T354 Week 4 - Spring 2008
Agenda:
- Look at artwork
- Photoshop tidbits
- Tour of After Effects
- Review/ take quiz (Thursday)
- In-class exercise
NOTE: Please Place your homework in a folder, named
after your login in the "Resources" section of our Oncourse class.
Resources/Week4/"your_login"
Photoshop odds & ends
Avoid using straight photographs in your graphics, unless there is something
compellingly beautiful or perfect with them. Almost all photographs
need to be manipulated in some way in order to work well in a TV graphic.
Think of the TV images you examined and captured during week 1. Strive
to make yours well-composed and strong.
Be sure you can cut images apart and apply techniques to draw focus
to what's important.
Blending images - Transfer modes
Transfer modes determine how an image blends with those beneath it.
It is an amazingly simple way to get interesting image effects.
Sizing graphics for SDTV and HDTV
Photoshop CS makes the issue of making graphics the right size easy.
Just use their built-in templates. They have templates for most of the
widely used formats being used. It's important to create your graphics
at the right size in order to avoid having to resize and render
them in the editing program.
DV is always 720 x 480 regardless of whether its 4 x 3 or 16 x 9. The
difference is how the pixels are displayed. PS CS provides templates
for both.
D1 (used by Avid) is 720 x 486.
This is close enough to DV that Photoshop CS uses the same pixel display
mode.
HD is always widescreen (16 x 9). The industry accepted pixel dimensions
for HD are as follows:
- 1080 HD ----- 1920 x 1080
- 720 ----- 1280 x 720
Some formats use the full pizel dimensions (uncompressed, HDCAM SR,
etc.) However most recording formats use smaller pixel sizes and upconvert
upon playback.
HDV uses 1440 x 1080 pixels. (or 1280 x 720)
DVCPro HD uses even fewer pixels than HDV. 1280 x 1080 (or 960 x 720).
In-class Exercise - 3 points
Create a widescreen (16 x 9) PICT version of your promo graphic sized
to drop directly into an HDV timeline. Call
it HDV.pct and place it in your week4
folder. Make another PICT graphic sized for DVCProHD. Call
it dvcprohd.pct and place it in your week 4 folder as well.
AE Tour
Students will need portable firewire
drives in order to work with After Effects and Motion!
Overview
After Effects is an animation and compositing program that supports
a broad range of formats and resolutions. People use After Effects to
create
a wide range of animations, from small 320 x 240 pixel multimedia movies
to large film and high-definition projects.
After Effects is format and
resolution
independent.
You can
work in square or non-square pixels.
Getting Started - Organizing projects and files
You can import a variety of different media into Motion and After Effects,
then move and manipulate them. You can work with almost any kind of media
in
AE- almost anything you can see and hear. Just make sure that the source
media files aren't compressed (MP3s, MPEG-2 video etc). This will cause
problems.
Make sure all audio is uncompressed: AIFF files for
the Mac and WAV files for PC.
Using Flash files: Export
them first as Quicktime using Flash, *then* bring them into After Effects.
Stop and think before you import! It's important to understand that
when you import footage files into AE, it uses pointers that reference
your
files
*wherever*
they are
(CFS
storage, internet, Zip disk etc). Importing a file into your
project doesnt move it- it just sets up the initial relationship
with the file.
It's crucial that your media source files retain the same physical
relationship with your project files. A good way to guarantee
this is to create a master media folder for a project. (If you'd
like you can
create sub folders within your master folder for your video, graphics
& audio media.) Keep your project files (.aep files) and your media
within your master folder. If you need to move or backup your project,
move the entire master folder as a whole.
So if you want to work with a graphic or an audio clip, first
copy it into your master folder (and maybe into its appropriate sub folder),
then import it into your project.
Go back and read the paragraphs before this again and again until you
understand it.
Question: Say someone gave you a file on a CD that
you wanted to include in your project. What would you do?
Answer: Copy it into your media folder, *then* import it.
Once again, for your sanity make sure you keep all your files in one
master directory and maintain the relationship of your AEP project files
and media files.
Speed & Safety
Assuming you want to make and play back animations in After Effects,
you'll need a fast hard drive. Otherwise you won't be able to play
back animations and movies smoothly,
without hiccups or stutters. ZIP disks, CDs and network connections
aren't usually fast or reliable enough at this point in time. Internal
hard drives and
external firewire or fast SCSI drives are the best way to go. Because
of this, it's best to work off of a portable firewire drive, or off
of the internal scratch drive on the lab computers.
Create your master folder on your portable hard drive if you have one,
or on the internal scratch drive of the lab computer you'll be working
on. Give it an appropriate name (like T354_"your
login name"). Assuming you have a portable firewire drive, you can
simply take it with you when you leave the lab. However, it's wise to
back up your projects onto CD or onto the lab server occasionally, as
every hard drive is destined for the junkyard sooner or later.
Backing up onto the server - To back up your work,
copy the entire master folder (which contains all of your projects and
media) onto a ZIP disk or CD-ROM. In room 250, you can copy the folder
onto the server (creatively named "server"). In the Production
lab, you can copy your folder onto TC Net Scratch, but be sure to follow
the
naming
conventions outlined on the wall. It's a good idea to asume that
your hard drive will crash, so
keep backup copies of your work.
AE tour - Making a new project
The project window is a file that references other footage, files and
layout info- similar to Avid's or Premiere's windows.
You can customize the view in the Project window (drag headers around)
Hold the control button down & se what happens.
You can also create new folders within the Project window.
Importing Photoshop layers individually verses importing as a comp. When
you import individual layers from Photoshop you lose the positioning information.
Compare that with importing a Photoshop file as a comp. It retains all
the layers and positioning.
Interpret imported alpha channels
(You can guess, choose straight, or pre-multiplied)
Create compositions (Apple N creates a new comp. Apple
K brings up the comp settings)
Add layers to comps can be done easily by dragging items into either
the composition window or the timeline.
Warning: Wherever your time indicator is becomes the in point for your
layer.
Change background color. The background layer can be set to any color
you want. When you render/make a movie and choose RGB + Alpha
and Millions of Colors +, it renders the background as transparent,
making an alpha channel in the movie.
Transform properties
The base changes you can make to a layer.
- A Anchor point
- P Position
- S scale
- R rotation
- T opacity.
Change position keyframes by dragging
Keyframes
For any animation to happen you need at least two keyframes.
You can set an initial keyframe for a layer by clicking on the stopwatch
icon. Anytime you change the parameter you've clicked the stopwatch icon
for, a new keyframe is automatically created wherever your position indicator
is. An X will appear in the keyframe box.
You can navigate from keyframe to keyframe by the arrow icons. You can
remove a keyframe by highlighting it and pressing delete or by unchecking
the check box to the left.
Keyframe interpolation - You can set how keyframes react
temporally and spatially (time and space). Temporal keyframes
effect how the keyframe is applied over time (slow down, speed up, stop)
Spatial keyframes effect how the keyframe effects the
layer within the space of the composition.
You can set keyframes to be linear, auto bezier, or continous bezier.
Linear keyframes mean the change will occor at a constant
rate. Spatially, objects would move in a straight line. Temporally, objects
effects will take place at a steady rate of speed.
Auto Bezier
Continuous Bezier
adjust velocity graphs - again this can be done temporally or spatially
Project Window
Replace footage layers highlight the footage you want to replace. Option-drag
the new footage into the timeline window.
Create ram previews Hit the 0 key on the numeric keypad.
Rename layers (Highlight the layer and press return. Then you can rename
it.)
Timeline
Duplicate layers. (Apple-D does the trick)
precompose multiple layers
render elements
Guides
Find the button to turn on the safe text grid in your comp window. Use
it!
You can create and use guides in the comp window.
It works just like Photoshop: Show rulers, then drag the guides in from
the edges.
Work Area
Set the work area (B and N keys) This effects RAM previews and rendering.
Keyboard shortcuts:
Command - / adds footage to the center of a comp
Command - Option - F fits layer to comp size
Command D duplicates a layer
Command - shift - \ resize window to fill screen
Command B: sends layer to back
Command F: sends layer to front
Command Up Arrow: send layer up one level
Command Down Arrow: send layer down one level
Press tab key to hide or display all open palettes & toolbox
Command - G displays "Go to ________"
Pressing the period key zooms in (in Comp window)
Pressing the comma key zooms out (in Comp window)
Pressing Command apostrophe key shows grid (in Comp window)
Work area: b for beginning, n for ending
Type 0 (on numeric keypad) for real time wire frame preview
For layer windows
Show any keyframes u
Mask m
Feather f
Effect e
Anchor point a
Position p
Scale s
Rotation r
Opacity t (transparency)
Audio levels l (levels)
By holding down the shift key you can add or subtract properties. So S
+ (shift + p) = scale and position
Making a Movie:
To make a movie, select your composition, then press command-M or choose
"make movie" from the drop-down composition menu at the top
of the screen.
The first things it asks is for the name and where to save it. It's recommended
that you use the scratch drive, as opposed to the hard drive, or it may
not allow you to make it. Saving over the network and to ZIP drives can
slow things down.
You should then get the render window, with your composition at the bottom
of the list of items to render. Click on the Render settings: Current
Settings to open up quality and resolution settings. You can select "best"
for quality and pick a size for resolution (full, half etc). Be sure to
think about if you want to render your entire comp or just the work area.
This selection is on the right hand side of the window.
Once you OK this, back at the render window click on "Output module:
Lossless" to open up the format settings. I'd go with Quicktime,
under the format drop down menu. Under format options, unless you're outputting
for DV or a specific codec, use "animation" with the best quality
settings. If you have audio, you can check the "audio output"
box. Once you "ok" this you should be back at the render window.
Select render and it will start making your movie.
In-class Exercise:
Do some basic animation with one of your TV graphics. You'll first have
to import your Photoshop file as a comp. Then make sure the composition
length is set to something meangingful, like 10 or 15 seconds or so.
Animate your graphic fading up from black at the beginning and fading
out to black at the end. You can easily do this by adding a black solid
as the topmost layer in your AE compostion. Then simply add some opacity
keyframes. On the black solid layer put a keyframe at frame 0- then make
it 100, add another keyframe 15 frames in and make it 0. Get the idea?
Do the reverse at the end of your timeline.
After you master the fade up from black and fade down at the end,
try animating some of the layers. For example you can make the main
title slide in using position keyframes.
Make a T354 - Make a folder (give it your login name) in the T354 week4
folder on the Scratch drive. Make a movie of your graphic fading up and
down.
Place it in your folder.
Tutorials
(Start in-class if time allows) Work through
two of Trish Meyers tutorials.
They will provide an
excellent start to AE.
Homework:
- Work through the first 3 chapters of Creating Motion Graphics with
After Effects
- Take a stab at animating one of your TV titles or promo graphics.
Think about your graphic's message and the order and timing you want
to bring in the information. (Suggested timing: 15 seconds)
- Render out a half-sized, square pixel sized version for viewing in
class (eg 360 x 270)
- Use the T354 critique form.
- Bring in a Photoshop graphic (promo or title, etc.) that you would
like to animate. It can be one of your existing works.
- Bring in a portable hard drive of some sort (iPod, external LaCie
drive, etc.)
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