T354 - Week 1 -
Spring 2013
Agenda:
- Course Introduction
- Pre-test
- Graphics overview, theory & application
- Intro to Photoshop
- File/pixel sizes
- Color Modes
- Play with Photoshop
What this class is about:
In T354 youll be making graphics and animations for television.
By the end of the semester you should have built a portfolio of graphics
and animations.
This is a production class, focusing on the tools and techniques used
to make graphics and animations for TV. The main tools used will be Photoshop
and After Effects with some Adobe Illustrator. If students express interest
in some other topic well try to squeeze it in.
Review syllabus, schedule, critique forms & assignments
Important note concerning graphics and audible/visual design
elements: Please keep the design of your work 100% original and always
maintain legal integrity. While there are times that it's appropriate
to incorporate existing artwork into your projects (animating a logo
for a company), please consider this carefully. Your projects must
highlight what you can do- not what others can do. You
must rely on your own creativity and design skills- not existing images
and clip art. Except for the assignments where I ask that you to specifically
incorporate other work, please keep your projects 100% original.
Student introductions
Pre-test & Bio---------------------------------------------------------------------------
Open your favorite text editing software and make a document called "pretest". Make sure it is called "pretest".
write down:
- Your name
- Academic focus / other interests
- One ad, DVD, TV show, or movie with production design/cool graphics that you love
- Three specific things youd like to learn in T354.
- Describe any projects you'll be working on this semester that you'd like to make graphics for.
Answer six questions:
- What are the pixel dimensions of a standard-definition DVD-Video?
- What are the pixel dimensions of 1080i HDTV?
- What is the frame rate of both 1080i and NTSC (60i) television signal?
- What are the three primary colors used to make video and computer
graphics?
- What is the aspect ratio of high-definition television?
- What is an alpha channel?
Log into Oncourse and look in the "Resources" area. Go to the Week1 folder. Make a folder named exactly like your IU login. (Mine would be jarkraus.) Save your pretest document there.
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What are we looking at when we see graphics on TV or in the theatre?
Maybe it's a keyed lower third, sports statistics, a spaceship, or someone shooting fire from their eyes.

These graphics are made with different types of hardware and software:
Character generators are designed for real time "live" TV production. (Inscriber, WriteDeko, Chyron/Lyric, Boris Graffiti) Simple versions support sequencing of pages with text and shapes, while more powerful versions allow for real-time painting, animated graphic elements and video captures and replays.
Paint & drawing programs let you create flat (2D) objects and artwork. Examples include Adobe Illustrator, Fractal Painter & Photoshop. Photoshop is likely the most useful and used software in the world of web, print, multimedia and video. (If you are serious about design, your time learning Photoshop will be well-spent.)
3D modeling & layout programs let you create three-dimensional objects and animate them in 3D space.
If you see an object from alternate sides, chances are good it was made in a 3D program.
Movies like Star Trek, X-Men, etc. rely on programs like Lightwave, Maya, Softimage and 3D Studio Max to create the ships, people and places. But it's not just for sci-fi. More and more productions are using 3D to create organic, or real-life looking places, animals, and people.
Compositing and animation programs (such as After Effects) work mainly in 2 dimensional space, but are offering more and more 3D capabilities with each release. Even in 2D space, they can provide the illusion of working in 3D. Here are a few After Effects animations:
Before making graphics, one must be able to define the basics, such as color and text.
Color
Color can be objectively described in a number of ways. One of the most common methods is using the HSB model:
Hue (the actual color)
Saturation (the strength or intensity, or how far it’s removed from gray)
Brightness (how dark or light)
Color Modes
But you can also describe color in other ways- depending on what color mode you are working in. Two color modes you should be familiar with are:
Additive Color (RGB)
Subtractive Color (CMYK)

Additive Color is the color system used for computer graphics, TV and lighting design. This is the color mode used to create graphics for TV and web. It's referred to as additive since lights are mixed or combined to make the various colors.
Subtractive Color is the color system used for printing. It's referred to as subtractive because the colors absorb (subtract) some light and reflect others.

Bitmap and Vector graphics
Bitmap or raster images, use a grid or array of pixels to represent an image. The grid is made up of squares or pixels. Each pixel is given a specific color and brightness. If you enlarge a bitmap graphic, you will eventually see the grid.
Digital photos, scanned images, and captured video frames are by neccesity bitmap graphics.
Vector graphics are made up of shapes, lines and curves that are defined mathematically.
When you draw a circle or create a piece of text with a vector-based application (such as Adobe Illustrator), it keeps track of the lines and angles that make up objects. From this mathematical data, it draws the display. We can scale a piece of vector artwork up to any size, and it will still retain its quality.
Fonts or typefaces are examples of vector graphic objects. You can scale fonts up as much as you want and the edges will never become jagged.

Anti-aliasing
You can turn this feature on and off. It produces intermediately shaded pixels to smooth out the appearance of jagged edges. Note the anti-aliasing which is apparent on the enlarged image on the right hand side.
Text
Text is the most important element used to convey information in graphics. Whether a lower third, the price of a product, stock market figures crawling across the screen, or the final scrolling credits at the end of a production, knowing how to properly use text is essential to graphic production.
It's also possible to make compelling pieces of art based primarily on text. Check out these examples:
Serif and Sans-serif
Serifs are small details found on the end of some fonts. In typography we can describe a font as either serif or sans-serif. (Sans means without.)
Arial and Helvetica are examples of sans serif typefaces.
Times and Courier are examples of seriffed typefaces.
Typographers generally believe that large blocks of text are more easily read by using a seriffed typeface. This is why books, newspapers and magazines primarily use seriffed typefaces in the main body of text.

Tracking, kerning & leading
Tracking refers to the horizontal spacing of an entire group
of letters on the same line.
Kerning is the space between individual letters.
For example youd want to kern a small case letter o
to fit underneath the capital letter T.
Leading (pronounced like bedding) is the vertical spacing between lines of text.

File Formats:
Photoshop lets you work on and save in a number of different color modes
and file formats. If you open a file in Photoshop and select "Save As" from the file menu, you will get a screen similar to this:

- Photoshop (.PSD) is the default file format and can support multiple layers and alpha channels.
- BMP (BitMaPped) is a Windows compatible image format (supports alpha channels)
- Compuserve GIF (Graphics Interchange Format) only supports up to 256 colors (web-friendly & supports alpha channels).
- Dicom (Digital Imaging and Communications in Medicine) is a standard for viewing and viewing medical imaging files.
- EPS Encapsulated PostScript: Can describe both vector & bitmapped
graphics.
Support by virtually all page layout and desktop publishing programs
- FXG (Flash XML Graphic)
- IFF (Interchange File Format) was developed by Electronic Arts
- JPEG: (.JPG) Joint Photographic Experts Group: uses variable compression (*lossy).
(Web-friendly but no alpha channels.) Does support 24 bit (true) color.
- * Lossy vs lossless: Whenever you open something (like a JPEG) and
save it again it loses some detail. This is know as lossy.
- PCX (Personal Computer eXchange): PC based image format developed for PC Paintbrush
- Photoshop (.PDF) Portable Document Format: Used by Adobe Acrobat. No alpha channel
support. Notable as it's widely used for both web and print.
- Photoshop Raw: A format with unprocessed (raw) data from digital cameras and film scanners.
- PICT (.PCT) - Widely used on Macs (Supports 24-bit color and alpha channels)
- Pixar: graphic file type developed by Pixar
- PNG (Portable Network Graphic): Supports
24 bit color. (web friendly - supports alpha channels)
- Portable Bit Map: A format designed to facilitate transfering of B&W images via ASCI text
- Scitex: Developed for Scitex equipment used mainly in desktop publishing.
- TIFF (.TIF) tagged image file format: Widely used by all image apps (Supports
alpha channels)
- Targa (.TGA) Video format designed around Targa cards. Supported by
most PC-based graphic applications. 32-bit color. Supports alpha channels.
- Photoshop DCS (Desktop color separation) based on EPS fiels, used for desktop publishing.
(File formats in bold are commonly used.)
Message
Graphics are a form of visual communication. They convey a message. The
message should be decipherable by your viewer. Ideally it should be clear
and easy to understand.
The graphics you make in this class should always have a purpose or a message. This
is because in TV we are focused on Applied Art, not Fine
Art.
Aesthetics
A solid understanding of Photoshop & After Effects is a great place
to start, but its not worth much without a minimal sense of graphic
design skills. Obviously, the TV graphics we make should look good. But
what is good? How do we identify a tastefully composed graphic?
Like painting or photography, TV is a 2-dimensional medium. Most of the
rules that apply to classic art similarly can be applied to TV. Composition
can be described as the orderly arrangement of elements within a scene.
- Static Composition deals with fixed images such as
painting and still graphics
- Dynamic Composition goes a step further & takes
time and motion into account.
Rules of composition and color are very useful to the video graphic designer.
But the screens of our computer and television monitors emit light, and
allow for movement. The entire color system that video and film graphics
are based on (additive color system) is counter to that of the print world
(subtractive color system).
Subjective and objective analysis for judging the aesthetics of TV graphics
is weak. While personal opinions will always vary, Ive identified
some general guidelines that serve as a good starting point.
Make sure you are familiar with Jim's
Graphic Guidelines!
For those looking for a good visual design book I recommend Robin William's Non-Designer's Design Book. This is a wonderful, inexpensive primer on how to approach layout. Four basic principles include:
- Contrast
- Repetition
- Alignment
- Proximity
Photoshop Tour
- Main interface
- Tools (keyboard shortcuts, foreground background etc)
- Tool option bar
- Windows (remember the small arrow on right hand side)
- Navigator, options, info
- Swatches, colors, brushes
- Layers, channels, paths window
- Preferences: pixels are more helpful than inches
- Color modes: Use RGB for video/web graphic work
- Color picker
- Layers (making new, merging, rasterizing,)
- Text (kerning, leading, tracking baseline shift)
In-Class Photoshop Exercise - 5 points
Create a 1080i-sized TV graphic that promotes a show or event using the
following criteria:
- Use only two colors. Most TV graphics use ony a few colors that work well together. You can come up with variations on a color (hue) by varying
the amount of saturation and brightness.
- Use only shapes (circles,
squares, etc.) and at least two
separate text elements.
- Follow the technical guidelines in Jim's
Graphic Tips. Can you put the principles of CRAP to work? (Contrast, Repetition, Alignment, Proximity)
- Place a full-size JPEG copy of your Photoshop document and
the original in your week 1 folder in
the OnCourse T354 Resources/Week 1 folder. Be
sure to save both files named as your username.
(I.E. jarkraus.psd & jarkraus.jpg)
A note about working with layers and saving copies- Always keep your
original layers intact. You may need to manipulate these later & make
changes. You can flatten copies for display or distribution.
Optional exercises:
If students are really struggling with Photoshop, they should work through
some optional exercises. There is a good tutorials on Lynda.com. There is a tour of the interface in the
Photoshop CS Help PDF. There is also a good
tour in the "help" section. If you have PS Classroom in a Book, work
through Tour and Working
with Selections
tutorial. Layer Basics is also a good introductory exercise.
Vocabulary (know these)
- Anti-aliasing You can turn this feature on and off. It produces
intermediately shaded pixels to smooth out the appearance of jagged
edges
- Bitmap & vector graphics
- CMYK (subtractive) color mode
- Kerning Adjustment of the space between a pair of letters on
the same line. Proportional fonts typically "auto kern". In this manner
a small letter o can be tucked under the top of the capital letter
T (To). Most design programs let you adjust the kerning between two
characters by positioning the cursor between them and then holding
down the option key while pressing the left/right arrow key.
- Leading the space between different lines of text
- RGB (additive) color mode
- Sans-serif type
- Serif type
- Tracking - similar to kerning in that it is a control of horizontal
spacing. However tracking controls the spacing of a entire
line of text, not just a pair of characters.
Homework (due next Tuesday by the start of lab):
- Burrows & Wood reading (Chapter 10
PDF file)
- Graphic Analysis Homework: In this exercise you will find and analyze 2 graphics that are used in TV commercials, titles, segues or promos.
- Record/TIVO a commercial TV channel for
20 minutes or so in order to capture some graphics. Alternatively,
you can use Hulu or download some TV commercials or programs from a website.
Find two examples of graphics that you find pleasing. One should be simple (E.g. Apple ad) while the other can be complex (E.g. promo for Nature documentary). The graphics must be from a broadcast TV stream or signal (not a banner ad). Using a screen capture program or digital camera, grab screenshots of the two different graphics. Make sure that one
is complex and the other is relatively simple.
- Write an 2-3 paragraph analysis of the two TV graphics. Include JPEG screen captures. Consider the following: What was its purpose? What colors
were used? What can you say in terms of composition, texture, contrast,
font selection, foreground or background elements? Were they effective?
Were they pleasing to you? Why or why not?
- NOTE: You will turn in your homework electronically (via Oncourse). It should be in the form of a Word doc or PDF. (Alternatively you can supply a link to a web page or blog entry that you have created.) Please make a folder called your username in the Resources/Week2/ folder. Place a copy of your homework (or link to your web page) inside your folder. Please make sure it is called "analysis".
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