T354 - Week 1 -
Spring 2008
Agenda:
- Course Introduction
- Pre-test
- Graphics overview, theory & application
- Intro to Photoshop
- File/pixel sizes
- Color Modes
- Play with Photoshop
What this class is about:
In T354 youll be making graphics and animations for television.
By the end of the semester you should have built a portfolio of graphics
and animations.
This is a production class, focusing on the tools and techniques used
to make graphics and animations for TV. The main tools used will be Photoshop
and After Effects with some Adobe Illustrator. If students express interest
in some other topic well try to squeeze it in.
Review syllabus, schedule, critique forms & assignments
Important note concerning graphics and audible/visual design
elements: Please keep the design of your work 100% original and always
maintain legal integrity. While there are times that it's appropriate
to incorporate existing artwork into your projects (animating a logo
for a company), please consider this carefully. Your projects must
highlight what you can do- not what others can do. You
must rely on your own creativity and design skills- not existing images
and clip art. Except for the assignments where I ask that you to specifically
incorporate other work, please keep your projects 100% original.
Student introductions
Pre-test & Bio
Please either write these down on a sheet of paper or type and print:
- Your name
- Academic focus / other interests
- One DVD, TV show, or movie with production design that you love
- One DVD, TV show, or movie with production design that you hate.
- Three specific things youd like to learn in T354.
Answer five questions:
- What are the pixel dimensions of a standard-definition DVD-Video?
- What are the pixel dimensions of 1080i HDTV?
- What is the frame rate of an NTSC television signal?
- What are the three primary colors used to make video and computer
graphics?
- What is the aspect ratio of a standard TV display?
- What is an alpha channel?
Give a copy to the instructor as soon as you are finished.
Intro to TV Graphics
What are we looking at when we see graphics in TV or in the theatre?
Is it a simple title underneath someone being interviewed, or a spaceship
flying through an alien landscape? Maybe its something in the middle.
Generally tools used to make the graphics fall into a few categories:
Character generators allow for creation of text and
graphics for TV (Inscriber, WriteDeko, Boris Graffiti) they mainly
focus on text with some support for graphics and still frames. The
latest
ones allow for incorporation of moving backgrounds and animations.
Paint & drawing programs let you create flat (2D)
objects and artwork. Examples include Adobe Illustrator, Fractal Painter
& Photoshop. Photoshop is probably the most useful and used piece
of software in the world of web, print, multimedia and video.
3D modeling & layout programs let you create objects
in three-dimensional space. You can create objects and place lights virtual
cameras in 3D space.
If the object rotates and you can see both sides, chances are its
a 3D object.
Movies like Titanic or X-Men rely on programs like Lightwave, Maya,
Softimage and 3D Studio Max to create the ships, people and places.
Compositing and animation programs (such as After Effects)
work mainly in 2 dimensional space, but are offering more and more 3D
capabilities with each release. Even in 2D space, they can provide the
illusion of working in 3D.
Color
Color can be objectively described in a number of ways. One of the most
common methods is using the HSB model:
1. Hue (the actual color)
2. Saturation (the strength or intensity, or how far its removed
from gray)
3. Brightness (how dark or light)
But you can also describe it in other ways- depending on what color mode
you are working in. Photoshop lets you work in different color modes.
The two color modes you should be most familiar are
- Subtractive Color (CMYK)
- Additive Color (RGB)
Subtractive Color
The subtractive color system is used in world of print and painting.
The primary colors (think paints or inks) are:
Mix them all together and you get black. In Photoshop when you work in
this mode you can change colors by adjusting the CMYK (K is black) sliders
in the color picker window.
Additive Color
The additive color system is used for computer graphics, TV and lighting
design. This is the color mode well use to create TV graphics.
The three primary colors (think of them as light sources) are:
If you mix them all together you get white. In Photoshop when you work
in this mode you can change colors by adjusting the RGB sliders in the
color picker window.
Vector and Bitmapped graphics
Paint and drawing programs work with vector or bitmapped images, or a
combination of the two.
Vector graphics are made up of shapes, lines and curves defined mathematically.
When you draw a circle or create a piece of text with a vector-based
application (such as Adobe Illustrator), it keeps track of the lines and
angles that make up objects. From this mathematical data, it draws the
display. We can scale a piece of vector artwork up to any size, and it
will still retain its quality.
Bitmap or raster images use a grid of pixels to represent an image. Each
pixel has a specific color and brightness. It is well suited for images
with subtle changes in color and brightness such as photographs or digital
paintings. If you were to enlarge a bitmap graphic, it would lose resolution.
Enlarging a small circle would produce jagged edges.
A vector-based program like Illustrator simply draws the circle bigger,
so the edges would retain their smoothness
Photoshop can work with both vector and bitmap files.
File Formats:
Photoshop lets you work on and save in a number of different color modes
and file formats.
- AI: Adobe Illustrator document. Can contain both vector and bitmapped
layers
- BMP: standard Windows compatible image format (no alpha channels)
- EPS Encapsulated PostScript: Can describe both vector & bitmapped
graphics.
Support by virtually all page layout and desktop publishing programs
- PDF Portable Document Format. Used by Adobe Acrobat. No alpha channel
support. Notable as it's widely used for both web and print.
- GIF graphics interchange format: Developed by Compuserve for bulletin
boards. (8 bit or 256 colors) Compressed. Basic GIF doesn't
support alpha channels but GIF89a does.
- JPEG: joint photographic experts group (no alpha) use variable compression.
Doesnt support alpha channels. Do support 24 bit (true) color.
- Lossy vs lossless: Whenever you open something (like a JPEG) and
save it again it loses some detail. This is know as lossy.
- PNG: portable network graphics (Used for the WWW. Lossless.) Supports
24 bit color. Supports alpha channels)
- PCX: another PC based image format
- PICT: Suggested for and widely used on Macs (Supports alpha channels)
- PSD : PhotoShop document. Supports multple layers and alpha channels
- TIFF tagged image file format: Widely used by all image apps (Supports
alpha channels)
- Targa (tga) Video format designed around Targa cards. Supported by
most PC-based graphic applications. 32-bit color. Supports alpha channels.
Message
Graphics are a form of visual communication. They convey a message. The
message should be decipherable by your viewer. Ideally it should be clear
and easy to understand.
The graphics you make in this class should always have a message. This
is because in TV we are focused on Applied Art, not Fine
Art.
Aesthetics
A solid understanding of Photoshop & After Effects is a great place
to start, but its not worth much without a minimal sense of graphic
design skills. Obviously, the TV graphics we make should look good. But
what is good? How do we identify a tastefully composed graphic?
Like painting or photography, TV is a 2-dimensional medium. Most of the
rules that apply to classic art similarly can be applied to TV. Composition
can be described as the orderly arrangement of elements within a scene.
- Static Composition deals with fixed images such as
painting and still graphics
- Dynamic Composition goes a step further & takes
time and motion into account.
Rules of composition and color are very useful to the video graphic designer.
But the screens of our computer and television monitors emit light, and
allow for movement. The entire color system that video and film graphics
are based on (additive color system) is counter to that of the print world
(subtractive color system).
Subjective and objective analysis for judging the aesthetics of TV graphics
is weak. While personal opinions will always vary, Ive identified
some general guidelines that serve as a good starting point.
Make sure you are familiar with Jim's
Graphic Guidelines!
Photoshop Tour
Main interface
Tools (keyboard shortcuts, foreground background etc)
Tool option bar
Windows (remember arrow on right hand side)
Navigator, options, info
Swatches, colors, brushes
Layers, channels, paths
Preferences: work in pixels not inches!
Color modes: Use RGB for video graphic work
Color picker
Layers
Text (kerning & leading)
In-Class Photoshop Exercise - 5 points
Create a DV-sized TV graphic that promotes a show or event using the
following criteria:
- Use only two colors. (Try picking one color, then varying
the amounts of saturation and brightness.)
- Use only shapes (circles,
squares, etc.) and at least two
separate text elements.
- Follow the technical guidelines in Jim's
Graphic Tips
- Place a full-size copy (720 x 480) of your Photoshop document and
a smaller-sized (320 x 240) JPEG copy in the week 1 folder in
the OnCourse T354 Resources/Week 1 folder. Be
sure to save both files named as your username.
(I.E. jarkraus.psd & jarkraus.jpg)
A note about working with layers and saving copies- Always keep your
original layers intact. You may need to manipulate these later & make
changes. You can flatten copies for display or distribution.
Optional exercises:
If students are really struggling with Photoshop, they should work through
some optional exercises. There is a good tour of the interface in the
Photoshop CS Help PDF. There is also a good
tour in the "help" section. If you have PS Classroom in a Book, work
through Tour and Working
with Selections
tutorial. Layer Basics is also a good introductory exercise.
Vocabulary (know these)
- Kerning Adjustment of the space between a pair of letters on
the same line. Proportional fonts typically "auto kern". In this manner
a small letter o can be tucked under the top of the capital letter
T (To). Most design programs let you adjust the kerning between two
characters by positioning the cursor between them and then holding
down the option key while pressing the left/right arrow key.
- Tracking - similar to kerning in that it is a control of horizontal
spacing. However tracking controls the spacing of a entire
line of text, not just a pair of characters.
- Leading the space between different lines of text
- Anti-aliasing You can turn this feature on and off. It produces
intermediately shaded pixels to smooth out the appearance of jagged
edges
Homework (due next Tuesday):
- Burrows & Wood reading (Chapter 10
PDF file)
- Read chapters 1- 5 of Robin Williams' book, "The Non-Designers
Design Book."
- Take a VHS tape & record your favorite commercial channel for
30 minutes or so in order to capture some commercial graphics. (Alternatively,
you can take a few digital snapshots or screen captures of the graphics.)
Find two examples of graphics that you find pleasing. Make sure one
is somewhat complex and the other is relatively simple.
- Analyze these two TV graphics. Type 2-3
paragraphs about each one. What was its purpose? What colors
were used? What can you say in terms of composition, texture, contrast,
font selection, foreground or background elements? Were they effective?
Why do you like it? Be sure to bring your analysis and VHS tape or
digital snapshot of the TV graphics you recorded (Tapes should be
cued to the graphic you used). HINT: You may want to consider some
of the parameters outlined in the Williams book as you analyze the
graphics.
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