T354 - Week 3 - Spring 2007
Notes/Announcements:
- Put your homework into our T354 Oncourse Resources folder. "Week
3/"your IU login"/
- For future work remember clip art is not allowed - create 100%
original works
- Remember to use size and contrast to draw the viewer's attention
to your message. If you have a complex background image, you can screen
it down, lower the contrast, blur it, etc.
- Remember to adhere to the safe text area. Foreground text needs to
be visible and have adequate background space so that it has room to "breathe".
- Photoshop Quiz in one week (Next Monday)
Agenda:
- Look at artwork
- Finish up Photoshop
- Previewing on an NTSC monitor.
- Alpha Channels
- In-class exercise
- Quick peek at After Effects
Photoshop (continued)
Video monitoring & output
No matter what colors or brightness levels you use in Photoshop,
the images you create on your desktop will always look crisp and
sharp on your computer monitor. Unfortunately, in the real world, graphics
for TV must typically be compressed, output to video, stored on tape,
played back, uplinked, downlinked, aired and finally received and viewed
on a TV set. When we finally see them on TV they look quite different
from the original computer output display.
To ensure their images will appear properly on TV, many professional
graphic designers work with an actual video output which displays their
Photoshop, After Effects, or Motion work. so they can view their
work on a TV screen, and not just their computer displays. Don't feel
confident that your work is ready for prime time until you view it
on a TV set.
Some companies make real-time video output devices so you can see
your Photoshop or After Effects composition on a video monitor while
you work. Decklink (a
video IO card for computers) provides a real-time display as does AJA.
Even Adobe's After Effects, and Apple's Motion and Final Cut Pro lets
users view their work in real-time through the firewire port. In other
words, you can hook up a camcorder or deck with a firewire cable
to view your work on a video monitor connected to your gear.
In class exercise (5 pts):
(The instructor will present the work on the projector for this exercise.)
Start a blank document in Word or TexEdit. Look at all of the graphics
that your classmates created for their week 2 homework. Which of the
two would you use and why?
Boese, William
Boyle, Patrick
Cohen, Ryan
Crowell, Scott
Day, Isaac
Hemsworth, Jonathan
Hunnicutt, Joshua D
Mager, Tyler
Mattei, Jennifer
Mountsier, Ricky
Panovich, Katrina
Pund, Evan
Schmittler, James
Schoenbaechler, Gregory
Smithson, Alan
Stum, Chad
Leave a copy of your comments in your week 3 folder and call
it "observations".
Thursday ---------
Channels and Alphas and Bits, Oh My
First lets start with channels. Video graphics are typically defined
in three colors: Red, Blue and Green. In Photoshop you can easily see
this in the channels window. In fact if you toggle the three channels
on and off you may even come to understand that they are in essence three
separate black and white images.
Color channels are created automagically when you select a color mode
in Photoshop. The color mode determines the number of channels. When you
start a new RGB image, it creates three channels, one for each color plus
a composite RGB channel. If you make a new file in a CMYK color space,
Photoshop creates four channels (Cyan Yellow Magenta & Black) plus
a composite CMYK channel.
You can view your channels in your image by looking at the channel window
in the lower right hand corner of your screen. If you can't see it select
"Windows -> show channels"
Masks let you isolate and protect areas of an image.
They work like stencils. When you select part of an image (say with the
magic wand tool) the area that is not selected is masked, or protected
from editing.
Quick Mask mode lets you create, view and edit a temporary
mask for an image. The good thing about editing your selection as a mask
is that you can use any paint tool to modify your selection. You can enter
Quick Mask Mode by clicking on the button near the bottom of the toolbar.
When you paint with black, you are adding to the mask. When you paint
with white, you subtract from your mask.
Masks and selections can be permanently stored with your artwork by saving
them as alpha channels.
Alpha channels
Alpha channels can define parts of an image to be transparent. To understand
this, it helps to quickly review bit depth. Bit depth or pixel depth refers
to how much color information is in a particular image. 8-bit images contain
up to 256 colors or shades of gray (like a GIF graphic). 16-bit images
can have thousands of colors and 24-bit images more than 16 million.
The RGB files you create in Photoshop have three 8-bit channels. (3 x
8-bit = 24-bit).
An alpha channel is another 8-bit channel. Think of it as an extra black
and white image stored along with your graphic. To make one simply save
a selection or a mask as an alpha channel. In Photoshop you can save selections
as alpha channels by looking under "select" -> "save
selection". Or you can go to the channel palette and click on the
"save selection as a channel" button.
Look at an example of a lower third graphic with an alpha channel.
- The black parts are transparent
- The white areas are opaque
- Grays are semi transparent
Since it's an 8-bit channel (think grayscale image), you have 256 steps
from black to white. That's 256 varying stages from opaque to transparent.
Adding this additional 8-bit information to your 24-bit image creates
a 32-bit image.
An image can have up to 24 channels. (Color or alpha channels) So
its
possible to save multiple alpha channels for varying applications.
But while you can have multiple alpha channels in a Photoshop document,
a PICT file can only have one alpha channel.
In-class exercise (5 pts):
- Create a basic, but nicely designed 720 x 480 pixel (4:3)
lower third or keyable title TV graphic.
- Make an alpha channel for your graphic. Examine it to see how it
looks. Try compositing it with your video or another image.
- Once you've mastered that try something a little more challenging:
Add an element that has a gradient or feathered element with a corresponding
alpha channel. Try to create a soft drop shadow that keys properly.
- When you are finished, save a copy of the PICT with an alpha channel
into your own folder in the "Week 3" folder named "alpha.pct".
Straight & Pre-Multiplied Alpha Channels
Alpha channels can be saved as straight or premultiplied.
Straight (also known as unmatted) relies solely on the
alpha channel to determine opacity.
Premultiplied (also known as matted) store information
in the alpha channel, but also factor in transparency information
into the R, G & B channels. In premultiplied files, the nicely
feathered semi-transparent edges will become mixed with the background
color.
Programs like After Effects interpret alpha channels as either straight
or premultiplied. Using the wrong interpretation or premultpilying with
the wrong color can result in undesirable white fringing or halos around
the perimeter of the alpha.
Vocabulary
- Codec Short for compressor / decompressor.
Manufacturers have unique, sometimes proprietary ways to store and retrieve
digital video and audio files. Examples include Sorenson, Avid and Media
100. Each has a unique way to compress and decompress the digital data.
- D1 a.k.a. ITU 601 - This digital video format
reached by the CCIR (Consultative Committee for International Radio).
It specifies technical parameters and sets standards for international
digital video.
- Opacity - (the level of transparency. Objects that
are 100 percent opaque are solid, objects that are 0 percent opaque
are transparent.
- Alpha channel (see above)
- Straight - (see above)
- Premultiplied - (see above)
Homework (Due at the beginning of next week's lab):
You have been hired by a production company to design a package of
graphics for their new TV talk/magazine show. They
want you to make a title graphic, a graphic to promote the show, and
a lower third key graphic to ID their guests with. The company
has requested PCT versions of
each graphic at 720 x 480.
There should be some visual and artistic consistency between
the three graphics. For
instance if you use a yellow crescent moon over a deep blue background
in the title, you might consider adding that as part of the lower third
to ID the host with.
Remember- the major design elements need to come from you!
In other words please don't rely on other people's images
or artwork as the major emphasis in your design. If you do include
images or artwork, it must be cleared and have legal integrity.
- Title Graphic: This full-screen graphic needs
to contain at least two separate pieces of artwork or images, and
any text you want.
- Promo Graphic: This should be a full screen graphic
and contain the vital information you'd expect to see in a promo:
plug (reason to watch), title, time etc. The message should be clear & easy
to decipher.
- Lower third video graphic: This key graphic will
ID a MCU of the host or guest. Your PICT file should have a clean alpha
channel in it.
- Since these graphics will be similar in style, you can use one critique
form for all three graphics.
Since these images all have the same "look" you can use a single critique
form- just be sure to identify all three file names and sizes.
Don't forget to study for next week's Photoshop Quiz!
Starting next week we'll start After Effects. Don't forget to get
the book "Creating
Motion Graphics with After Effects, 4th Edition".
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