T436 - Fall
2007 - Week 3
Exposure & Image Control
Covers topics:
Continuity (Brown chapter 5)
Exposure (Brown chapter 6)
Filters (Brown p 230-240)
Next week chapters 8 & 9 (lighting)
Announcements/Reality Check
All Cinema Technique papers are due this Wednesday. We'll still present
reports according to the schedule on-line.
Please keep up with the readings. We're working our way through most
of the book this month. There will be a quiz on what we've covered so
far in a few weeks.
Bring your gray cards and light meters to lab this week. (Also, I added
a PDF of the Sekonic L-558 instruction manual to our website if you want
to peruse it before Wednesday's lab.)
Please remember that I'd like to get
at least one treatment or script from each of you by next Wednesday.
Even if you don't consider yourself a writer, take a stab at it. This
is worth 10 points. Especially needed are stories that are visually driven
(not dependent on dialog). It's also good to find pieces we can produce
here in the studio.
I've created a listserv for T436 talent. You'll get an email this week
saying that you've been added to it. Please send me any interested actors/actresses
you know of or meet, and I'll add them to the list.
I'll have fliers for the callout on September 23 this week.
Review from last week / chapter 4
Be sure you know the various types of camera moves and what they accomplish
- Punch-In
- Tracking
- Countermove
- Reveal
Also remember the various types of mounting devices:
Handheld
Types of Camera Heads:
- Fluid head
- Geared Head
- Remote Head (like on our jib)
- Friction Head (not used much)
- Underslung Head
High Hat - Low to gound mount
Dollies
Cranes
Motion Control (Good examples include Michel Gondry's Kylie Minogue
video "Come into My World" (with some awesome difference keying and layerin
g) or clips from Amelie)
Continuity (chapter 5)
Content (props, clothing, etc.)
Movement (rock in)
Position (props)
Time (not clocks- but how long it takes to do things and for time to
pass)
The Prime Directive
Do not create confusion and distract the viewer from the story
The Line
Can be established with actors, gestures, objects and actions
Can move and must be continually re-addressed
According to Brown, Screen Direction "gives the audience clues about
the story and helps keep the audience from getting confused about where
someone is or what they're doing."
Cheating (see chapter 1)- This
is moving objects and actors to more favorable positions in order to
get the proper shot while maintaining visual continuity. For instance,
say you need two angles of someone putting makeup on in front of a
mirror in a bathroom. You can shoot an OTS shot of them showing the
mirror for angle #1. For angle #2 we can position them away from the
mirror and move the camera in, shooting them head on, looking directly
above the camera as they apply makeup. The audience doesn't know the
actor has been moved away from the mirror since we're shooting from
it's point of view.
Occasional exceptions: when character positions are locked and established
(in a car)
Cuttability
20 degree rule. The image must change by at least 20% for it to
be cut-able.
The 30 degree rule works fine with it.
6 types of cuts:
- Content (Basic cut to add more info)
- Action (aka a continuity or movement cut) Used when action starts
in one shot and continues in the next. Opening a door for example.
It’s ALWAYS better to cut on action.
- POV (aka “look”) The character looks up. We then cut
to what the are looking at.
- Match – transitional device. The objects need to match up.
(spinning fan on ceiling in Apocalypse Now to chopper blades)
- Conceptual – 2001 Space Odyssey - bone to spaceship
- Zero – When the cut should be invisible. (It never happened)
Exposure (Chapter 6)
f-stops
F-stops show a ratio of focal length and diameter
Remember that going up or down one whole stop either halves or doubles
the amount of light coming into the lens.
In other words, changing by one whole f-stop changes by a factor of
2 (or 1/2).
whole f-stop |
1 |
1.4 |
2 |
2.8 |
4 |
5.6 |
8 |
11 |
16 |
22 |
32 |
1/3 f-stops |
1.1 |
1.6 |
2.2 |
3.2 |
4.5 |
6 |
9 |
13 |
18 |
25 |
36 |
1.3 |
1.8 |
2.5 |
3.6 |
5 |
7 |
10 |
14 |
20 |
29 |
40 |
An f-stop of 1 is the largest opening one could theoretically have.
Focal length review:
Focal length = distance form optic center to target
f-stop = focal length / diameter of lens
Inverse square law
Point source lights’ intensity is inversely proportional to the
square of the distance
Assume a light casts a quantity of 100 footcandles at 10 feet
- At 20 feet it will cast 25 footcandles (100/2x2)
- At 30 feet it will cast 11.11 footcandles (100/3x3)
- At 40 feet it will cast 6.25 footcandles (100/4x4)
Lighting
Incident vs. Reflected light
18% gray card – incident equals the reflected amount.
Also understanding basic limitations of the medium is important. The
Zone System helps
Zone System
Understanding how to use is key to lighting scenes. While we can have
more than 10 zones, this is a good number to use for video. For video,
Zones 0 through 9 give us 10 zones, which can correspond to 5 f-stops,
and easily transferred to 0-100 IRE levels on a waveform monitor.
Blackest black is Zone 0
The whitest white is Zone 9
Anything at Zone 10 is overexposed
The next lighter zone (Zone 1) corresponds to an f-stop of difference
Zone 5 is ?????
(18% reflectance) On a waveform monitor, this is about 55 IRE
Filters
Can be round, square or rectangular
Square are usually used with a matte box
Round filters can be attached to the lens
Color compensation
Color correction
NDs
Graduated
Attenuator
Diffusion
Polarizing
Special Effects
Always think in terms of f-stops and how you are affecting them.
Gain
Every 3 db of gain is 1/2 of a stop. 6 db of gain is a whole stop.
ND filters
Comes in |
.3 or ND3 |
.6 or ND6 |
.9 or ND90 |
1.2 or ND12 |
Takes off (in stops) |
1 |
2 |
3 |
4 |
Polarizing filters take of 1.5 to 2 stops
Problem Solving:
You are on the beach on an overcast day. You need to shoot some video
of someone walking along the shore. You want to use a 100mm lens at f-2
in order to have the proper depth of field and angle of view. However
your light meter tells you that you ought to be shooting at f-4. What
should you do?
Solution: You need to figure out the difference between the actual reading
and the desired f-stop. The difference between f-2 and f-4 is 2 f-stops.
Therefore if you dropped in an ND filter of .6, it would take off two
stops.
Misc. Filter info links:
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