Resources from Workshops
Games and Virtual Worlds in Education: Immersive "Spaces" and Learning
Date: Tuesday, March 24, 2009
Guest speaker: Dr. Anne Massey, Kelley School of Business
Workshop description: Join us for the final talk in our series on Games and Virtual Worlds in Education. Anne Massey holds the Dean's Research Professorship as a Professor of Information Systems in IU's Kelley School of Business. Among her many areas of interest and expertise, Anne works with Computer-Supported Collaborative Work and Global Virtual Teams and Innovation via Virtual Worlds. She is part of a team of researchers collaborating to create and run The Skeleton Chase, an alternate reality game designed to teach students about nutrition, stress management, physical activity, and other aspects of a healthy lifestyle.
Games and Virtual Worlds in Education: Using Oncourse to Develop Alternate Reality Gaming Pedagogies
Date: Tuesday, March 10, 2009
Guest speaker: John Gosney, Learning Technologies, UITS
Speaker bio: John Gosney is Faculty Liaison for the Learning Technologies division of UITS. He writes extensively on all facets of the IT arena, from market analysis and forecasts to guidebooks on a variety of topics. He also teaches a variety of literature and American Studies courses at IUPUI, using various technologies including blogging, Web design and computer gaming.
Workshop description: Join us for the third in our series of presentations on Games and Virtual Worlds in Education. Alternate reality gaming (ARG) initially developed as a form of viral marketing, used to promote films and various commercial products. To solve an ARG, players must work collaboratively to decipher clues presented in a variety of formats (usually web-based). Given that the most successful ARGs are problem-based narratives that players work together to solve using WEB-based resources, blending the capabilities of Oncourse with the ARG concept can lead to exciting, technology-based pedagogies. Such approaches, as well as a close examination of the Oncourse toolset to enable them, will be explored.
Games and Virtual Worlds in Education: Games as Research Tools
Date: Tuesday, February 24, 2009
Guest speaker: Lee Sheldon, Telecommunications
Workshop description: Join us for the second installment of our series on Games and Virtual Worlds in Education. Lee Sheldon, Assistant Professor of Telecommunications, has written and designed 18 videogames, worked as a Co-PI on the educational virtual world "Quest Atlantis", and is currently collaborating on The Skeleton Chase, an alternate reality game designed to teach students about nutrition, stress management, physical activity, and other aspects of a healthy lifestyle. Lee has written screenplays, novels, and textbooks and brings his knowledge of the entertainment industry to Bloomington.
Games and Virtual Worlds in Education: MMORPGs, MUVEs, Games... What's the difference?
Date: Tuesday, February 10, 2009
Guest speaker: Sarah Robbins, Kelley School of Business
Speaker bio: Sarah "Intellagirl" Robbins is a PhD candidate at Ball State University as well as the Director of Emerging Technologies for Kelley Executive Partners at the Kelley School of Business. Her research focuses on the many ways that virtual worlds are changing the way we think, live, and learn. Sarah is also the coauthor of "Second Life for Dummies".
Workshop description: Join us for the first in our series of talks on Games and Virtual Worlds in Education. Today there are over 150 virtual worlds open to users. From Webkins to World of Warcraft, IMVU to Second Life, there are a wide variety of virtual worlds with millions of users. However, for researchers and educators, there are important small differences between these spaces that make some more valuable than others. In this presentation Sarah "Intellagirl" Robbins will share the results of a study including 80 virtual worlds and their mechanics. Participants will learn about common trends in virtual world development as well as interesting spaces where no virtual worlds exist.
Online Discussion: Design and Implementation
Date: Tuesday, November 18, 2008
Guest speaker: Karen Hallett-Rupp, Ph.D., School of Education
Speaker bio: Karen is director of Instructional Consulting at the IUB School of education. She is adjunct professor in the Department of Telecommunications and teaches "Course Development for Online Educators" for the School of Education.
Workshop description: Online discussions have many advantages over onsite classroom discussions, but they must be thoughtfully designed and implemented. This workshop explores the basic models of academic dialogue and discussion protocols and provides tips on how to deploy them in the design of online discussions that actively engage students and enhance deeper understanding.
Presentation slides:
Handouts:
- Student Roles for Online Discussion (docx)
Let's Talk Teaching: Creating Social Presence
Date: Wednesday, November 11, 2008
Guest speaker: Carol Hostetter, Ph.D., School of Social Work
Workshop description: As higher education offers more online courses to better serve students, the scholarship of teaching and learning adds to our understanding of how to construct an excellent online teaching and learning environment. The study examined the social presence of an online class compared to face-to-face. Social presence theory holds promise as a means of infusing online courses with principles of educational excellence. Findings reveal a positive relationship between social presence and learning outcomes.
This session is part of the Let's Talk Teaching webinar series sponsored by the Center for Teaching and Learning at IUPUI.
Resources: