T356 - Week 7
Agenda/Announcements
- Today: Quiz on audio, graphics & studio signal flow.
- In lecture we'll cover timecode, visualization/blocking/treatments/scripts
- We'll look at Dramatic scene samples (if time allows)
- Critiques! - All team production exercises from last week's news
call for a 1-page critique. All remaining production assignments require
a critique.
- If you haven't turned them in, please submit your finished demonstration
video scripts and pre-production materials in lab this
week.
- We'll select the final PSA and the partners this week during lab.
Finalized PSA
materials are due next week. We'll schedule these in lab (half-hour
blocks) next week. So as soon as we lock into the PSAs this week, you
should find out if your client has a preferred time slot (everyone
gets about 25 minutes).
- Dramatic scene pitch, proposals, treatments, and floor plans are
due next week. Everyone needs to turn one in! We'll
vote for these in lab next week.
Be sure to do the readings: cybercollege 57 (time code) & 60 (video
switcher and special effects)
Zettl chapters 17.1 (PDF) & 18 (PDF)
Time code
Time code is an electronic numerical signal recorded or embedded into
the signal, which allows videotape and multitrack audio machines to be
synchronized with frame accuracy. With time code, each frame or location
on a tape is assigned a unique number. This allows us to access that
specific frame or location on the tape precisely, again, again, and again
with frame accuracy.
Here in the US with our NTSC standard, weve been taught that video
runs at 30 frames per second- actually its 29.97. While we count
it on a 30 frames per second basis, video runs at 29.97 frames per second.
During recording, a videotape recorder (capable of recording timecode)
assigns a unique timecode number to each frame of video, which is recorded
along with the video information.
Time code is formatted like a 24 hour clock
HH:MM:SS:FF.
"Hours" range from 00 to 23, "minutes" range
from 00 to 59, "seconds" range from 00 to 59, "frames" ranges
from 00-29.
There are two ways to count or number timecode (which can usually be
selected on the VTR):
- Basic, (Non-drop) frame
- Drop frame.
Basic (non-drop) timecode: each new frame of video
is assigned the next higher number (06:01:00:29 becomes 06:01:01:00)
The problem with basic non-drop timecode is that the frame numbers
drift from the actual elapsed time of a program.
Imagine you've been asked to assemble a two-hour program
for a TV station. You could set your timecode display to start at 0,
then assemble your programming. When you got to 2 hours you'd be done,
right? Wrong- unless you are using drop frame timecode.
Let's assume a 30 frame per second rate as our basic timecode readout
leads us to believe and look at a day:
We need 2 hours of programming:
2 hours x 60 minutes = We need 120 total minutes.
120 minutes x 60 seconds = We need 7,200 total seconds.
7200 seconds x 30 frames = We need 216,000 total frames.
But video actually runs at 29.97 frames per
second. That's a 3/100ths of a second difference from 30 frames per second.
We really need to take our total seconds and multiply by 29.97 instead
of 30.
So 7,200 x 29.97 = 215,784 total frames.
There's 216 frames difference - or about 7.2 seconds.
These problems are avoided if you use drop frame timecode.
Drop frame time code is harder to calculate, but it provides a numbering
system that is more accurate, timewise.
In drop frame time code, the frame numbers 0 and 1 are removed from
each minute except for every tenth minute (starting from the first).
That is, minute 00, 10, 20, 30 and so on, do not have any frame numbers
dropped, but all other minutes do. (06;01;00;29 becomes 06;01;01;02)
You can tell when something is drop frame because the time code display
has semicolons (;)
PS: There are several good shareware time code calculators out on the
net. On the Mac I use TC Calc.
Treatments/Program Proposals/Scripts/Blocking
First a quick review of the production process is in order. (Remember
this from T206 & 283?) It has three stages:
1. Pre production (Must be thorough)
2. Production
3. Post production
The Producer is ultimately responsible for the production
and making sure that everything gets done.
The Director gets the crew and talent to function as
a team and tells then what to do.
The producer is in charge of almost all the activities that take place
during the Pre production phase, the most important step in the production
process. This includes developing an idea & treatment, writing a
script, planning, getting talent, locations and crew etc.
The most important step: No program should start without an objective and
a target audience.
- Objective: After watching your program, what will viewers do?
- Target audience: Who are you trying to reach?
Once you have these two you can work
up a program proposal and a treatment.
- The program proposal describes exactly what you are going to do and
how much it will cost. (See Jim's program
proposal information) While its style varies, it usually contains:
- Title
- Objective Example: After watching "Feeding the Needy," viewers
will understand 3 things they can do to help feed needy children
and feel motivated to take action in their community.
- Target audience (who are you trying to reach)
- Show format (documentary, talk show, series of how-to, etc)
- Production method/plan (production strategy, personnel, facility
use, etc)
- Tentative budget (how much)
- Attached or included Treatment
- The treatment is a narrative description of the story told in the
present tense. While treatments don't need to contain specific production
information, they should show exactly how the story flows, and ideally
should touch on every scene. Treatments for shorter programs can be
included in a proposal. Treatments for long-form programs and movies
(which can be 50 pages or more) are stand-alone documents. The treatment
can be a key document used in selling or pitching a film.
The Pitch: How are TV shows & movies launched?
With the pitch. A movie or TV executive is on the receiving end. Agents
typically pitch ideas to executive producers. Writers usually don’t
do it. Often the script isn’t even conceived yet.
Facilities request
This specifies the exact equipment that is needed. (Specific microphones,
boom stands, cameras, dollies etc)
Imagine you were producing one of your demonstration videos, or a final
project in Studio 6. You have the studio booked, but you have to figure
out everything you need. In addition to the number of cameras,
you'll need to plan for set construction, lighting set up time, engineers,
tape operators, and even the blank tape.
Visualization, sequencing & blocking
Assuming you have a clear cut objective and a script- the next step
is visualization.
Directing starts with visualizing key images. You must first imagine
what something is going to look in order to have a chance of re-creating
it with a video camera.
The director does not necessarily carry out visualization and sequencing.
It’s often the responsibility of the Production Designer or Art
Director.
Directors often work with artists who create sketches and storyboards.
Visualization also includes sound. Sound, costume and lighting are also integral
to establishing mood.
Production designers often use elaborate perspective sketches.
(See Purple Rose of Cairo illustration) These are followed by detailed floor
plans.
Visualization - Starting Out
Don't start with a floor plan. Instead start by imagining what you want
to see inside of the frame. Then create initial storyboards by recording
(drawing) what you imagine inside of the frame.
Even if you don't think of yourself as an artist, you're capable of
drawing basic storyboard figures. You can use stick figures with perspective
boxes. (See example) You can also take pictures with your
digital camera of people (or Barbie dolls, etc.) as stand-ins for
the real thing.
Try starting by envisioning certain key scenes.
(Remembering the basics of continuity) Create
storyboards of the scenes.
Once you've created your initial storyboards, consider
where the camera and talent needs to be in order to get the shot. Also
consider your possibilities and limitations. You have a finite number
of cameras and a limited means of positioning them. You are now ready
to create your initial floor plan.
Sequencing & blocking
After visualization is done you need to create a set the instructions
for getting from one shot to the next. Determing the precise placement
of talent, props and cameras is called blocking.
In order to start blocking, you'll need your storyboards, floor plans
and scripts. Refer to your storyboards and floor plan. Make instructions
in the script for both talent and cameras. Make sure it's possible to
get your shots. If not then you'll have to edit or change something.
Alfred Hitchcock created elaborate storyboards for his movies. (See
example) Once this was complete he hardly bothered to look in the viewfinder.
He trusted the cameraman to faithfully duplicate his image from the storyboard.
Once you've planned the blocking and sequencing for your scene, you'll
need to refine it. You should always rehearse your scenes with talent
(or stand-ins) focusing only on blocking. During rehearsals, take pictures
from the various camera standpoints to make sure you're getting exactly
what you need. (See the various types of rehearsals in the week 8 notes.)
Review Dramatic Scene Exercise
Up to Jim Krause's T356 homepage