higher number (06:01:00:29 becomes 06:01:01:00)

The problem with basic non-drop timecode is that the frame numbers drift from the actual elapsed time of a program.

Imagine you've been asked to assemble one day's worth of programming for a TV station. You could set your timecode display to start at 0, then assemble your programming. When you got to 24 hours you could call it a day (har har) & go home. If video actually ran at 30 frames per second you'd be fine & you'd have a job waiting for you the next day.

Let's assume a 30 frame per second rate as our basic timecode readout leads us to believe and look at a day:

24 hours
24 x 60 minutes = 1,440 minutes.
1,440 minutes contains 86,400 seconds.
86,400 seconds x 30 = 2,592,000

But video actually runs at 29.97 frames per second. That's a 3/100ths of a second difference from 30 frames per second.

There are actually 2,589,408 frames of video in a 24-hour period.

24 hours
24 x 60 minutes = 1,440 minutes.
1,440 minutes contains 86,400 seconds.
86,400 seconds x 29.97 = 2,589,408
2,589,408 frames of video in a 24 hour period
2,592,000 (using 30)
- 2,589,408 (using 29.97)
+ 2,592 frames of video difference / 29.97 (frames per second) = 86.5 seconds.

That's almost a minute and a half too much programming!

If you went by your counter and stopped when it reached 24 hours, your program would be cut short almost a minute and a half. However if you were smart you would use drop frame time code totally bypassing real time issues.

Drop frame time code is harder to calculate, but it provides a numbering system that is more accurate, timewise.

In drop frame time code, the frame numbers 0 and 1 are removed from each minute except for every tenth minute (starting from the first). That is, minute 00, 10, 20, 30 and so on, do not have any frame numbers dropped, but all other minutes do.

You can tell when something is drop frame because the time code display has semicolons (06;01;00;29 becomes 06;01;01;02)

EDL (edit decision list)

Edited programs often need to be rebuilt or re-edited from the raw ingredients or source files they were created from. When a program is edited, you can create and save an EDL corresponding to the master tape or master sequence in the timeline.

An EDL is a simple ASCI text file that describes the events. Once created, an EDL can be used to re-edit the project. A good EDL allows sequences to be recreated with frame accuracy, including placement and types of transitions.

Most editing systems- both linear and non-linear, create an EDL as you assemble or create the project. Each edit made adds a decision in the list.

EDL example:

Title: Johnny's Big Adventure
REM: Format: CMX 340/3400
FCM: Non-drop frame
REM: Record times are non-drop
001 BL V C   00:00:00:00 00:00:01:26 00:01:00:00 00:01:01:26
002 BL V C   00:00:01:26 00:00:01:26 00:01:01:26 00:01:01:26
002 017 V D 020 17:06:27:21 17:06:34:06 00:01:01:26 00:01:08:11
003 017 V C   17:06:34:06 17:06:34:06 00:01:08:11 00:01:08:11
003 BL V D 030 00:00:00:00 00:00:01:12 00:01:08:11 00:01:09:23
004 BL V C   00:00:01:12 00:00:01:12 00:00:09:23 00:01:09:23
004 017 V D 020 17:21:20:29 17:21:27:23 00:01:09:23 00:01:16:17

What’s in an EDL? (Structure)

The EDL usually starts with a title, date and the time code information (drop-frame, non drop frame). Comments are preceded by the REM flag. Each edit becomes an event in the list. A single event describes the reel names or source, (BL means black), track type (V, A1, A2), and transition (cut, wipe, dissolve or key) along with the source tape time code in and out points, followed by the record tape time code in and out points.

Note that events with dissolves take two lines to describe the event. They might start with a cut, then the dissolve that takes place.

Remember that semicolons (;) denote drop-frame and regular colons (:) signify non-drop frame.

The EDL created by an editing system is typically unique to that system, but follows one of a handful of standard formats:

  • CMX 340 (2 audio tracks)
  • CMX 3600 (4 audio tracks)
  • Sony 2000 (4 audio tracks)
  • Sony 5000 (2 audio tracks)
  • Sony 9000 (4 audio tracks)
  • Sony 9100 (4 audio tracks)
  • Grass Valley (4 audio tracks)

Creating Good EDLs

  • Use standard transitions
  • Don't use custom effects
  • Keep careful track of reels and names

List Management Software

Imagine you have a good EDL, but one of your source reels gets dubbed to another tape. During the dub process, the time code wasn't regenerated, but started anew.

Assigning a new start time for a reel is just one thing list management software lets you do. You can also adjust your list in a variety of ways. You can also map your EDL from drop to non-drop, add & remove edits, & even remap wipe codes for different switchers.

Batch lists

Not to be confused with EDLs

Good editing or EDL software will let you extrapolate a batch capture list.
Batch capture lists can be used to automatically recapture media in an efficient way. (Can capture clips in order off of the tape, even if they don’t appear in that order in the program) Should let you work with one reel at a time in multi- reel projects.

Vocabulary (Know and be able to define these terms)

  • Color bars
  • EDL
  • Off-line
  • On-line
  • Pedestal (aka pedestal)
  • Proc Amp
  • Setup (aka setup)
  • TBC
  • Vectorscope
  • Waveform Monitor
  • Window dub

Final Projects: Bring in a written idea next week to share in lab. (A paragraph will suffice.) The official proposal will be due the following week.

The final project is worth 65 points of your 500 point class total, which will be broken down as follows:

  • 20 points: Project design which includes: program proposal, treatment, script & location/shot sheets, etc.
  • 40 points: Shooting & editing
  • 5 points: Critique.

All of your written materials (excluding footage logs) should be typed. They should be submitted in a final project production packet. The amount of detail along with the appearance and packaging of your materials & packet affects your grade. Your final project production packet should contain:

  • Project Proposal
  • Treatment
  • Script (either two-column or drama style with storyboards)
  • Shot/location lists
  • Footage Logs (easy to read, with time code & comments)
  • Tape(s)
  • EDL or script with clips and corresponding timecode numbers
  • Talent/location releases (copies of originals are OK)
  • Miscellaneous supporting material: sketches, storyboards etc.
  • Critique

Talent release forms can be found on the T351 website.

[Look at examples of good packets]

What makes a first-rate video?

  • Every shot and sound is there for a reason.
  • The message and storyline is clear
  • All of the audio and visual elements are top notch.
  • There is no fixing it in the edit. What you shoot is what you have to work with. Do it thoroughly and right the first time. Make sure your audio is clean, your video is well lit, and framed. Make sure every single edit is motivated and that your video has a consistent look and feel.
  • You have everything it takes to make a great video.

[Look at final project examples]

 

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