T436 - Fall
2007 - Week 1
Welcome to T436 Digital Video Cinematography!
We're going to reach several goals this semester:
- Produce high quality short stories
- Learn digital video cinematography
- Produce 1 or 2 programs for WTIU
I’m going to
teach you digital cinema production skills using the T436 class structure.
While T436 is a class, and we’ll
have lectures, demonstrations, exercises, quizzes, etc., we’re
going to be a production team. Our goal is to create a couple more episodes
of a half-hour program called “Small Screen Cinema” which
features original shorts. I’m going to function as executive producer
for the project and oversee the entire process. You will function as
producer/directors, directors of photography (DP), camera operators,
assistant camera operators (focus pullers), audio engineers, gaffers,
and production assistants. If all goes well, you will all get a chance
to direct and function in each of these roles.
Review class goals & syllabus
Pretest/Class expected outcome (My chance to see what you know as we
begin and your chance to mold the class.)
Class Outline/Timetable
The first 4-5 weeks will be spent covering techniques, looking at examples,
and finding and selecting stories to shoot. In addition we'll also need
to hold an actor's callout session sometime early in the semester (Maybe
the wknd of Sept 15 & 16, or 22 & 23).
The next 6 weeks will be spent producing short stories
During Weeks 11 and 12 we’ll pick the best stories and write the
introduction and segues.
During Week 13, we’ll shoot the introduction, segues, and wrap-up.
Week 14 will be the final program assembly
During Week 15 we’ll showcase the finished program(s)
During Week 16, we’ll make whatever changes might be necessary
Immediate need is to get at least a dozen high quality stories to produce
in the next few weeks.
Skill Sets
You will be taught and evaluated on the following:
- Understanding of video technology & cinematography techniques
- Rating ASA/ISO of Video Cameras
- Proper use of a cine light meter
- Lighting skills and technology
- Key production team personnel- roles,
duties & procedures
Tools
You need to know the use of and identify:
Director’s finder
Spot light meter
18% gray card
ASC Handbook
Grayscale chart
Blackwrap
Gaff tape
Class content----------------------------------------------------
Readings:
B Brown Introduction and Chapters 1 & 2
Next week: Chapters 3 & 4
In T351 and T356 if you were successful (or lucky) you shot some well-composed
pictures that were decently lit.
We’re going to go a step beyond that and learn and apply cinematography
techniques.
What is cinematography? The term cinematography has Greek roots (kinema
meaning movement or motion and grapho meaning writing). You can think
of it as writing with motion. According to John Hora, of the ASC (American
Association of Cinematographers) “Cinematography is a creative
and interpretive process that culminates in the authorship of an original
work of art rather than the simple recording of a physical event.”
So as cinematographers, we’re not satisfied with simply capturing
images that are framed well and in focus. The art is crafting and manipulating
all of the elements that contribute to a scene and shaping the viewer’s
experience.
Cinematography encompasses and builds upon all of the skills required
by photography. You need to master lighting, exposure, depth of field,
filters, image control and much more.
You will need to learn to critically assess aspects of a production
related to cinematography and build a vocabulary of understanding. Reading
and understanding the text is a great way to get started. In addition,
it’s important to view examples and engage in discussion and critical
analysis.
We’ll look at a number of examples in class, but you will need
to go further and pursue your interest with passion outside of the classroom.
(Fortunately, since you are enrolled in the class, you are probably already
engaged in such activities.)
Review terms:
- Cinematography
- filmspace (separating 3D reality into pieces and showing them 1 at
a time.)
- Building expectation (this is what storytelling hinges on)
- Proscenium shooting (appears flat)
- Subjective vs Objective POV (1st person or “I”= subjective.
3rd person=objective. 2nd in the middle somewhere.) POV shots are almost
always handheld.
- Building blocks (shots)
- Master Scene (and related elements)
- Coverage
- Plan scene (intentionally using a single shot as in A Touch of Evil
or the Player)
- Hitchcock’s Rule (the size of the object in the frame should
equal its importance)
- Composition (from chapter 2 “lens language” It has many
great examples): Must be able to identify/discuss techniques or elements
of visual design (other than the rule of thirds)
- Unity, balance, visual tension, rhythm, proportion, contrast, texture,
etc.
Lab Outline:
- Review agenda
- Introductions (what are people interested in learning & producing?)
- Review pretest
- Finish content from lecture
- Studio tour (cameras, waveform monitor, switcher, etc.)
- Talk about overall class, its structure, and show timeline
- Discuss call out for story submissions & level of interest in
writing (review/selection process)
- Will need to have a call-out and a way to screen headshots and/or
hold auditions for talent. (How successful were those in SCAP?) I think
we’ll need to determine stories first.
- Discuss process for pairing directors and ideas.
- Class production crew role visioning session. (Assemble possible
production team)
- Carry out rotation exercise
- Draw straws for report schedule (4 10-minute reports every week)
- Review homework assignment and readings
Homework
Write a 3-4 page paper on a specific scene that you think demonstrates
strong cinematography. Describe why you think it’s strong, citing
specific elements to make your point. What do you like about it? Bring
in the DVD so you can show a clip. Brownie points are added if you can
tie it into the readings from Blain Brown’s book.
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